Dungeon Crawl Stone Soup version 0.27-a0-543-gd81048afd2 (console) character file. Game seed: 11305419701232181544 51 Mandevil the Changer (level 3, 27/27 HPs) Began as a Merfolk Transmuter on Mar 7, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:03:39 (1834 turns). Mandevil the Changer (Merfolk Transmuter) Turns: 1834, Time: 00:03:40 Health: 27/27 AC: 3 Str: 10 XL: 3 Next: 83% Magic: 5/6 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/7 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots currently unavailable) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: appendages A: change form in water, amphibious, horns 2, nimble swimmer 2 a: End Transformation You were on level 1 of the Dungeon. You had grown temporary horns. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Missiles c - 39 poisoned darts s - 50 stones Armour b - a +0 leather armour (worn) Scrolls a - a scroll of noise {unknown} d - a scroll of identify {unknown} f - a scroll of amnesia {unknown} g - a scroll of magic mapping {unknown} h - a scroll of blinking {unknown} Potions e - a potion of cancellation {unknown} i - a potion of degeneration {unknown} Skills: + Level 2.1 Fighting - Level 3.0 Dodging - Level 3.4 Unarmed Combat + Level 2.5 Spellcasting + Level 3.5 Transmutations + Level 0.6 Poison Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 20% N/A 8% 1 b - Wereblood Tmut 10% N/A 12% 2 s - Spider Form Tmut/Pois 3% N/A 38% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ice Form Ice/Tmut 6% N/A 85% 4 Blade Hands Tmut 5% N/A 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are amphibious. You are quick and stealthy while swimming. (Stealth+, EV+, Speed+++) You have a pair of horns on your head. Message History The adder is heavily wounded. You howl as the wereblood boils in your veins! The adder bites you. * * * LOW HITPOINT WARNING * * * You punch the adder! You kill the adder! Unknown command. Things that are here: an adder corpse; a leopard gecko corpse Unknown command. Your horns disappear. Your primal bloodlust is almost over. You howl as the wereblood boils in your veins! You howl as the wereblood boils in your veins! You howl as the wereblood boils in your veins! Your primal bloodlust has ended. You start resting. Magic restored. Unknown command. You start resting. HP restored. Unknown command. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. A bat comes into view. Casting: Wereblood (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The bat hits you but does no damage. You hit the bat. You kill the bat! No target in view! No target in view! No target in view! Save game and exit? Welcome back, Mandevil the Merfolk Transmuter. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..##.##.##...# ####.......###### #####......##.... ####.....#.##.##.### #.....>..........# #.#......#.....### #..##..####..# #............# #m##...#####.# #.##...# ###.### .......# #.....# ##... ...##.....# #.##. #.##.....# #.# .# #.....# #.# # #....># #.# ####### There were no monsters in sight! Vanquished Creatures An adder (D:2) An ooze (D:1) 2 worms (D:2) 2 dart slugs 2 leopard geckos (D:2) 4 bats A giant cockroach (D:1) 3 jackals (D:1) 2 kobolds (D:2) 2 quokkas (D:2) 2 ball pythons (D:1) A frilled lizard (D:2) 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mandevil the Merfolk Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 177 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/5 799 | D:1 | You fall into a shaft and drop 1 floor! 848 | D:2 | Reached XP level 3. HP: 20/27 MP: 6/6 1057 | D:2 | Learned a level 2 spell: Wereblood 1061 | D:2 | Learned a level 3 spell: Spider Form 1210 | D:2 | Found a runed translucent door. 1211 | D:2 | Noticed Crazy Yiuf 1834 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_loops_cross, st_stairs_6 D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Transmutations | 3 | 3.5 Dodging | 3 | 3.0 Fighting | 2 | 2.1 Unarmed Combat | | 3.4 Spellcasting | | 2.5 Poison Magic | | 0.6 Action || total -------------------------++------- Melee: Unarmed || 109 Headbutt || 13 Punch || 1 Cast: Beastly Appendage || 23 Wereblood || 1 Stab: Sleeping || 1 Armor: Leather armour || 27 Dodge: Dodged || 76 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1827 | 1755 | 72 | 724 | 601 | 2 | 913.5 | Dungeon | 1827 | 1755 | 72 | 724 | 601 | 2 | 913.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1022 daAuts D:1: 805 daAuts