Mandevil Level 1 of the Dungeon (8, 18, D:1) a +0 quarterstaff (8, 20, D:1) a +0 dagger (15, 27, D:1) a +0 spear (49, -13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a staff of cold (1, 4, D:2) a +0 buckler (2, 20, D:2) a +0 pair of gloves (7, 6, D:2) a +0 whip (17, 24, D:2) a +0 scale mail (19, 14, D:2) a +0 mace (27, 7, D:2) a +0 ring mail (31, 19, D:2) a +0 club (41, 4, D:2) a +0 short sword (43, 31, D:2) a +0 club (45, 29, D:2) a +0 ring mail Level 3 of the Dungeon (13, 1, D:3) 19 bolts (30, 8, D:3) a +0 dagger (32, -2, D:3) a +1 pair of gloves (35, 10, D:3) a +0 long sword (38, -13, D:3) 4 arrows (48, -24, D:3) a +0 leather armour (49, 5, D:3) a +0 chain mail (52, -14, D:3) a +0 leather armour (54, 4, D:3) a +0 dagger (57, -26, D:3) a +0 club (57, -24, D:3) a +0 club a +0 club a +0 dagger (57, -22, D:3) a +0 club a +0 dagger a +0 club a +0 club (58, -27, D:3) a +0 club a +0 animal skin a +0 helmet a +0 dagger a +0 dagger a +0 dagger Level 4 of the Dungeon (0, 0, D:4) the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. (45, 11, D:4) 20 arrows Level 6 of the Dungeon (0, 5, D:6) a necrophage corpse (5, 5, D:6) a +0 short sword (7, 7, D:6) a +0 whip (23, -9, D:6) a +1 short sword of flaming (27, 4, D:6) 20 arrows