Dungeon Crawl Stone Soup version 0.34-a0-139-gb171341b6e (console) character file. Game seed: 17225528889156612888 402 Mandevil the Ruffian (level 6, 0/40 HPs) Began as a Demigod Shapeshifter on June 11, 2025. Slain by a water moccasin (4 damage) ... on level 5 of the Dungeon. The game lasted 00:06:43 (2412 turns). Mandevil the Ruffian (Demigod Shapeshifter) Turns: 2412, Time: 00:06:44 Health: 0/40 AC: 0 Str: 23 XL: 6 Next: 29% Magic: 8/8 EV: 16 Int: 12 God: Gold: 227 SH: 0 Dex: 13 Spells: 5/5 levels left rFire . . . - Nothing wielded rCold . . . (offhand unavailable) rNeg . . . h - melded +8 plate armour of the Zebrataur {^Contam Regen+ Int+2 Stlth+} rPois . (no helmet) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (no boots) Will ..... s - amulet of the acrobat Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: acrobat @: lethally poisoned (0 -> -9), flux-form, glowing A: contaminating, glow, reduced hp, weak attacks, high MP 1, forlorn, divine attributes a: End Transformation You were on level 5 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 227 gold pieces. Inventory: Hand Weapons b - a +0 sling Missiles a - 6 boomerangs f - 4 poisoned darts (quivered) m - 6 atropa-tipped darts Armour h - the +8 plate armour of the Zebrataur (melded) {^Contam Regen+ Int+2 Stlth+} (You acquired it on level 1 of the Dungeon) ^Contam: It causes magical contamination when unequipped. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. Jewellery s - an amulet of the acrobat (worn) Wands t - a wand of flame (30) u - a wand of quicksilver (14) Scrolls g - a scroll of vulnerability {unknown} k - a scroll of blinking {unknown} l - a scroll of immolation {unknown} p - a scroll of fog {unknown} x - a scroll of identify {unknown} Potions c - 3 potions of lignification i - a potion of might {unknown} j - a potion of invisibility {unknown} n - 3 potions of moonshine {unknown} o - 2 potions of attraction {unknown} r - a potion of curing {unknown} v - 2 potions of brilliance {unknown} w - a potion of heal wounds {unknown} Baubles q - 2 flux baubles Talismans d - a quill talisman (active) e - a protean talisman Skills: + Level 3.5 Fighting + Level 3.4 Dodging + Level 4.0 Unarmed Combat + Level 3.9 Shapeshifting You had 5 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand, body armour and gloves are melded. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You feel sick. The water moccasin is struck by your quills. The water moccasin bites you but does no damage. Unknown command. You barely miss the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you but does no damage. x2 Unknown command. You closely miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin closely misses you. Unknown command. You closely miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. Unknown command. You hit the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you! Unknown command. You crush the flux bauble in your hand and feel its energy flooding your body. Your quills recede back into your body. Your body destabilises. Your +8 plate armour of the Zebrataur {^Contam Regen+ Int+2 Stlth+} melds into your body. You feel sick. The water moccasin misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You hit the water moccasin. The water moccasin begins to glow. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. You closely miss the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... ......#.####........### ......'.......))......# ......######..>.......# ...#### ##.........## ...# .........#..# ...# ###.......#..# ...# ...........# ...# ##.#####.#..# #### #....pSS....# #..####.....# # #..#..# #..#..# #.....# ####.## .# # You could see 2 water moccasins. Vanquished Creatures An ogre (D:5) A scorpion (D:5) A hound (D:5) An orc priest (D:6) An iguana (D:5) An orc wizard (D:5) Robin (D:2) 4 adders 4 gnolls (D:5) 2 ufetubi A dart slug (D:1) A ribbon worm (D:2) 4 orcs 3 endoplasms 3 giant cockroaches 3 hobgoblins 5 jackals (D:2) 2 quokkas 7 ball pythons 3 bats 3 frilled lizards 10 goblins 7 kobolds 3 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mandevil the Demigod Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 155 | D:1 | Identified a scroll of acquirement 155 | D:1 | Acquired the +8 plate armour of the Zebrataur {^Contam | Regen+ Int+2 Stlth+} 214 | D:1 | Reached XP level 2. HP: 24/24 MP: 4/4 802 | D:2 | Reached skill level 3 in Unarmed Combat 926 | D:2 | Reached XP level 3. HP: 29/29 MP: 5/5 928 | D:2 | Noticed Robin 1435 | D:2 | Killed Robin 1530 | D:2 | Reached XP level 4. HP: 25/37 MP: 6/6 1606 | D:3 | You fall into a shaft and drop 3 floors! 1653 | D:5 | Entered Level 5 of the Dungeon 1680 | D:5 | Reached XP level 5. HP: 40/44 MP: 7/7 1908 | D:5 | Noticed an ogre 1920 | D:5 | Killed an ogre 1976 | D:5 | Reached skill level 4 in Unarmed Combat 1976 | D:5 | Reached XP level 6. HP: 45/51 MP: 8/8 2412 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic D:2: layout_loops_cross, ebering_ecumenical_altar_box, chequers_serial_rivers_room_b, minmay_circled_x, uniq_robin D:3: layout_rooms, beargit_hepliaklqana_dungeon_heroes D:5: layout_basic, mainiacjoe_overflow_concentric_impassable, kennysheep_flooded_box D:6: layout_rooms, temple_statues, serial_park_tiny_2 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 2 3 | 3.5 Dodging | 2 3 | 3.4 Unarmed Combat | 3 4 | 4.0 Shapeshifting | 3 | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 170 | 123 || 293 Punch | 2 | 2 || 4 Fire: Sling | 7 | 14 || 21 Throw: Dart | | 1 || 1 Use: Scroll | 1 | 1 || 2 Armour: Plate armour | 205 | 116 || 321 Animal skin | 5 | || 5 Skin | | 2 || 2 Dodge: Dodged | 53 | 39 || 92 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2404 | 2350 | 54 | 36 | 1586 | 5 | 480.8 | Dungeon | 2404 | 2350 | 54 | 36 | 1586 | 5 | 480.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 788 daAuts D:5: 745 daAuts D:1: 744 daAuts D:3: 68 daAuts D:6: 57 daAuts