Mandevil Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, 8, D:1) a cursed +0 dagger (23, 1, D:1) a +0 club (43, -6, D:1) a +0 whip (51, 0, D:1) a +0 mace Level 2 of the Dungeon (3, -11, D:2) a -3 hunting sling (3, -2, D:2) a +0 club (5, -20, D:2) a +0 leather armour (9, -29, D:2) a +0 dagger (19, -29, D:2) a +0 leather armour (26, -10, D:2) a +0 whip a +0 club (32, -33, D:2) a +0 club (33, -33, D:2) a +0 club (40, -34, D:2) a +0 short sword (41, -11, D:2) a +0 great sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (6, -37, D:3) a +0 robe (9, -5, D:3) a +0 club a +0 club (12, -5, D:3) a +0 flail a +0 whip (32, -16, D:3) a +0 leather armour a +0 plate armour (33, -15, D:3) a +0 dagger (35, -18, D:3) a +0 robe (38, -11, D:3) a +0 mace a +0 leather armour (38, -9, D:3) a +0 club (39, -38, D:3) a +0 club (39, -11, D:3) a +0 dagger (40, -11, D:3) a +0 hand axe a +0 ring mail (45, -28, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a cursed +0 robe (6, 19, D:4) a cursed +0 leather armour (13, 18, D:4) a +1 hat (28, 11, D:4) a +0 ring mail (37, 3, D:4) a +0 dagger (53, 18, D:4) a +0 robe a +0 leather armour Level 5 of the Dungeon [Shop] Xeip's Book Shoppe a book of Changes (375 gold) a book of Frost (525 gold) a book of Alchemy (1125 gold) a book of Flames (525 gold) a Young Poisoner's Handbook (600 gold) a book of Cantrips (300 gold) a book of Callings (450 gold) a book of the Sky (975 gold) a book of Air (525 gold) a book of Debilitation (600 gold) a book of Callings (450 gold) (0, 0, D:5) a +0 short sword (3, -24, D:5) a +0 mace (10, -14, D:5) a cursed +0 pair of boots (19, 10, D:5) a +0 scale mail (33, -5, D:5) a +0 leather armour (36, -20, D:5) a +0 ring mail (37, 2, D:5) a +0 whip a +0 club a cursed -1 war axe (37, 3, D:5) a +0 blowgun a +0 dagger a +0 dagger (38, 3, D:5) a +0 short sword (43, 12, D:5) a +0 ring mail (51, -14, D:5) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) a +0 buckler (9, -43, D:6) a +0 flail (17, -42, D:6) a +0 spear (17, -41, D:6) a +0 whip (17, -40, D:6) a +0 whip (18, -42, D:6) a +0 whip (41, -5, D:6) a +0 flail (41, -2, D:6) a +0 flail (42, -8, D:6) a +0 dagger a +0 robe (42, -2, D:6) a +0 hand axe a +0 ring mail (46, -24, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Butux's Weapon Shoppe a +2 dagger of venom (172 gold) 6 needles of paralysis (43 gold) the +5 dire flail "Xaeck" {antimagic, Dex+3 Stlth+} (637 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It makes you more stealthy. a +4 blowgun (294 gold) a +3 dagger of holy wrath (247 gold) a +3 quarterstaff of crushing (276 gold) a +0 club (12 gold) a +0 hand crossbow (42 gold) 10 arrows (24 gold) a +0 falchion (36 gold) a +2 mace of crushing (198 gold) a +1 spear of distortion (174 gold) [Shop] Bafisyuss's Gadget Shop a box of beasts (240 gold) a lamp of fire (480 gold) a wand of iceblast (12) (192 gold) a lightning rod (4/4) (480 gold) a wand of random effects (31) (198 gold) a wand of iceblast (8) (144 gold) a lightning rod (4/4) (480 gold) a fan of gales (480 gold) a crystal ball of energy (240 gold) a wand of flame (15) (102 gold) a phantom mirror (360 gold) [Shop] Mommeih's Antique Weapon Boutique a +0 