Mame Level 1 of the Dungeon (0, 0, D:1) 19 sling bullets (1, -2, D:1) a cursed -2 mace (7, 4, D:1) 10 sling bullets (26, -2, D:1) 4 datura-tipped darts (35, 9, D:1) a +0 leather armour (36, 14, D:1) a +0 dagger (55, 36, D:1) 17 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 robe (8, 33, D:2) 10 poisoned darts (11, 53, D:2) a +0 mace (13, 42, D:2) a +0 mace (13, 43, D:2) a cursed -2 mace (13, 44, D:2) a +0 mace (14, 2, D:2) a +0 hunting sling (18, 4, D:2) a +0 leather armour (23, 17, D:2) a +0 leather armour (30, 17, D:2) a +0 dagger (39, 34, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (2, 7, D:3) a +0 club (6, -25, D:3) a +0 club (15, -11, D:3) a +0 rapier (18, -16, D:3) a cursed -1 club (24, -26, D:3) a +0 robe (26, -29, D:3) a +0 club (35, -5, D:3) a +0 quarterstaff (35, 3, D:3) a cursed +0 leather armour (45, -30, D:3) a +0 mace 5 boomerangs Level 4 of the Dungeon (0, 0, D:4) 26 arrows (8, 7, D:4) a +0 mace a +0 leather armour (9, 6, D:4) a +0 dagger a +0 robe a +0 spear (11, -31, D:4) a +0 robe (12, -22, D:4) a +0 dagger (13, -6, D:4) a +0 vampiric whip (33, 3, D:4) 18 arrows (33, 11, D:4) a +0 war axe (43, 14, D:4) 15 arrows (46, -34, D:4) a +0 hand axe a +0 dagger a +0 robe a +0 short sword (46, -33, D:4) a +0 short sword (50, -8, D:4) a +0 dagger (53, -32, D:4) a +0 dagger (54, -1, D:4) a +0 short sword (54, 0, D:4) a +0 robe a +0 dagger (61, -32, D:4) a +0 whip Level 5 of the Dungeon [Shop] Kerumne's Antique Armour Shoppe a +0 ring mail (112 gold) a +0 chain mail (126 gold) a +0 pair of gloves (126 gold) a +0 robe (19 gold) a +0 pair of gloves (126 gold) a +0 ring mail (112 gold) a +0 scale mail (112 gold) the cursed +0 cloak of Sovereignty {rElec rN+ Regen+ Int-2} (434 gold) It affects your intelligence (-2). It insulates you from electricity. It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. a +0 robe (19 gold) the +3 steam dragon scales "Detoadips" {rPois MR- Int+7 Stlth-} (2108 gold) It affects your intelligence (+7). It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. a +0 chain mail (126 gold) (0, 0, D:5) a +0 ring mail (1, 7, D:5) a +0 club (27, 6, D:5) a +0 dire flail of holy wrath a +0 scale mail (32, 18, D:5) a +0 flail a +0 leather armour (33, -13, D:5) a +0 hand axe (33, -12, D:5) a +0 club (37, 13, D:5) a +0 ring mail (37, 14, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) 21 sling bullets (12, -20, D:6) a +0 morningstar (18, -20, D:6) a +0 whip (19, -19, D:6) a +0 flail a +0 halberd a +0 ring mail (22, -4, D:6) a +0 chain mail (23, 23, D:6) a +0 ring mail (28, -29, D:6) a +0 club (28, -20, D:6) 2 boomerangs of dispersal a +0 mace (28, -17, D:6) a cursed +0 battleaxe a +0 robe a +0 great sword a +0 robe (29, -29, D:6) a +0 club (29, -28, D:6) a +0 club (29, -17, D:6) a +0 robe (31, -19, D:6) a +0 robe a +0 dagger (33, -26, D:6) a +0 robe (33, -16, D:6) a +0 robe (33, -3, D:6) 2 atropa-tipped darts (34, 5, D:6) 10 arrows (35, -15, D:6) a cursed -3 dagger a +0 robe (36, -13, D:6) a +0 flail (40, 6, D:6) 6 sling bullets Level 7 of the Dungeon (2, -11, D:7) 11 poisoned darts (2, 9, D:7) a +0 leather armour (7, 4, D:7) a +0 whip of electrocution a +0 robe (12, 7, D:7) a cursed +0 chain mail (19, -6, D:7) a +0 club (20, -8, D:7) a cursed -2 club (20, 2, D:7) a +0 mace a +0 robe a cursed -2 robe (21, 3, D:7) a +1 hand axe a +0 robe (32, -4, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) 22 sling bullets (25, -8, D:8) a +0 giant club (36, 18, D:8) a +0 whip a +0 spear (37, 17, D:8) a +0 club (37, 18, D:8) a +0 halberd (38, 7, D:8) a +0 mace (38, 17, D:8) a +0 hand axe a +0 scale mail (39, 12, D:8) a +0 whip a +0 leather armour (40, -14, D:8) a cursed -2 leather armour (46, 11, D:8) 19 bolts (56, 16, D:8) a +0 short sword (57, 38, D:8) a +0 ring mail (60, 36, D:8) a +0 plate armour (60, 37, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (4, -16, D:9) a +2 halberd a +0 robe (4, -15, D:9) a cursed +0 battleaxe a +0 robe a +0 scimitar a +0 robe (5, -16, D:9) a +0 robe (5, -15, D:9) a +2 falchion a +0 robe (16, -48, D:9) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (16, -2, D:9) a +0 mace (24, -41, D:9) a +0 flail a +0 robe (24, -40, D:9) a +0 war axe a +0 robe (26, -9, D:9) a +0 dire flail a +0 robe (26, -6, D:9) a +2 battleaxe a +0 robe (29, -44, D:9) a +0 halberd a +0 robe a +0 flail a +0 robe (29, -3, D:9) a +0 robe (35, -40, D:9) 26 arrows (35, -31, D:9) a +0 hand axe (36, -32, D:9) a +0 club (39, -13, D:9) 17 sling bullets (40, -30, D:9) a +0 dagger 4 boomerangs a +0 hand axe a +2 dagger of holy wrath a +0 ring mail (40, -29, D:9) a +0 dagger a +0 robe (41, -30, D:9) a cursed -3 dagger a +0 robe (43, -30, D:9) a +0 morningstar (45, -31, D:9) a +0 quarterstaff a +0 animal skin (46, -30, D:9) a +0 giant spiked club a +0 robe (47, -4, D:9) a +0 mace (49, -3, D:9) a +0 club (49, -2, D:9) a +0 robe a +2 dagger of venom (56, -49, D:9) 17 arrows (60, -37, D:9) an arrow (60, -31, D:9) a +0 flail (62, -41, D:9) a +0 shortbow 22 arrows (66, -31, D:9) a +0 whip 4 boomerangs a cursed +0 animal skin (67, -42, D:9) a +0 robe (67, -30, D:9) a +0 dagger a +0 hand axe (67, -29, D:9) a +0 club 2 boomerangs a +0 leather armour (67, -28, D:9) a +0 mace (67, -27, D:9) a +0 dire flail a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) 4 arrows (1, -19, D:10) a javelin (2, -19, D:10) a javelin (4, 1, D:10) a cursed +0 ring mail a +2 trident of pain a cursed +0 dagger a +3 dagger a +0 buckler a +0 shortbow 15 arrows (5, -19, D:10) 17 arrows (15, 0, D:10) 24 bolts (16, -15, D:10) 24 sling bullets (21, 18, D:10) 17 arrows (22, 13, D:10) 22 arrows (22, 17, D:10) a +0 spear (23, 15, D:10) a +0 whip (23, 16, D:10) a cursed -3 whip a +0 leather armour a +0 spear (23, 17, D:10) a cursed +0 club (23, 18, D:10) a +0 war axe (27, -13, D:10) a cursed +0 club (27, 13, D:10) a +0 leather armour (28, -8, D:10) 27 arrows (28, -7, D:10) a +0 troll leather armour (32, 9, D:10) 12 potions of degeneration 24 arrows (32, 11, D:10) a +0 giant spiked club (32, 28, D:10) 29 sling bullets (35, 8, D:10) a +2 quarterstaff of chaos a +0 short sword (39, -21, D:10) a +0 plate armour Level 11 of the Dungeon (0, 0, D:11) the +1 ring mail of a sewer {rElec Int+3 Dex-3 Stlth+} It affects your intelligence (+3). It affects your dexterity (-3). It insulates you from electricity. It makes you more stealthy. (4, 1, D:11) 18 stones the Ecumenical Temple