Marco Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, -1, D:1) a rat corpse (skeletalised by now) (4, 10, D:1) a +0 dagger a goblin skeleton (10, -33, D:1) a +0 hand axe (10, -7, D:1) a +0 dagger (14, -2, D:1) a +0 whip a kobold skeleton (15, -25, D:1) a +0 dagger a kobold skeleton (16, -19, D:1) a +0 short sword a kobold skeleton (17, 4, D:1) a +0 whip (17, 15, D:1) a +0 dagger (19, -22, D:1) a +0 dagger (21, 12, D:1) a +0 robe (21, 14, D:1) a +0 dagger a goblin skeleton (23, 4, D:1) a +0 dagger (31, -31, D:1) a ball python corpse (skeletalised by now) (36, 6, D:1) a +0 club (38, -25, D:1) a +0 dagger (40, -12, D:1) a ball python skeleton (53, -28, D:1) a +0 short sword a kobold skeleton (53, 4, D:1) a +0 club (59, -10, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (12, -12, D:2) a +0 mace (21, -4, D:2) a bat skeleton (23, 8, D:2) a +0 ring mail of fire resistance (28, -6, D:2) a +0 dagger (30, -6, D:2) a +0 dagger a goblin skeleton (32, -8, D:2) a +0 whip a kobold skeleton (36, 15, D:2) a +0 dagger a goblin corpse (skeletalised by now) (40, 10, D:2) a frilled lizard corpse (skeletalised by now) (50, -9, D:2) a +0 club a +0 club a goblin corpse an orc corpse (50, -7, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail