Marcha Level 1 of the Dungeon (0, 0, D:1) a +0 sling (12, -4, D:1) a +0 short sword (13, 23, D:1) a bat corpse (skeletalised by now) (24, 11, D:1) a +2 dagger of draining (26, 22, D:1) a +0 mace (37, 16, D:1) 2 stones (40, 5, D:1) a +0 dagger (41, 30, D:1) a +0 club Level 2 of the Dungeon (6, 2, D:2) a +0 chain mail (9, 4, D:2) a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (11, -3, D:2) a +0 whip (12, 0, D:2) 4 poisoned darts (12, 4, D:2) an adder corpse (skeletalised by now) (16, -8, D:2) a frilled lizard corpse (skeletalised by now) (16, -6, D:2) a +0 sling a hobgoblin corpse (skeletalised by now) (17, 0, D:2) a rat corpse (skeletalised by now) (17, 1, D:2) a jackal corpse (skeletalised by now) (17, 2, D:2) a jackal corpse (skeletalised by now) (18, -7, D:2) a +0 scale mail (36, -7, D:2) a hobgoblin corpse (skeletalised by now) (37, -11, D:2) a +4 whip of freezing 5 stones a kobold corpse (skeletalised by now) (37, 3, D:2) 4 stones (48, 0, D:2) a +0 leather armour Level 3 of the Dungeon (0, 6, D:3) 6 poisoned darts (23, 3, D:3) an adder corpse (32, 2, D:3) a bat corpse (skeletalised by now) (43, 35, D:3) a +0 whip (52, 39, D:3) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious.