ERROR in 'species.cc' at line 31: ASSERT failed: species of 4294967288 out of range 0 (0) .. NUM_SPECIES (41) Version: Dungeon Crawl Stone Soup 0.27-a0-752-gc3205288ea Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 17856705348519287418, deterministic pregen: 1 Command line: /usr/games/crawl-git-c3205288ea -name Mandevil -rc /dgldir/rcfiles/crawl-git/Mandevil.rc -macro /dgldir/rcfiles/crawl-git/Mandevil.macro -webtiles-socket /crawl-master/webserver/sockets/Mandevil:dcss-git.sock -morgue /dgldir/morgue/Mandevil/ RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 30 stack frames. /usr/games/crawl-git-c3205288ea(_Z17write_stack_traceP8_IO_FILE+0x28) [0x55ddbf76dea8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c3205288ea(_Z13do_crash_dumpv+0x47c) [0x55ddbf77611c]: do_crash_dump() /usr/games/crawl-git-c3205288ea(_Z20crash_signal_handleri+0x7e) [0x55ddbf76e1ae]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7fce9ed2c060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7fce9f0a8f9f]: /usr/games/crawl-git-c3205288ea(+0x37e8d6) [0x55ddbf7758d6]: /usr/games/crawl-git-c3205288ea(+0x37eb6d) [0x55ddbf775b6d]: /usr/games/crawl-git-c3205288ea(+0x7c458e) [0x55ddbfbbb58e]: /usr/games/crawl-git-c3205288ea(_Z12species_nameB5cxx1112species_type17species_name_type+0x12) [0x55ddbfbbb972]: species_name[abi:cxx11](species_type, species_name_type) /usr/games/crawl-git-c3205288ea(+0x4b8aea) [0x55ddbf8afaea]: /usr/games/crawl-git-c3205288ea(_ZN15scorefile_entry16init_with_fieldsEv+0x17f8) [0x55ddbf8bb778]: scorefile_entry::init_with_fields() /usr/games/crawl-git-c3205288ea(_ZN15scorefile_entry15parse_scorelineERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xad) [0x55ddbf8bf4fd]: scorefile_entry::parse_scoreline(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-c3205288ea(+0x4c85f0) [0x55ddbf8bf5f0]: /usr/games/crawl-git-c3205288ea(_Z18hiscores_new_entryRK15scorefile_entry+0x303) [0x55ddbf8bf963]: hiscores_new_entry(scorefile_entry const&) /usr/games/crawl-git-c3205288ea(_Z8end_gameR15scorefile_entry+0xd45) [0x55ddbf827e05]: end_game(scorefile_entry&) /usr/games/crawl-git-c3205288ea(_Z4ouchi16kill_method_typejPKcbS1_+0x330d) [0x55ddbfb0d69d]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-c3205288ea(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x55) [0x55ddbfb375d5]: player::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-git-c3205288ea(_ZN6attack14inflict_damageEi9beam_typeb+0xda) [0x55ddbf714a2a]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-git-c3205288ea(_ZN6attack20handle_phase_damagedEv+0x43) [0x55ddbf714653]: attack::handle_phase_damaged() /usr/games/crawl-git-c3205288ea(_ZN12melee_attack16handle_phase_hitEv+0x82) [0x55ddbfa047c2]: melee_attack::handle_phase_hit() /usr/games/crawl-git-c3205288ea(_ZN12melee_attack6attackEv+0x424) [0x55ddbfa08394]: melee_attack::attack() /usr/games/crawl-git-c3205288ea(_Z11fight_meleeP5actorS0_Pbb+0x338) [0x55ddbf83b568]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-c3205288ea(_Z19handle_monster_moveP7monster+0x1de9) [0x55ddbfa29cf9]: handle_monster_move(monster*) /usr/games/crawl-git-c3205288ea(_Z15handle_monstersb+0x904) [0x55ddbfa2a7e4]: handle_monsters(bool) /usr/games/crawl-git-c3205288ea(_Z12world_reactsv+0xdd) [0x55ddbfd3d75d]: world_reacts() /usr/games/crawl-git-c3205288ea(+0x948a3d) [0x55ddbfd3fa3d]: /usr/games/crawl-git-c3205288ea(+0x949005) [0x55ddbfd40005]: /usr/games/crawl-git-c3205288ea(main+0x345) [0x55ddbf6cfa35]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7fce9ed192e1]: /usr/games/crawl-git-c3205288ea(_start+0x2a) [0x55ddbf6d03ca]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c3205288ea/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c3205288ea/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c3205288ea/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = random_map_in_depth, level layout type = rooms, absdepth0 = 4 Level vaults: lemuel_ratsnest layout_rooms minmay_temple_entry_mist kennysheep_another_room uniq_duvessa Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You hit the orc wizard. The orc wizard is severely wounded. The orc wizard casts a spell at you. You are confused. You closely miss the orc wizard. The orc wizard is severely wounded. The orc wizard points at itself and mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. It was a potion of curing. You feel better. Something hits you. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Something hits you. The foxfire hits something but does no damage. The foxfire hits something. Something hits you. You see here a +0 short sword. You miss something. Something hits you. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! You barely miss something. The foxfire hits something. Something hits you. * * * LOW HITPOINT WARNING * * * The foxfire hits something. An orc priest comes into view. It is wielding a +0 club. You hear some strange, mumbled words. Something tries to affect you, but you resist. There is a stone staircase leading down here. