Mandevil Level 1 of the Dungeon [Shop] Kief's Assorted Antiques a potion of lignification (81 gold) a scroll of enchant armour (202 gold) 2 scrolls of identify (108 gold) a scroll of fog (54 gold) a scroll of magic mapping (94 gold) a scroll of magic mapping (94 gold) a +0 dagger (54 gold) the +8 dagger of Compound Interest {elec, rN++} (1687 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. rN: It greatly protects you from negative energy. a scroll of enchant weapon (202 gold) (0, 0, D:1) a +0 ring mail (5, -29, D:1) a +0 whip 2 stones (5, -1, D:1) a +0 club (10, -11, D:1) a +0 flail (15, -4, D:1) a +0 club (30, -23, D:1) a +0 club (32, -23, D:1) a +0 dagger (34, -3, D:1) 20 stones (52, 19, D:1) a frilled lizard corpse (skeletalised by now) (59, -2, D:1) +0 acid dragon scales Level 2 of the Dungeon [Shop] Oteanesm's Weapon Shop a +0 mace of protection (78 gold) a +0 whip (35 gold) the +1 rapier of Defence by Offence {vamp, rPois Str+2 Dex+4} (571 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+2). Dex: It affects your dexterity (+4). rPois: It protects you from poison. a +0 flail (49 gold) a +0 whip (35 gold) a +0 club (14 gold) (0, 0, D:2) 3 gold pieces (2, 8, D:2) a potion of degeneration (3, -6, D:2) a +0 whip (still there?) 3 stones (still there?) a kobold corpse (still there?) (4, 7, D:2) a potion of heal wounds (7, -32, D:2) a +0 spear (7, -4, D:2) 4 gold pieces (8, -5, D:2) a +0 hand axe (13, 7, D:2) 18 stones (20, -19, D:2) a +0 flail (21, -22, D:2) a +0 leather armour