Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (console) character file. Game seed: 15543291041104277016 18 Mandevil the Vexing (level 2, 0/22 HPs) Began as a Barachi Hexslinger on May 3, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:48 (899 turns). Mandevil the Vexing (Barachi Hexslinger) Turns: 899, Time: 00:01:48 Health: 0/22 AC: 1 Str: 9 XL: 2 Next: 66% Magic: 3/3 EV: 11 Int: 13 God: Gold: 105 SH: 0 Dex: 14 Spells: 3/3 levels left rFire . . . b - +0 short sword rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: clarity @: lethally poisoned (0 -> -7), unable to hop, slow A: amphibious, frog-like legs 1, +LOS, clarity, deformed body, no potion heal 1 a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons a - a +1 sling b - a +0 short sword (weapon) Armour c - a +0 robe (worn) Scrolls e - a scroll of poison g - a scroll of identify {unknown} h - a scroll of revelation {unknown} j - a scroll of teleportation {unknown} Potions d - a potion of lignification {unknown} f - a potion of magic {unknown} i - a potion of mutation Skills: + Level 2.0 Fighting + Level 2.4 Ranged Weapons + Level 2.6 Dodging - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% N/A 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. You possess an exceptional clarity of mind. Armour fits poorly on your strangely shaped body. Potions are less effective at restoring your health. Message History The sling bullet closely misses the adder. You shoot a sling bullet. The sling bullet barely misses the adder. You shoot a sling bullet. The sling bullet hits the adder. The adder is lightly wounded. You shoot a sling bullet. The sling bullet barely misses the adder. The adder bites you. The adder misses you. You shoot a sling bullet. The sling bullet barely misses the adder. The adder bites you but does no damage. You shoot a sling bullet. The sling bullet barely misses the adder. The adder bites you. You are poisoned. The adder poisons you! The adder completely misses you. You shoot a sling bullet. The sling bullet misses the adder. You feel sick. The adder closely misses you. x2 You shoot a sling bullet. The sling bullet barely misses the adder. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You are too injured to fight recklessly! You unwield your +1 sling. b - a +0 short sword (weapon) You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * Hop to where? Press: ? - help, Dir - move target Boing! * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of mutation. You feel extremely strange. Your system partially rejects the healing effects of potions. Your body twists and deforms. Your thoughts seem clearer. You die... ... #.. #.) #.# ####.### #......# #+# #.##S#.# #.# #%##.#.## ###.#### #..F....# ##......# #.##.##.# #.......# #.##.##.# #.......# #.##.##.# #.......# #.##.##.####........ #.##..............<# #.#####.####.......# #.......# #.......# ######### ######### You could see an adder. Vanquished Creatures An endoplasm (D:1) 3 quokkas A ball python (D:1) 2 bats (D:1) 4 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds (D:1) 5 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mandevil the Barachi Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Noticed a red draconian 0 | D:1 | Noticed an ice dragon 1 | D:1 | Noticed an orb of fire 3 | D:1 | Noticed an iron dragon 3 | D:1 | Noticed an orb of fire 313 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 447 | D:1 | Noticed a shadow dragon 453 | D:1 | Noticed a red draconian 783 | D:1 | Noticed an ice dragon 783 | D:1 | Noticed an ice dragon 787 | D:1 | Noticed a shadow dragon 787 | D:1 | Noticed a shadow dragon 789 | D:1 | Noticed a tentacled monstrosity 789 | D:1 | Noticed an orb of fire 899 | D:2 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 899 | D:2 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 899 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 899 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_basic, minmay_tromino_v2 D:2: layout_loops_corners, serial_shops, nicolae_shop's_first_dollar, chequers_ecumenical_altar_lobes, minmay_tall_x Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.0 Ranged Weapons | | 2.4 Dodging | | 2.6 Spellcasting | | 1.1 Hexes | | 3.2 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 69 Ability: Hop || 1 Use: Scroll || 1 Potion || 1 Armour: Robe || 22 Dodge: Dodged || 33