Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 9492611718254309062 1 Malachi the Vexing (level 1, 15/15 HPs) Began as a Barachi Arcane Marksman on Aug 25, 2021. Got out of the dungeon alive. The game lasted 00:00:08 (10 turns). Malachi the Vexing (Barachi Arcane Marksman) Turns: 10, Time: 00:00:08 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 20% Magic: 2/2 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles c - 19 sling bullets (quivered ammo) Armour d - a +0 robe (worn) Skills: + Level 1.2 Fighting + Level 2.0 Slings + Level 2.3 Dodging + Level 1.1 Spellcasting + Level 3.2 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 10% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 9% N/A 11% 2 Inner Flame Hex/Fire 4% N/A 38% 3 Portal Projectile Hex/Tloc 8% N/A 38% 3 Cause Fear Hex 4% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You add the spells Corona, Slow, Inner Flame, Portal Projectile and Cause Fear to your library. Welcome, Malachi the Barachi Arcane Marksman. The bosom of this dungeon contains the fabulous artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Fire: 20 sling bullets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! Fire: 19 sling bullets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. Fire: 19 sling bullets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. Unknown command. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## ... ..# ### ...## #@# ##..... #.##...#.... #........... ##......#### #.......... #.......### ###...#... .### ### .# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Malachi the Barachi Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 10 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_basic, serial_shops, shop, minmay_misc_feat_columns Action || total -------------------------++------- Fire: Hunting sling || 1