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * A puff of flame appears from out of thin air! The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. You fly upwards. Level annotation: exclusion: ogre Reactivating autopickup. There is a stone staircase leading down here. You start resting. HP restored. You fly downwards. There is a stone staircase leading up here. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc wizard. The orc wizard is lightly wounded. You fly upwards. Your mindless thrall stays behind. Level annotation: exclusion: ogre There is a stone staircase leading down here. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc wizard hits you with a +0 dagger. You closely miss the orc wizard. The orc wizard is lightly wounded. The foxfire hits the orc wizard. The orc wizard is lightly wounded. The foxfire hits the orc wizard! The orc wizard is heavily wounded. The orc wizard hits you with a +0 dagger. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc wizard barely misses you. You closely miss the orc wizard. The orc wizard is heavily wounded. The foxfire hits the orc wizard. The orc wizard is severely wounded. The foxfire hits the orc wizard. The orc wizard is almost dead. The orc wizard hits you with a +0 dagger. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc wizard hits you with a +0 dagger. You thump the orc wizard! You kill the orc wizard! Your Fighting skill increases to level 2! Unknown command. You start resting. Your foxfire dissipates! x2 Things that are here: a +0 dagger; a +0 robe; an orc corpse There is a stone staircase leading down here. You start resting. HP restored. Cloak : none Helmet : none Gloves : m - a +2 pair of gloves Boots : (unavailable) Shield : (currently unavailable) Armour : d - a +0 robe As you read the scroll labelled MAEKKATHOY, it crumbles to dust. It is a scroll of identify. k - a potion of lignification As you read the scroll of identify, it crumbles to dust. n - a potion of ambrosia As you read the scroll of identify, it crumbles to dust. g - a scroll of teleportation As you read the scroll of identify, it crumbles to dust. o - a scroll of enchant weapon As you read the scroll of identify, it crumbles to dust. c - a scroll of immolation As you read the scroll labelled AFEHIRPH WAARYQAJ, it crumbles to dust. It is a scroll of amnesia. You feel forgetful for a moment. Drop what? 15/52 slots (_ for help) (? for menu, Esc to quit) You drop 3 scrolls of amnesia. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You see here a +0 short sword. e - a red potion You see here a +0 short sword. Found a war axe. Found a faintly glowing zirconium amulet. You see here a +0 war axe. Found 12 gold pieces. f - the amulet "Qaggaj" {Faith Will+ Str+2} You start putting on your amulet. You continue putting on the amulet "Qaggaj" {Faith Will+ Str+2}. x5 You finish putting on the amulet "Qaggaj" {Faith Will+ Str+2}. You feel a strange surge of divine interest. You feel stronger. f - the amulet "Qaggaj" (around neck) {Faith Will+ Str+2} You now have 187 gold pieces (gained 12). A worker ant comes into view. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worker ant but does no damage. The foxfire hits the worker ant but does no damage. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worker ant but does no damage. The foxfire hits the worker ant. The worker ant is lightly wounded. Found 12 gold pieces. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire hits the worker ant. The worker ant is lightly wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worker ant. The worker ant is moderately wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The fire begins to smolder! The worker ant misses you. The worker ant barely misses you. You smother the flame. Casting: Conjure Flame (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The fire begins to smolder! The worker ant barely misses you. Your foxfire dissipates! The worker ant smothers the flame. An orc and 2 orc wizards come into view. The orc wizard shouts! The orc shouts! The orc wizard shouts! The orc closely misses you. The worker ant barely misses you. You hit the orc but do no damage. The orc hits you but does no damage. The worker ant closely misses you. Casting: Conjure Flame (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The worker ant bites you but does no damage. The orc wizard casts a spell at you. The puff of flame misses you. The puff of flame hits your foxfire. Your foxfire completely resists. You aren't carrying any items that you can evoke. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The foxfire hits the worker ant. The worker ant is heavily wounded. The worker ant barely misses you. The worker ant bites you but does no damage. The orc wizard closely misses you. The worker ant waves its antennae. The worker ant closely misses you. The orc wizard points at you and mumbles some strange words. The magic dart hits you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The worker ant completely misses you. The foxfire hits the orc wizard. The orc wizard is lightly wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to cast (28% risk of failure)! Continue anyway? Aiming: Sticky Flame (extremely dangerous; 28% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 0% to evade) The sticky flame hits the orc wizard. The orc wizard is moderately wounded. The orc wizard is covered in liquid flames! The orc wizard burns! The worker ant barely misses you. You barely miss the worker ant. The worker ant is moderately wounded. The orc wizard burns! x2 You kill the orc wizard! The worker ant misses you. The worker ant closely misses you. You have reached level 6! