Marjanaama Level 1 of the Dungeon (0, 22, D:1) 16 arrows (9, 10, D:1) a stone (14, -3, D:1) a +0 club a +2 leather armour of fire resistance (14, -1, D:1) a +0 dagger (14, 12, D:1) a +0 short sword 2 stones (18, 7, D:1) a +0 dagger (19, 8, D:1) a cursed -1 club (25, -6, D:1) 17 arrows (25, 24, D:1) a +0 dagger (26, 1, D:1) a stone (26, 20, D:1) a +0 short sword (31, -1, D:1) 2 stones (41, -5, D:1) 23 stones (48, 5, D:1) a +0 dagger (49, 8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 dagger (0, 2, D:2) a +0 club a cursed +0 dagger (1, -33, D:2) a +2 quarterstaff of chaos (1, -32, D:2) a +0 mace (1, 0, D:2) a +0 club a +1 short sword of venom a +0 animal skin a +0 helmet a +0 club a +0 club a +0 dagger (9, 0, D:2) a +0 pair of boots (10, -5, D:2) 21 bolts (26, -2, D:2) 4 poisoned needles (27, -2, D:2) a cursed -3 club a +0 robe (29, 7, D:2) a cursed -2 short sword (37, -34, D:2) a +0 club (45, -24, D:2) a +0 short sword a +0 chain mail (47, -4, D:2) 21 stones (49, 1, D:2) a +0 club (55, -2, D:2) 14 poisoned needles Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 hunting sling 23 stones (7, -13, D:3) a +0 scale mail (37, -17, D:3) a cursed +0 hand axe (38, -43, D:3) a +0 hunting sling (47, -14, D:3) a +0 ring mail (49, -36, D:3) 18 bolts (61, -1, D:3) a cursed -2 hand axe Level 4 of the Dungeon [Shop] Rol Qonk's General Store a cursed -1 whip (1 gold) a +0 mace of crushing (91 gold) 4 needles of confusion (28 gold) a +0 ring mail (56 gold) a ration (70 gold) 14 arrows (39 gold) a +0 broad axe of freezing (128 gold) 7 stones (9 gold) 2 scrolls of vulnerability (210 gold) (0, 0, D:4) a +0 war axe (9, 19, D:4) 14 arrows (14, 18, D:4) a +0 giant club (26, 9, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Bizoplup's Distillery 2 potions of degeneration (26 gold) a potion of cancellation (104 gold) a potion of heal wounds (65 gold) 2 potions of flight (78 gold) a potion of resistance (130 gold) a potion of curing (39 gold) a potion of mutation (104 gold) a potion of cancellation (104 gold) a potion of might (52 gold) a potion of agility (52 gold) a potion of heal wounds (65 gold) a potion of berserk rage (65 gold) (8, 1, D:5) a +0 flail (10, 30, D:5) a +0 hunting sling (23, -2, D:5) a +0 short sword (26, 24, D:5) a +0 mace (29, -21, D:5) a +0 quarterstaff (35, -5, D:5) a +0 giant club (37, -3, D:5) a +0 flail (38, -4, D:5) a throwing net a +0 flail (38, -3, D:5) a +0 club (38, -2, D:5) a +0 spear (44, -11, D:5) a +0 scimitar (45, 7, D:5) a +0 giant club (46, -12, D:5) a +0 leather armour Level 6 of the Dungeon (6, -16, D:6) 11 arrows (32, 0, D:6) a +4 shortbow 16 arrows (33, -5, D:6) an arrow (38, -22, D:6) a cursed -2 dagger (39, 21, D:6) a +0 giant club (41, 22, D:6) a +0 hunting sling Level 7 of the Dungeon (2, 3, D:7) a scroll of identify (4, -14, D:7) the +8 hand axe of Donomao {protect, rElec Str+4 SInv} It protects the one who uses it against injury (+AC on strike). It affects your strength (+4). It insulates you from electricity. It lets you see invisible. (4, -1, D:7) a potion of berserk rage (5, -1, D:7) a potion of haste (6, -1, D:7) a ration (8, -6, D:7) a +0 robe (10, -5, D:7) a +0 plate armour (14, -24, D:7) a +0 club (15, -20, D:7) a +0 dagger (15, -1, D:7) a +0 leather armour (16, -1, D:7) a +2 mace of crushing (17, -1, D:7) a +0 club a +0 club (18, -1, D:7) a +0 shortbow 29 arrows a +0 dagger a +0 robe (26, -29, D:7) a +0 long sword (36, -4, D:7) a +3 trident (43, -32, D:7) a +0 giant club (43, -21, D:7) 2 stones (43, -19, D:7) a +0 robe a +1 great sword of protection a +0 robe a +3 short sword (44, -22, D:7) a +0 robe a +2 dagger a +0 robe a +2 halberd (45, -22, D:7) 29 stones a +0 robe a +0 short sword (46, -22, D:7) 12 bolts (56, -37, D:7) a throwing net (57, -31, D:7) a +0 giant spiked club Level 8 of the Dungeon [Shop] Qiney's Distillery a potion of curing (36 gold) a potion of curing (36 gold) a potion of might (48 gold) a potion of curing (36 gold) a potion of haste (120 gold) (0, 5, D:8) a +0 chain mail (5, -14, D:8) a +0 quarterstaff (11, -26, D:8) a +0 scimitar a +0 plate armour a +0 dagger a +0 robe (11, -25, D:8) a +0 dagger (12, -39, D:8) 13 bolts (13, -31, D:8) a tomahawk (13, -30, D:8) 3 tomahawks (13, -29, D:8) a javelin (14, -33, D:8) a +0 ring mail (14, -31, D:8) a javelin (15, -34, D:8) a +0 flail a cursed +0 leather armour (15, -33, D:8) a +0 scimitar a +0 plate armour (18, -13, D:8) 16 stones (22, -33, D:8) a +0 dagger a cursed +0 ring mail (23, -32, D:8) a +0 dagger a +0 robe (32, -30, D:8) 19 stones (36, -35, D:8) 29 stones (37, -5, D:8) a +0 spear (48, -34, D:8) a +0 giant spiked club a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) 16 stones (3, 5, D:9) a +0 giant spiked club a +0 giant spiked club (5, 3, D:9) a +0 ring mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 19 arrows (5, 10, Lair:1) a cursed +0 spear (13, 1, Lair:1) a bullfrog corpse (17, -42, Lair:1) a +0 mace (17, -13, Lair:1) a potion of degeneration (22, -39, Lair:1) a +0 dagger (28, -17, Lair:1) 12 arrows (31, -17, Lair:1) a +0 rapier (38, -37, Lair:1) 25 stones (39, -27, Lair:1) 2 potions of degeneration (59, -14, Lair:1) a +0 war axe (62, -7, Lair:1) a ration (62, -6, Lair:1) a scroll of identify (63, -12, Lair:1) a killer bee corpse (64, -36, Lair:1) a +0 chain mail (65, -6, Lair:1) a ration