Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (console) character file. Game seed: 16689459048381227504 70 Mandevil the Vexing (level 4, -2/34 HPs) Began as a Barachi Hexslinger on May 4, 2025. Slain by a ribbon worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:23 (1336 turns). Mandevil the Vexing (Barachi Hexslinger) Turns: 1336, Time: 00:04:23 Health: -2/34 AC: 2 Str: 9 XL: 4 Next: 21% Magic: 4/5 EV: 12 Int: 14 God: Gold: 125 SH: 0 Dex: 16 Spells: 3/5 levels left rFire . . . a - +1 sling rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS, horns 1, MP-powered wands a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles i - 2 poisoned darts Armour c - a +0 robe (worn) Scrolls b - a scroll of poison f - 2 scrolls of teleportation Potions d - 2 potions of berserk rage e - a potion of attraction h - a potion of cancellation Skills: + Level 2.3 Fighting + Level 2.7 Ranged Weapons + Level 2.9 Dodging - Level 1.2 Spellcasting + Level 3.9 Hexes - Level 1.2 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 16% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 5% N/A 45% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. You have a pair of small horns on your head. You expend magic power (3 MP) to strengthen your wands. Message History You are confused. You unwield your +1 sling. Sigmund completely misses you. a - a +1 sling (weapon) You bump into the rock wall. Sigmund points at you and mumbles some strange words. The puff of flame hits you! A ribbon worm comes into view. Sigmund misses you. Non-targeted confused fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You shoot a sling bullet. Sigmund hits you with a +0 scythe! Non-targeted confused fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You shoot a sling bullet. Non-targeted confused fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You shoot a sling bullet. You feel less confused. Sigmund hits you with a +0 scythe. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of positive energy (heavily wounded, heavily drained, 57% to hit) You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Sigmund is heavily wounded. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. A pair of horns grows on your head! Something hits you! * * * LOW HITPOINT WARNING * * * It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. You feel your willpower return. The ribbon worm bites you. You die... ..# #.#..... $.###....... ........... # [...#...... #. .....:.... # #.###......... ##.# ..#.....#...###.. #..w........#.# #%F{.# #..<.### #.#.## ##.....# #.### #.....### #.### #.......# #...# #.....#.# ###.# #.....#.# #.# ###%###.# #.# #.# #.# #.# #.# #.# You could see a ribbon worm. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 6 hobgoblins 3 jackals (D:1) 2 quokkas 6 ball pythons 6 bats 5 endoplasms 4 frilled lizards 5 giant cockroaches 6 goblins 4 kobolds 3 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mandevil the Barachi Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 130 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 137 | D:1 | Learned a level 2 spell: Jinxbite 363 | D:1 | Reached XP level 3. HP: 22/27 MP: 4/4 731 | D:2 | Noticed Sigmund 898 | D:2 | Reached XP level 4. HP: 33/33 MP: 2/5 1335 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1335 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1336 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_rooms D:2: layout_loops_ring, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.3 Ranged Weapons | | 2.7 Dodging | | 2.9 Spellcasting | | 1.2 Hexes | | 3.9 Fire Magic | | 1.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 131 | 34 || 165 Cast: Jinxbite | 1 | 1 || 2 Use: Scroll | 2 | 1 || 3 Potion | | 2 || 2 Armour: Robe | 40 | 11 || 51 Dodge: Dodged | 50 | 8 || 58