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 18, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Casting: Sticky Flame (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (26% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to cast (26% risk of failure)! Continue anyway? Aiming: Sticky Flame (quite dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant (moderately wounded, 0% to evade) The sticky flame hits the worker ant. The worker ant is heavily wounded. The worker ant is covered in liquid flames! The worker ant burns! The orc wizard misses you. The worker ant bites you but does no damage. You barely miss the orc wizard. The worker ant burns! The worker ant bites you but does no damage. The orc wizard barely misses you. The worker ant barely misses you. You hit the orc wizard but do no damage. The worker ant burns! You kill the worker ant! The orc wizard gestures at you while chanting. The puff of flame hits you. You resist. You feel your strength returning. Unknown command. You hit the orc wizard. The orc wizard is lightly wounded. The orc wizard closely misses you. The orc misses you. You closely miss the orc wizard. The orc wizard is lightly wounded. The orc wizard barely misses you. The orc closely misses you. You completely miss the orc. The orc wizard misses you. The orc barely misses you. You hit the orc. You kill the orc! The orc wizard gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Sticky Flame (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The orc wizard hits you but does no damage. You feel much better. The foxfire hits the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you with a +0 dagger. Unknown command. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (24% risk of failure)! Continue anyway? Aiming: Sticky Flame (quite dangerous; 24% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 0% to evade) The sticky flame hits the orc wizard. The orc wizard is severely wounded. The orc wizard is covered in liquid flames! The orc wizard burns! The orc wizard gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * You hit the orc wizard but do no damage. The orc wizard is almost dead. The orc wizard burns! You kill the orc wizard! Your Dodging skill increases to level 4! Things that are here: a +0 dagger; a +0 robe; a worker ant corpse You start resting. HP restored. Items here: %% )) [. Found 13 stones. Found a stone staircase leading up. Unknown command. 2 jackals come into view. A quokka comes into view. The jackal barks! x2; You hear a shout! You hear a bark! The jackal barely misses you. There is a stone staircase leading up here. The jackal closely misses you. The jackal barely misses you. You fly upwards. Level annotation: exclusion: ogre There is a stone staircase leading down here. Casting: Sticky Flame (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. The foxfire hits the jackal. You kill the jackal! You start resting. HP restored. You fly downwards. The quokka bites you but does no damage. There is a stone staircase leading up here. The quokka misses you. You fly upwards. Level annotation: exclusion: ogre There is a stone staircase leading down here. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The quokka completely misses you. The foxfire hits the quokka. You kill the quokka! You fly downwards. There is a stone staircase leading up here. There are monsters nearby! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal closely misses you. The jackal completely misses you. You barely miss the jackal. The foxfire hits the jackal. The jackal is heavily wounded. The jackal misses you. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal completely misses you. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The foxfire hits the jackal. The jackal is almost dead. The jackal barely misses you. The jackal misses you. The foxfire hits the orc priest. The orc priest is moderately wounded. The jackal barely misses you. The jackal closely misses you. The foxfire hits the orc priest! The orc priest is almost dead. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc priest invokes the aid of Beogh against you. Beogh smites you! The jackal misses you. x2 Unknown command. The foxfire hits the orc priest but does no damage. The orc priest is almost dead. The foxfire hits the orc priest. You kill the orc priest! The jackal bites you but does no damage. The jackal bites you. The jackal bites you but does no damage. The jackal misses you. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal misses you. The jackal barely misses you. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. You fly upwards. Your mindless thralls stay behind. Level annotation: exclusion: ogre There is a stone staircase leading down here. