Mandevil Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, -1, D:1) a +0 dagger (8, -27, D:1) a +0 robe (9, 8, D:1) a +0 hunting sling (14, -2, D:1) a +0 club (15, -2, D:1) a +0 dagger (16, -29, D:1) a +0 spear Level 2 of the Dungeon (14, 20, D:2) a +0 short sword (33, 6, D:2) a +0 ring mail (33, 20, D:2) a +0 mace (41, 29, D:2) a +0 dagger (42, 35, D:2) a +0 dagger (43, 25, D:2) a +0 club Level 3 of the Dungeon [Shop] Mavvumev's Antique Weapon Emporium a +0 mace (87 gold) a +0 battleaxe (188 gold) a +0 dagger (58 gold) a +0 dagger (58 gold) the +8 Vampire's Tooth {vamp} (1740 gold) It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. a +2 short sword of freezing (504 gold) a +0 spear (87 gold) a +2 lajatang of speed (1653 gold) a +0 club (29 gold) a +0 dagger (58 gold) a +0 falchion (87 gold) the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (2427 gold) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (0, 0, D:3) a +0 club (2, 34, D:3) a +0 flail (20, -5, D:3) a +0 robe (37, 21, D:3) a +0 club