Malachi Level 1 of the Dungeon (0, 0, D:1) a +0 rapier (0, 16, D:1) a +0 dagger (14, 19, D:1) a +0 robe (16, 13, D:1) a +0 club (17, 13, D:1) a +0 whip 2 stones (22, 29, D:1) a +0 dagger 5 stones (23, 33, D:1) a +0 club (24, 25, D:1) a +0 short sword (26, 39, D:1) 4 stones (30, 2, D:1) a +0 club (34, 6, D:1) a +0 dagger (35, 33, D:1) a +0 leather armour (35, 41, D:1) a +0 dagger (38, 10, D:1) a There-And-Back Book (38, 34, D:1) a +0 dagger (38, 40, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (0, 16, D:2) a +0 pair of gloves (3, 1, D:2) a hobgoblin corpse (skeletalised by now) (5, -8, D:2) a +0 buckler (6, -4, D:2) a +0 whip (7, 34, D:2) 3 stones (9, 18, D:2) a bat corpse (skeletalised by now) (14, -1, D:2) a +0 heavy hand axe a +0 robe (21, 23, D:2) a +0 club (36, -9, D:2) a +0 war axe (39, -6, D:2) 6 poisoned darts (39, 27, D:2) 8 stones (42, -3, D:2) a +0 club a goblin corpse (skeletalised by now) (44, 8, D:2) a hobgoblin corpse (44, 26, D:2) a book of Spatial Translocations (46, 23, D:2) a +0 falchion (49, 28, D:2) a potion of curing (54, 32, D:2) a +0 dagger a +0 leather armour an orc corpse (55, 28, D:2) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. (56, 32, D:2) a +0 flail a +0 war axe an orc corpse