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal bites you but does no damage. x2 The jackal bites you. You barely miss the jackal. The jackal is almost dead. The foxfire hits the jackal. You kill the jackal! The jackal barely misses you. The jackal bites you but does no damage. Unknown command. You see here a quokka corpse. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal barely misses you. The jackal misses you. The foxfire hits the jackal. The jackal is almost dead. The foxfire hits the jackal! You kill the jackal! You start resting. HP restored. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You now have 215 gold pieces (gained 28). You see here a +0 club. s - 152 stones (gained 13) A giant cockroach comes into view. A giant cockroach is nearby! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You closely miss the giant cockroach. The foxfire hits the giant cockroach but does no damage. The foxfire hits the giant cockroach. The giant cockroach is moderately wounded. The giant cockroach closely misses you. You barely miss the giant cockroach. The giant cockroach is moderately wounded. The giant cockroach bites you. The giant cockroach bites you but does no damage. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The giant cockroach closely misses you. You barely miss the giant cockroach. The giant cockroach is moderately wounded. The foxfire hits the giant cockroach. The giant cockroach is almost dead. The foxfire hits the giant cockroach! You kill the giant cockroach! HP restored. Found a stone staircase leading down. There is a stone staircase leading down here. Found a hand axe. Found a broken altar of Ashenzari. You see here a +0 hand axe. Found a dagger. An adder comes into view. Found a quarterstaff and a tapered lead wand. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The adder hisses angrily. The foxfire hits the adder. The adder is moderately wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is heavily wounded. The adder is engulfed in a cloud of scalding steam. A centaur skeleton comes into view. The foxfire hits the adder! You kill the adder! The foxfire hits the centaur skeleton! The centaur skeleton is moderately damaged. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the centaur skeleton! The centaur skeleton is heavily damaged. The foxfire hits the centaur skeleton. The centaur skeleton is heavily damaged. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the centaur skeleton. The centaur skeleton is heavily damaged. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the centaur skeleton. The centaur skeleton is severely damaged. The centaur skeleton hits you. The centaur skeleton barely misses you. The foxfire hits the centaur skeleton. The centaur skeleton is severely damaged. The foxfire hits the centaur skeleton. You destroy the centaur skeleton! You feel your intelligence returning. You start resting. A jackal comes into view. A jackal comes into view. You see here a wand of polymorph (10). e - a wand of polymorph (10) The jackal barks! You hear a bark! A jackal comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal misses you. The foxfire hits the jackal. The jackal is lightly wounded. The foxfire hits the jackal. The jackal is severely wounded. You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal barely misses you. You miss the jackal. The jackal is severely wounded. The jackal closely misses you. You miss the jackal. The jackal completely misses you. You closely miss the jackal. The jackal closely misses you. The jackal barks! You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal closely misses you. You miss the jackal. The jackal barely misses you. x2 You hit the jackal. The jackal is moderately wounded. The jackal bites you. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal misses you. The jackal bites you. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you but does no damage. You miss the jackal. The jackal is almost dead. The jackal misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal misses you. You completely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal closely misses you. You hit the jackal. You kill the jackal! You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal completely misses you. You sock the jackal! You kill the jackal! No target in view! No target in view! No target in view! Found 11 gold pieces. You now have 226 gold pieces (gained 11). p - 37 arrows (gained 10) h - a scroll labelled APRUOKHLIU A quokka comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The quokka closely misses you. You hit the quokka. The quokka is severely wounded. The quokka closely misses you. The quokka bites you. You barely miss the quokka. The quokka is severely wounded. The quokka bites you. You hit the quokka. You kill the quokka! You see here a quokka corpse. HP restored. An ooze comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The ooze quivers. The foxfire hits the ooze. The ooze is almost dead. The foxfire hits the ooze. You kill the ooze! j - a scroll of identify An ooze comes into view. As you read the scroll of identify, it crumbles to dust. h - a scroll of holy word An ooze is nearby! You sock the ooze! You kill the ooze! No target in view! No target in view! No target in view! A hound comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hound barks! The foxfire hits the hound. The hound is moderately wounded. The foxfire hits the hound. The hound is moderately wounded. A quokka comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the quokka. You kill the quokka! The foxfire hits the hound. The hound is heavily wounded. Press: ? - help, v - describe, . - travel The floor. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound. The hound is almost dead. The foxfire hits the hound. The hound is almost dead. The hound bites you. You closely miss the hound. The hound is almost dead. The hound misses you. Press: ? - help, v - describe, . - travel The floor. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hound barely misses you. The hound closely misses you. You barely miss the hound. The hound is almost dead. The foxfire hits the hound. You kill the hound! Your foxfire dissipates! You see here a hound corpse. j - 13 sling bullets Found a scroll of amnesia. Found Zienoqap's Weapon Shoppe. There is an entrance to Zienoqap's Weapon Shoppe here. Unknown command. Unknown command. You now have 245 gold pieces (gained 19). You see here a scroll of amnesia. You see here a scroll of amnesia. There is an entrance to Zienoqap's Weapon Shoppe here. Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. You now have 257 gold pieces (gained 12). You now have 267 gold pieces (gained 10). You see here a +0 war axe. Found a leather armour. Found a stone staircase leading up. There is a stone staircase leading up here. You now have 272 gold pieces (gained 5). A worm comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm. The worm is lightly wounded. The foxfire hits the worm. The worm is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm! The worm is almost dead. The foxfire hits the worm. The worm is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm. You kill the worm! Your foxfire dissipates! You see here a +0 dagger. An ooze comes into view. The helpless ooze fails to defend itself. You sock the ooze! You kill the ooze! No target in view! No target in view! Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. An ice beast comes into view. Found 12 gold pieces. Found a staircase to the Ecumenical Temple. There is a stone staircase leading up here. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ice beast. The ice beast melts! The ice beast is moderately wounded. The foxfire hits the ice beast. The ice beast melts! The ice beast is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ice beast. The ice beast is heavily wounded. The foxfire hits the ice beast! The ice beast melts! The ice beast is almost dead. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The ice beast barely misses you. The foxfire hits the ice beast. The ice beast melts! You kill the ice beast! You feel your dexterity returning. Your Fighting skill increases to level 3! Your Spellcasting skill increases to level 5! You have reached level 7! Spell assigned to 'W'. The power to cast Passwall wells up from within. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Your foxfire dissipates! HP restored. There is a staircase to the Ecumenical Temple here. You now have 284 gold pieces (gained 12). Found a spear. You see here a +0 spear. Found a stone staircase leading down. a - a +0 short sword (weapon) You are now empty-handed. Adjust (i)tems, (s)pells, or (a)bilities? i - a +0 quarterstaff Adjust to which letter? (? for menu, Esc to quit) b - a +0 quarterstaff; i - 5 javelins a - a +0 short sword (weapon) b - a +0 quarterstaff (weapon) Found a stone staircase leading down. A centaur skeleton comes into view. Found an escape hatch in the floor. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the centaur skeleton. The centaur skeleton is lightly damaged. The foxfire hits the centaur skeleton. The centaur skeleton is moderately damaged. The centaur skeleton hits you but does no damage. The centaur skeleton closely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The centaur skeleton barely misses you. The centaur skeleton kicks you but does no damage. Your foxfire dissipates! The foxfire hits the centaur skeleton. The centaur skeleton is moderately damaged. The centaur skeleton hits you. The centaur skeleton kicks you but does no damage. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The centaur skeleton hits you but does no damage. The centaur skeleton barely misses you. The foxfire hits the centaur skeleton. The centaur skeleton is heavily damaged. The foxfire hits the centaur skeleton. The centaur skeleton is heavily damaged. The centaur skeleton barely misses you. x2 Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (14% risk of failure)! Continue anyway? Aiming: Sticky Flame (quite dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur skeleton Aim: a centaur skeleton (heavily damaged, 0% to evade) The sticky flame hits the centaur skeleton. The centaur skeleton is severely damaged. The centaur skeleton is covered in liquid flames! The centaur skeleton burns! The centaur skeleton hits you. The centaur skeleton misses you. The centaur skeleton barely misses you. The centaur skeleton kicks you but does no damage. The centaur skeleton burns! You destroy the centaur skeleton! You start resting. HP restored. An adder comes into view. The adder bites you but does no damage. The adder completely misses you. Casting: Sticky Flame (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The adder barely misses you. The foxfire hits the adder. The adder is heavily wounded. The foxfire hits the adder. The adder is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The adder bites you. The foxfire hits the adder. You kill the adder! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Your foxfire dissipates! Found an escape hatch in the ceiling. You see here an adder corpse. A hound comes into view. The hound barks! The hound closely misses you. The hound misses you. There is an escape hatch in the ceiling here. The hound completely misses you. The hound closely misses you. The hound misses you. The hound completely misses you. You see here an adder corpse. The hound barely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You smell decay. The hound is engulfed in dark miasma. The hound is poisoned. The hound barely misses you. The hound is engulfed in dark miasma. The hound looks even sicker. The hound barely misses you. The hound is engulfed in dark miasma. The hound looks even sicker. The hound bites you but does no damage. The hound is engulfed in dark miasma. The hound looks as sick as possible! You kill the hound! Things that are here: a hound corpse; an adder skeleton j - 28 sling bullets (gained 15) A white imp comes into view. The white imp shouts, "Quit, thou fulsome flat-headed deadneck!" You hear an angry hiss. The white imp laughs crazily. You see here 7 gold pieces. Casting: Corpse Rot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Corpse Rot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (14% risk of failure)! Continue anyway? Aiming: Sticky Flame (quite dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (ally target, 0% to evade) The sticky flame hits the white imp! The white imp is burned terribly! You kill the white imp! Unknown command. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! HP restored. A rat and a quokka come into view. A river rat, a quokka and a worker ant come into view. You miss the quokka. The quokka bites you but does no damage. You hit the quokka. You kill the quokka! Casting: Sticky Flame (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The worker ant barely misses you. The foxfire hits the worker ant. The worker ant is moderately wounded. The foxfire hits the worker ant. The worker ant is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The worker ant misses you. The worker ant bites you. The foxfire hits the worker ant. The worker ant is severely wounded. The foxfire hits the worker ant. The worker ant is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The worker ant bites you. The foxfire hits the worker ant! You kill the worker ant! You feel your dexterity returning. You start resting. Your foxfire dissipates! You start resting. HP restored. A worker ant comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worker ant. The worker ant is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worker ant. The worker ant is moderately wounded. The foxfire hits the worker ant but does no damage. The worker ant is moderately wounded. The foxfire hits the worker ant. The worker ant is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worker ant but does no damage. The worker ant is moderately wounded. The foxfire hits the worker ant! The worker ant is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The worker ant barely misses you. The foxfire hits the worker ant. The worker ant is almost dead. The foxfire hits the worker ant. You kill the worker ant! You start resting. A frilled lizard comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The frilled lizard hisses angrily. The foxfire hits the frilled lizard. You kill the frilled lizard! HP restored. You now have 291 gold pieces (gained 7). A worker ant comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worker ant but does no damage. The foxfire hits the worker ant. The worker ant is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A jelly comes into view. Your foxfire dissipates! The foxfire hits the worker ant. The worker ant is heavily wounded. The worker ant misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The worker ant bites you! The foxfire hits the worker ant. The worker ant is heavily wounded. The foxfire hits the worker ant. The worker ant is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The worker ant bites you! The foxfire hits the worker ant. The worker ant is almost dead. The foxfire hits the worker ant. You kill the worker ant! