Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (console) character file. Game seed: 9511645765150148156 51 Mandevil the Magician (level 3, 0/15 HPs) Began as a Vine Stalker Hedge Wizard on Aug 1, 2021. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:05:07 (2004 turns). Mandevil the Magician (Vine Stalker Hedge Wizard) Turns: 2004, Time: 00:05:07 Health: 0/15 AC: 7 Str: 14 XL: 3 Next: 83% Magic: 0/9 EV: 12 Int: 15 God: Gold: 69 SH: 5 Dex: 13 Spells: 4/9 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit + b - +0 robe rPois . Reflect + c - +1 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ k - amulet of reflection HPRegen 0.05/turn d - +4 ring of protection MPRegen 0.11/turn (no ring) @: flying, very slightly contaminated A: fangs 2, magic shield, antimagic bite, no potion heal 2, frail 1, strong 1, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +1 hat (worn) Magical Staves i - a staff of fire Jewellery d - a +4 ring of protection (left hand) k - an amulet of reflection (around neck) Wands h - a wand of iceblast (10) Scrolls e - 2 scrolls of magic mapping Skills: + Level 0.8 Fighting - Level 1.6 Dodging - Level 2.7 Stealth + Level 3.6 Spellcasting + Level 1.9 Conjurations + Level 1.8 Summonings - Level 1.1 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 b - Blink Tloc N/A N/A 19% 2 c - Call Imp Summ 8% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 2% N/A 28% 2 Conjure Flame Conj/Fire 5% 6-21 36% 3 Mephitic Cloud Conj/Pois/Air 4% N/A 41% 3 Chain Lightning Conj/Air 2% 3d3 100% 9 Fire Storm Conj/Fire 2% 8d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are frail. (-10% HP) Your muscles are strong. (Str +2) Your movements are slightly less encumbered by armour. (ER -2) Message History Casting: Call Imp (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Blink. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. Casting: Blink (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Blink (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Really quaff the potion of mutation? You feel extremely strange. You feel frail. You feel stronger. You feel less encumbered by your armour. * * * LOW HITPOINT WARNING * * * You feel sick. You block the adder's attack. Your crimson imp blinks! Okay, then. Unknown command. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. The adder closely misses you. The adder barely misses you. You block the adder's attack. The adder bites you but does no damage. Casting: Blink (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Blink (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You block the adder's attack. Your crimson imp disappears in a puff of smoke! The adder bites you. You die... #.# .# # #.######## ..# # #.#####....5...##..# # #.......0..##......# # #.####~##.........### # ####~###~~....####. #.#.~~~#.~~.#.#.####. #.~~SS#.~~##..#.##... ###~f######.#.#.##... ##~~~# #...#..##... ###~~~##.###.####. ######5.~###.##.. #.5....~~# ##.#.# #S####.#~###.##.# #.# ##.###..##.# #S# #..#.#0###. #.# #.#.##.##.# You could see 2 adders. Vanquished Creatures A worm (D:2) 2 endoplasms (D:2) A giant cockroach (D:2) 3 goblins 8 hobgoblins 2 jackals (D:2) 3 quokkas 3 ball pythons (D:1) 6 bats 2 frilled lizards 2 kobolds (D:1) 8 rats 41 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:2) A hobgoblin (D:1) 2 ball pythons (D:2) A kobold (D:2) 5 creatures vanquished. Grand Total: 46 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mandevil the Vine Stalker Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 235 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/7 241 | D:1 | Learned a level 2 spell: Blink 244 | D:1 | Learned a level 2 spell: Call Imp 881 | D:1 | Reached XP level 3. HP: 17/17 MP: 6/9 1282 | D:2 | Found Wetewel's General Store. 1682 | D:2 | Found a faded altar of an unknown god. 1997 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 1997 | D:2 | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 1997 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 2004 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic D:2: layout_loops_ring, serial_shops, shop, chequers_ecumenical_altar_grove, minmay_misc_feat_hallway, chequers_serial_rivers_small_b, minmay_pentomino_v4 Action || total -------------------------++------- Melee: Dagger || 115 Bite || 23 Cast: Magic Dart || 25 Call Imp || 12 Use: Scroll || 9 Potion || 2 Stab: Sleeping || 3 Armor: Robe || 42 Dodge: Dodged || 81 Block: Other || 8