Malachi Level 1 of the Dungeon (14, 4, D:1) a +0 club (14, 40, D:1) a manual of Armour (20, 14, D:1) a +0 dagger (24, 27, D:1) 13 bolts (37, 26, D:1) a +0 whip Level 2 of the Dungeon [Shop] Qinaugg's Antique Armour Boutique a +1 chain mail of cold resistance (511 gold) a +0 ring mail (124 gold) a +0 robe (21 gold) a +0 robe (21 gold) a +0 ring mail (124 gold) a +2 chain mail of cold resistance (666 gold) a +0 buckler (139 gold) a +2 chain mail of poison resistance (573 gold) a +0 pair of boots (139 gold) [Shop] Efahiq's General Store a +0 mace (30 gold) 32 stones (32 gold) a piece from Xom's chessboard (15/15) (200 gold) a +0 short sword (30 gold) a scroll of teleportation (30 gold) a +0 dagger (20 gold) a scroll of blinking (75 gold) 3 scrolls of silence (225 gold) a potion of haste (100 gold) the +1 troll leather armour of Vaopu {Regen+ rCorr Int+4} (410 gold) Int: It affects your intelligence (+4). Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. a scroll of identify (20 gold) a potion of flight (30 gold) [Shop] Fysaorph's Antique Armour Emporium a +1 chain mail of cold resistance (379 gold) a +0 pair of gloves (103 gold) a +0 scale mail of willpower (253 gold) the +0 cloak "Biast" {-Cast Harm Drain Str+8} (361 gold) Str: It affects your strength (+8). -Cast: It prevents spellcasting. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. a +0 chain mail (103 gold) a +2 leather armour of willpower (437 gold) a +0 leather armour (46 gold) a +0 plate armour (529 gold) a +1 kite shield of poison resistance (310 gold) [Shop] Geuxifi's Jewellery Emporium a ring of fire (350 gold) a ring of positive energy (280 gold) a +6 ring of dexterity (819 gold) the ring of Ruhob {rN+ Will++ Str+2 Dex-4 SInv} (495 gold) [ring of positive energy] Str: It affects your strength (+2). Dex: It affects your dexterity (-4). rN: It protects you from negative energy. SInv: It lets you see invisible. Will: It greatly increases your willpower. a ring of flight (245 gold) a ring of protection from fire (350 gold) a +6 ring of strength (819 gold) a ring of resist corrosion (280 gold) the amulet of the Camelopard {RegenMP rN+ Str+3 Slay-6 Stlth+} (420 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rN: It protects you from negative energy. Stlth: It makes you more stealthy. a ring of wizardry (420 gold) [Shop] Wigel Weyco's Book Shoppe a book of Lightning (504 gold) a book of the Earth (560 gold) a Young Poisoner's Handbook (280 gold) a book of Ice (644 gold) a book of Changes (252 gold) a book of Geomancy (308 gold) a manual of Slings (1120 gold) a book of Callings (280 gold) Great Wizards, Vol. II (532 gold) a book of Iron (504 gold) a book of Party Tricks (420 gold) the Volume of the Hurtful Arsonist (504 gold) Spells Type Level Known a - Inner Flame Hexes/Fire 3 no b - Hailstorm Conjuration/Ice 4 no c - Lehudib's Crystal Spear Conjuration/Earth 8 yes a book of Minor Magic (252 gold) a book of Callings (280 gold) (0, 0, D:2) a +0 whip (8, -11, D:2) a +0 leather armour (13, -17, D:2) a +0 hunting sling a +0 dagger a +0 club (13, -3, D:2) a +0 dagger (15, 10, D:2) a +0 whip (40, 17, D:2) a +0 short sword a +0 ring mail (43, 24, D:2) 25 sling bullets (44, 22, D:2) a +0 whip (63, 31, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 hunting sling a +0 club a +0 dagger a +0 ring mail (1, 0, D:3) a +0 dagger a +0 dagger a +0 club (2, 17, D:3) a scarf of harm (3, 16, D:3) a +0 club (6, 3, D:3) a +0 chain mail (7, -11, D:3) a +0 leather armour a +0 hand axe (7, 4, D:3) a +0 club (9, -13, D:3) a +0 whip (12, 4, D:3) 26 arrows (22, 11, D:3) a +0 club (29, 28, D:3) a +0 short sword (34, 3, D:3) a +0 short sword a +0 chain mail (40, 35, D:3) a +0 whip (40, 37, D:3) a +0 dagger (45, 20, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 14 gold pieces (0, 14, D:4) a +0 giant club (13, 39, D:4) a +0 trident (still there?) a +0 chain mail (still there?) (13, 41, D:4) a +0 dagger a +0 club (13, 43, D:4) a +0 whip (19, 34, D:4) 8 gold pieces (19, 39, D:4) a +0 trident (20, 31, D:4) 5 gold pieces (21, 26, D:4) a +0 quarterstaff a +0 hunting sling (21, 30, D:4) 16 gold pieces (21, 37, D:4) 12 gold pieces (30, 15, D:4) a +0 leather armour (37, 5, D:4) a +0 giant club (unseen) (39, 40, D:4) (unseen) (40, 18, D:4) 22 bolts (45, 31, D:4) a +0 spear (51, 41, D:4) a +0 whip (still there?) a +2 dagger of pain (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) (52, 40, D:4) a scroll of identify (54, 26, D:4) a +0 hand crossbow (60, 47, D:4) a +0 leather armour (61, 46, D:4) the +7 spear of Axofoew {spect, rCorr Dex+7} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+7). rCorr: It protects you from acid and corrosion. an ossuary (0, 0, Ossuary) a potion of cancellation (1, 0, Ossuary) a potion of flight (1, 1, Ossuary) a scroll of teleportation (2, -1, Ossuary) a potion of heal wounds (2, 0, Ossuary) a potion of flight (3, 0, Ossuary) 3 scrolls of identify (3, 1, Ossuary) a scroll of enchant armour (4, 0, Ossuary) a scroll of brand weapon