Marjanaama Level 1 of the Dungeon (0, 0, D:1) 33 bolts (15, -37, D:1) 18 arrows (19, -32, D:1) a +0 leather armour (32, -34, D:1) 7 curare-tipped needles (33, -39, D:1) 5 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 3, D:2) 18 sling bullets (1, 49, D:2) a +0 spear (3, 23, D:2) 11 poisoned needles (5, 0, D:2) 11 arrows (5, 23, D:2) a +0 dagger (6, 17, D:2) a leopard gecko corpse (skeletalised by now) (6, 46, D:2) a stone (6, 49, D:2) a +0 club (6, 52, D:2) 29 arrows (7, 22, D:2) a +0 club (7, 45, D:2) a stone (12, 30, D:2) a +0 mace (15, 44, D:2) a +0 whip a +0 pair of gloves (16, 42, D:2) 18 poisoned needles (19, 31, D:2) a +0 scale mail (22, 22, D:2) a +0 dagger (24, 18, D:2) a +0 club (29, 14, D:2) a +0 leather armour (35, 23, D:2) a +0 war axe