MalarOregon Level 1 of the Dungeon (14, -11, D:1) a +0 club (17, -11, D:1) a stone (19, -4, D:1) 3 javelins (20, 10, D:1) a +0 club (23, -12, D:1) 23 stones (23, -9, D:1) 3 stones (24, -10, D:1) a cursed -1 club (26, -5, D:1) a +0 club (27, -14, D:1) a +0 dagger (29, -7, D:1) a +0 dagger (33, 2, D:1) 26 stones (37, -30, D:1) a +0 cloak Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 5, D:2) a +0 mace (24, -9, D:2) a stone (25, -9, D:2) a +0 club a +0 club a +0 club (26, -14, D:2) a +0 short sword a +0 chain mail (26, -9, D:2) a +0 hunting sling 14 stones (27, -1, D:2) a +0 leather armour (30, 8, D:2) a cursed -1 dagger (36, 0, D:2) a cursed -2 helmet a +0 animal skin a +0 short sword (41, -3, D:2) a +0 club (41, 10, D:2) 20 stones (54, -20, D:2) 3 stones (58, -18, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a cursed -3 morningstar (2, -22, D:3) a +1 antimagic short sword (10, 8, D:3) a +0 spear (10, 10, D:3) a +0 flail (10, 11, D:3) a +0 club (12, -3, D:3) a +0 flail (14, -32, D:3) a +0 helmet (23, -12, D:3) a +0 club (35, -29, D:3) a +0 short sword (35, -24, D:3) 26 bolts (42, -10, D:3) a cursed +0 leather armour a +0 dagger (50, -35, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (2, -18, D:4) a +0 hand crossbow (8, 5, D:4) a +2 vampiric scythe {!w} a +0 robe (11, -11, D:4) a cursed -1 leather armour (13, -1, D:4) a +0 ring mail a +0 dagger a +0 robe a +0 dagger (14, 0, D:4) a +0 morningstar a +0 chain mail (15, 1, D:4) a +0 ring mail (16, -30, D:4) a +0 robe a +0 dagger (17, -29, D:4) a +0 mace (18, -29, D:4) a +0 dagger a +0 robe (18, -25, D:4) a +0 long sword (25, -17, D:4) 17 stones (40, -27, D:4) 28 stones (40, -9, D:4) a +0 scale mail (43, -4, D:4) a +0 leather armour (52, -25, D:4) a +0 giant club Level 5 of the Dungeon [Shop] Goluixta's Weapon Emporium the +9 arbalest "Irammam" {elec, rF+ rN+ MR+} (1040 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. 29 arrows (75 gold) a +0 mace (39 gold) a +7 glaive of venom (582 gold) a +0 short sword (39 gold) a +0 spear (39 gold) a cursed +0 dagger (1 gold) 24 stones (31 gold) a cursed -1 dagger (1 gold) (20, 30, D:5) a +0 club (21, 29, D:5) a +0 trident a +0 club a +0 chain mail a +0 war axe (22, 28, D:5) a +0 short sword a +0 chain mail a +0 club a +0 short sword a +0 club a +0 club a +0 dagger (22, 35, D:5) 23 sling bullets (23, 28, D:5) a cursed +0 ring mail (25, 8, D:5) an uncursed ring of teleportation (26, 30, D:5) 14 stones (29, 25, D:5) a +0 dagger (30, 25, D:5) a +0 dagger (31, 24, D:5) a +0 leather armour a +0 dagger (32, 24, D:5) a cursed +0 ring mail (32, 25, D:5) a +0 dagger a +0 mace (32, 27, D:5) a +0 whip a +0 mace a +0 club a +0 dagger a +0 club a +0 club a +0 robe (32, 28, D:5) a +0 leather armour a +0 trident a +0 flail (35, 19, D:5) 4 boomerangs (35, 22, D:5) a +0 war axe 20 sling bullets (35, 48, D:5) a +0 leather armour (36, 10, D:5) a +0 short sword a +0 dagger a +0 robe (36, 11, D:5) a +0 ring mail a +0 whip (36, 13, D:5) a +0 club (37, 9, D:5) a +0 mace (38, 21, D:5) 4 stones a +0 dagger (38, 26, D:5) a stone (39, 17, D:5) a +0 leather armour a +0 rapier (39, 25, D:5) a +0 dagger (43, 4, D:5) 15 stones (43, 24, D:5) 2 stones (46, 25, D:5) a +0 ring mail (49, 7, D:5) a +2 dagger of draining a +0 robe (49, 9, D:5) a +0 giant club a +0 short sword a +0 ring mail (55, 43, D:5) a +2 robe a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe a +0 leather armour (2, -1, D:6) a +0 leather armour (2, 0, D:6) a +0 mace a cursed +0 leather armour (10, -11, D:6) a +0 robe a +0 dagger (10, -10, D:6) a +0 dagger (12, -12, D:6) a +0 mace (12, -11, D:6) a +0 robe a cursed -1 dagger (19, -31, D:6) a +0 shortbow 18 arrows (24, -12, D:6) a +0 long sword of slicing (25, -31, D:6) 2 arrows (26, -31, D:6) an arrow (27, -37, D:6) a cursed +4 halberd a +0 robe (30, -34, D:6) a +0 robe a cursed +0 long sword (36, -42, D:6) a cursed +3 flail a +0 robe a +0 mace a +0 robe (36, -40, D:6) a +2 long sword a +0 robe (44, -21, D:6) a +0 robe (50, -42, D:6) the cursed +1 ring mail of Inaction {rC+ rN+ Str+3} It affects your strength (+3). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (50, 0, D:6) a +0 flail (50, 1, D:6) a +0 chain mail a +0 dagger (51, 0, D:6) a +0 morningstar (52, -1, D:6) a +0 morningstar (52, 0, D:6) a +0 club a +0 leather armour a +0 whip (53, -30, D:6) 18 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff (3, 8, D:7) a +0 falchion a +0 robe (3, 10, D:7) a +4 spear a cursed +0 robe (5, 8, D:7) a +3 short sword a +0 robe (8, 0, D:7) a +0 dagger a +0 robe (11, 11, D:7) a +1 short sword of speed (21, -15, D:7) a +0 spear (21, -14, D:7) a cursed -3 halberd (22, -15, D:7) a +0 flail (22, -13, D:7) a +0 giant club (26, 6, D:7) a +0 whip (27, 7, D:7) a +0 whip (28, 6, D:7) a +0 spear (28, 7, D:7) a +0 trident a +0 scale mail (32, -19, D:7) 30 stones (34, -9, D:7) a +0 club (35, -11, D:7) a +0 club (35, -10, D:7) a +0 ring mail a +0 club (35, 2, D:7) 14 gold pieces (36, 2, D:7) 6 gold pieces (38, -22, D:7) 22 arrows (38, 21, D:7) a +0 ring mail (39, -28, D:7) a +0 hand axe (39, 12, D:7) 2 potions of degeneration {!q} (41, -26, D:7) the +7 flail of Waill {drain, MR++ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. Level 8 of the Dungeon (0, 0, D:8) a wolf skeleton (3, 13, D:8) a +0 ring mail (8, 12, D:8) a +1 spear a cursed +0 animal skin the Ecumenical Temple