Mandevil Level 1 of the Dungeon [Shop] Wumpunil's Weapon Shoppe a +3 hand axe of freezing (246 gold) a +3 dagger (209 gold) a +0 spear (33 gold) a +0 hand axe (33 gold) a +0 club (11 gold) a +0 war axe (38 gold) a +0 short sword (33 gold) a +0 spear (33 gold) 2 stones (2 gold) (0, 0, D:1) a +0 short sword (9, 26, D:1) a +0 club (18, 33, D:1) a +0 club (29, 17, D:1) a +0 club (31, 20, D:1) a +0 ring mail (47, 55, D:1) a +0 leather armour (55, 12, D:1) a +0 spear (61, 3, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Teomuph's Weapon Emporium a +0 spectral quarterstaff (156 gold) a +0 dagger (26 gold) the +6 sling "Acarinebane" {venom, rElec Dex+4} (704 gold) Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. a +0 dagger (26 gold) a +0 hand axe (39 gold) the +5 rapier of Descent {vorpal, rC+ Will- SInv} (585 gold) It inflicts extra damage upon your enemies. rC: It protects you from cold. SInv: It lets you see invisible. Will: It decreases your willpower. a +0 halberd (52 gold) a +0 flail (45 gold) a +0 arbalest (58 gold) (0, 0, D:2) a +0 dagger (3, -27, D:2) a +0 club (10, -26, D:2) the +2 robe "Erriwuaci" {rC+ rN++ Int-2 Dex+2} Int: It affects your intelligence (-2). Dex: It affects your dexterity (+2). rC: It protects you from cold. rN: It greatly protects you from negative energy. (33, -22, D:2) a +0 club (33, 7, D:2) a +0 trident (37, -1, D:2) a +0 short sword (45, -25, D:2) a +0 robe (54, -19, D:2) a +0 kite shield Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (35, -9, D:3) a +0 chain mail (52, -40, D:3) a +0 mace (59, -24, D:3) a +0 whip (59, -18, D:3) a +0 dagger a +0 leather armour (59, 8, D:3) a +0 dagger (60, -15, D:3) a +0 giant club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (3, 2, D:4) a +0 club a +0 sling (14, -38, D:4) a +0 dagger (34, -33, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (1, 2, D:5) a +0 hand axe (1, 3, D:5) a +0 falchion (2, 4, D:5) a +0 dagger a +0 robe (3, 3, D:5) a +0 club (6, 33, D:5) a +0 ring mail (11, 6, D:5) a +0 leather armour a +0 whip (15, 2, D:5) a +0 hand axe a +0 robe (16, 0, D:5) a +0 robe of cold resistance a +3 falchion (27, 42, D:5) a +0 trident (29, 38, D:5) a +0 halberd a +0 scale mail (30, 40, D:5) a +0 mace (31, 39, D:5) a +0 flail a +0 scale mail a +0 dagger a +0 robe a +0 whip a +0 halberd (32, 38, D:5) a +0 halberd Level 6 of the Dungeon (0, 0, D:6) a poisoned dart (0, 10, D:6) a +0 whip (1, 1, D:6) a poisoned dart (2, 2, D:6) a poisoned dart (4, 9, D:6) 11 gold pieces (5, 3, D:6) a +0 robe (10, 7, D:6) a +0 long sword a +2 robe of fire resistance a potion of attraction (19, 13, D:6) a +0 club (20, 26, D:6) 18 gold pieces (22, 9, D:6) a +0 ring mail (22, 17, D:6) a +0 robe (22, 18, D:6) a +0 spear a +0 robe (23, 16, D:6) a +0 halberd a +0 robe