Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 7583221077255114930 48 Malachi the Conjurer (level 3, -7/21 HPs) Began as an Octopode Conjurer on Aug 25, 2021. Mangled by a worm (10 damage) ... on level 3 of the Dungeon. The game lasted 00:02:37 (2671 turns). Malachi the Conjurer (Octopode Conjurer) Turns: 2671, Time: 00:02:37 Health: -7/21 AC: 1 Str: 12 XL: 3 Next: 72% Magic: 3/6 EV: 13 Int: 21 God: Gold: 120 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . a - amulet of magic regeneration rElec . Harm . f - +6 ring of strength rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.35/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 120 gold pieces. Inventory: Jewellery a - an amulet of magic regeneration (around mantle) f - a +6 ring of strength (left tentacle) Scrolls c - a scroll of magic mapping Potions e - a potion of degeneration {unknown} Skills: + Level 2.1 Dodging + Level 2.9 Stealth + Level 2.2 Spellcasting * Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 3d4 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a quokka (asleep, 100% to hit) The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) Your Conjurations skill increases to level 5! Unknown command. Magic restored. A worm comes into view. A worm is nearby! A worm is nearby! A worm is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (92% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The worm misses you. The worm bites you! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (92% to hit) The searing ray hits the worm! The worm is moderately wounded. (Press . to maintain the ray.) Your magical contamination has completely faded away. The searing ray hits the worm. The worm is severely wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the worm. The worm is almost dead. The worm bites you! You die... ######### #........ #.######. ###### #.#### #. #....# #....# #. #.##.# ####.# #. #@##.# #.# ## #.....w.##.########.#### #.########.............. ##########...### ####..............# ..............>##.# #.#......#...... #.#.####.##.##.# #.#.#.......#..# You could see a worm. Vanquished Creatures A worm (D:2) 2 dart slugs A bat (D:2) 6 endoplasms A giant cockroach (D:1) 4 goblins 6 hobgoblins 4 jackals (D:1) 4 kobolds A quokka (D:3) A frilled lizard (D:1) 4 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Malachi the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | Found Ikaolum's Magic Scroll Boutique. 106 | D:1 | Reached XP level 2. HP: 3/17 MP: 1/5 762 | D:1 | Learned a level 2 spell: Searing Ray 1310 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 2408 | D:2 | Found a faded altar of an unknown god. 2652 | D:3 | Reached skill level 5 in Conjurations 2671 | D:3 | Mangled by a worm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_loops_corners, serial_shops, shop, chequers_serial_rivers_small_3, hangedman_decor_diamond_cutter D:2: layout_rooms, dilly_ecumenical_altar_fadedgnrine D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 2.1 Stealth | | 2.9 Spellcasting | | 2.2 Action || total -------------------------++------- Melee: Unarmed || 17 Tentacles || 4 Constrict || 5 Cast: Magic Dart || 15 Searing Ray || 26 Use: Scroll || 5 Stab: Sleeping || 1 Armor: Skin || 2 Dodge: Dodged || 17