Marjanaama Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, 23, D:1) a +0 club (12, 26, D:1) a +0 robe (16, 10, D:1) a +0 club (17, 11, D:1) a +0 club (24, 6, D:1) a +0 spear (25, 27, D:1) a +0 club (34, 20, D:1) a +0 club (38, 29, D:1) 18 poisoned needles Level 2 of the Dungeon (0, 7, D:2) a frilled lizard corpse (skeletalised by now) (1, 1, D:2) 18 stones (6, 2, D:2) a +0 dagger (7, 5, D:2) a +0 club a goblin corpse (skeletalised by now) (14, 13, D:2) a +0 club a goblin corpse (skeletalised by now) (14, 19, D:2) a +0 dagger (20, 36, D:2) a +0 plate armour (25, 2, D:2) a +0 club (30, 21, D:2) a +0 whip (30, 27, D:2) a +0 mace (32, 26, D:2) 11 stones (55, 11, D:2) a +0 short sword 2 stones Level 3 of the Dungeon (0, 0, D:3) 10 stones (0, 7, D:3) a +0 scythe a +0 robe the human corpse of Sigmund