rapier (116 gold) a +0 shortbow (87 gold) the +8 trident of the Octopus King {venom, rElec rPois MR+} (1972 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a cursed -1 hand crossbow (2 gold) a +0 whip (72 gold) a +0 short sword (87 gold) a +0 long sword (101 gold) a +1 mace of crushing (333 gold) (4, 31, D:7) a cursed -2 giant spiked club (7, 13, D:7) a +0 great sword (13, -12, D:7) a +0 dagger a +0 chain mail (37, 27, D:7) a +0 ring mail (38, 22, D:7) a +0 quarterstaff (39, 26, D:7) a +0 dagger a +0 robe (39, 27, D:7) a +1 war axe of chopping a +0 leather armour (40, 26, D:7) a +0 short sword (43, 13, D:7) a +0 shortbow (45, 31, D:7) a cursed -2 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 great mace a +0 giant club (4, -44, D:8) a cursed -2 flail (8, -36, D:8) a book of Callings (10, -41, D:8) a +0 leather armour a +0 hunting sling (15, -9, D:8) a +2 flail of protection (16, -21, D:8) a +0 flail (16, -9, D:8) a +2 flail of protection a +0 ring mail a +0 spear (22, -11, D:8) a +0 animal skin a +1 spear (23, -46, D:8) an uncursed ring of loudness (27, -5, D:8) a +0 chain mail a +0 club (28, -10, D:8) a +0 leather armour a +1 flail of protection (29, 11, D:8) a +0 spear (30, -9, D:8) a +0 club a +4 chain mail (30, -8, D:8) a cursed +0 scale mail a +0 whip (38, -22, D:8) a +0 long sword (41, -32, D:8) a +0 falchion (46, -26, D:8) 2 bread rations (46, -25, D:8) 4 royal jellies (47, -25, D:8) a meat ration (50, -41, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (2, 2, D:9) a +0 giant club a +0 giant club (2, 3, D:9) a +0 robe a +0 dagger (3, 3, D:9) a +0 club (4, 2, D:9) a cursed +0 robe (4, 3, D:9) a +0 robe a +0 dagger (6, 1, D:9) a +0 robe a +0 dagger (6, 3, D:9) a +0 morningstar (6, 19, D:9) 4 large rocks (7, 1, D:9) a +0 leather armour (7, 2, D:9) a +0 dagger (20, -3, D:9) a +0 shortbow (32, -3, D:9) a +0 shortbow (40, 3, D:9) a +0 giant club (40, 8, D:9) a +0 club (48, 23, D:9) a +0 club Level 10 of the Dungeon (0, 0, D:10) a +0 giant club a cursed -3 giant spiked club (8, 11, D:10) a +0 leather armour (28, 3, D:10) a +0 robe a cursed +0 battleaxe (28, 4, D:10) a cursed +0 robe (29, 3, D:10) a +0 robe (29, 4, D:10) a +0 robe a cursed +0 spear (33, -27, D:10) a +0 ring mail (35, 19, D:10) a cursed ring of loudness (44, 4, D:10) a +0 chain mail a +1 dire flail of protection (45, 3, D:10) a +0 ring mail a +0 trident (46, 3, D:10) a +0 flail (48, 3, D:10) a +0 shortbow (49, 1, D:10) a +0 mace the Ecumenical Temple Level 1 of the Lair of Beasts (29, 9, Lair:1) 14 poisoned needles (42, -33, Lair:1) a +0 falchion (45, -7, Lair:1) a +0 halberd of venom a +0 trident 24 poisoned needles 176 arrows 142 bolts 97 sling bullets a book of Callings a book of Frost a book of Flames a book of Minor Magic (52, -31, Lair:1) a +0 club Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 hand axe (5, -16, Lair:2) a blink frog corpse (skeletalised by now) (6, -7, Lair:2) a hydra corpse (skeletalised by now) (14, 6, Lair:2) a spiny frog corpse (skeletalised by now) (18, -12, Lair:2) a potion of cancellation an ice cave (0, 0, IceCv) a +1 great sword of freezing (0, 7, IceCv) a tomahawk (1, -1, IceCv) a +2 battleaxe of freezing