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jelly. The jelly is lightly wounded. The foxfire hits the jelly! The jelly is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jelly barely misses you. The foxfire hits the jelly! You kill the jelly! You feel your strength returning. Your foxfire dissipates! You start resting. HP restored. Found a stone staircase leading up. Found a runed dagger. Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger and carrying a wand of flame (15). Dowan shouts! You hear a shout! Dowan points at you and mumbles some strange words. The puff of frost misses you. Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword. Found 17 poisoned darts and a potion of curing. Duvessa hits you with a +0 short sword. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (12% risk of failure)! Continue anyway? Aiming: Sticky Flame (quite dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 chain mail (0% to evade) The sticky flame hits Duvessa but does no damage. Duvessa is covered in liquid flames! Duvessa burns! Dowan mumbles some strange words. Dowan blinks! Duvessa barely misses you. Duvessa burns! Duvessa burns! Casting: Sticky Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Duvessa burns! Duvessa hits you with a +0 short sword! Your foxfire dissipates! Duvessa burns! Duvessa stops burning. The foxfire hits Duvessa but does no damage. Duvessa is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (12% risk of failure)! Continue anyway? Aiming: Sticky Flame (quite dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 chain mail (heavily wounded, 0% to evade) The sticky flame hits Duvessa. Duvessa is heavily wounded. Duvessa is covered in liquid flames! Duvessa burns! Dowan says, "Magic and the sword, together, will defeat you." Duvessa hits you with a +0 short sword! Duvessa burns! Duvessa burns! Duvessa burns! Duvessa stops burning. Dowan casts a spell at Duvessa. Duvessa seems to speed up. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 chain mail (almost dead, fast, will become a howler monkey, a giant cockroach, or a steam dragon, chance to affect: 28%) Duvessa easily resists. Duvessa hits you with a +0 short sword. Casting: Sticky Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (12% risk of failure)! Continue anyway? Aiming: Sticky Flame (quite dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 chain mail (almost dead, fast, 0% to evade) You miscast Sticky Flame. You are very lightly contaminated with residual magic. You feel uncomfortably hot. You resist. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * Duvessa misses you. Duvessa hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * Duvessa hits you with a +0 short sword. >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.27-a0-752-gc3205288ea) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Mandevil] Species: Djinni Job: Fire Elementalist HP: -1/51; mods: 0/0 MP: 0/0; mod: 0 Stats: 8 (9) 19 (19) 13 (13) Position: (46, 31), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 33 | 3 | 441 | 141/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/59 Slings | X | 0 | 0 | 0 | 0 | 0/70 Bows | X | 0 | 0 | 0 | 0 | 0/70 Crossbows | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 0 | 0 | 4 | 432 | 12/210 Stealth | X | 0 | 0 | 2 | 206 | 28/178 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 2 | 66 | 5 | 1329 | 269/424 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 291 #23: 3832 #24: -2122171529 #27: 933 #49: 339 #59: 1 #61: 48 Mutations: fire resistance: 2 (innate) cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) hp casting: 1 (innate) extra vitality: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #1: +0 quarterstaff eq slot #3, inv slot #12: +2 pair of gloves eq slot #6, inv slot #3: +0 robe eq slot #9, inv slot #5: amulet "Qaggaj" {Faith Will+ Str+2} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ...J##### ... #.!..# ## ........# ##.. #....#... #.# #.. #(....... #.####.# #####.<.).# #...##.#####.e.....# ###.#..#^....###...# .. #......##### #...# ....###%...e######...# #...##..##.R...##...# #.......######..##### ## ###......## ##.# .. ######..#####.# .# #.#...##..# # #...#.#..## # ###.....### .. ##......## ## ####.......## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (18, 34): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 3 pow_max: 3 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 8 type: turn sub_type: countdown delay_min: 10 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (20, 32): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 3 pow_max: 3 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 8 type: turn sub_type: countdown delay_min: 10 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 2 at (20, 36): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 3 pow_max: 3 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 8 type: turn sub_type: countdown delay_min: 10 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 3 at (22, 34): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 3 pow_max: 3 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 8 type: turn sub_type: countdown delay_min: 10 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>