Markself Level 1 of the Dungeon [Shop] Moci's Weapon Shop a +0 mace (33 gold) 3 stones (3 gold) the +11 Singing Sword {sonic wave} (1100 gold) the +4 rapier of Crawling {heavy, rF+ rN+ Will+} (561 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. a +0 mace (33 gold) 8 stones (8 gold) a +0 mace (33 gold) a +1 dagger of electrocution (132 gold) a +5 heavy falchion (356 gold) (0, 0, D:1) a +0 club a +0 leather armour (5, -17, D:1) 7 stones (19, -6, D:1) a +0 short sword (25, -14, D:1) a +0 short sword (30, -1, D:1) a +0 dagger (31, -14, D:1) a +0 leather armour (43, 15, D:1) a +0 leather armour (44, -1, D:1) a +0 club (47, 18, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (4, 6, D:2) the +1 robe "Pekoneheo" {*Slow rPois rCorr Stlth+} rPois: It protects you from poison rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (8, 5, D:2) a +0 club (9, 36, D:2) a +0 robe (13, -2, D:2) 7 stones (16, 20, D:2) 9 stones (31, 13, D:2) a +0 dagger (36, 6, D:2) the +3 ring mail of the Prince of Darkness {Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (37, 36, D:2) a +0 flail Level 3 of the Dungeon (13, 12, D:3) a +0 mace (14, 10, D:3) a scroll of amnesia (14, 11, D:3) a +0 whip (14, 12, D:3) a +4 flail (14, 14, D:3) a +0 flail (15, -16, D:3) a +0 dagger (17, -4, D:3) a +0 spear (24, 13, D:3) a +0 whip a +0 leather armour (24, 15, D:3) a +0 short sword a +0 leather armour (25, 15, D:3) a +0 flail a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 troll leather armour {Pargi} (2, 9, D:4) a +0 orcbow (4, 13, D:4) a +0 club (6, 0, D:4) a +0 ring mail (12, 11, D:4) a +0 whip (13, 18, D:4) a +0 short sword (17, 28, D:4) a +0 spear (19, -4, D:4) a +0 dagger (35, -4, D:4) a +0 scale mail a +0 flail a +0 club (42, 22, D:4) a +0 short sword (45, 25, D:4) a +0 ring mail a +0 whip Level 5 of the Dungeon (6, 10, D:5) the +7 hand axe "Qemn" {freeze, Str+3} Str+3: It affects your strength (+3). (8, -3, D:5) a +0 ring mail (8, 6, D:5) a +0 robe a +0 dagger (9, -1, D:5) a +0 robe (9, 5, D:5) a +0 mace (14, -29, D:5) a +0 spear (22, 2, D:5) a +0 dagger (30, -6, D:5) a +0 short sword a +0 leather armour (31, -3, D:5) a +0 robe a +0 dagger (33, 6, D:5) a +0 giant club (34, -19, D:5) a +0 dagger (39, -15, D:5) a +0 shortbow (45, -12, D:5) a +0 dagger Level 6 of the Dungeon [Shop] Peogo's Book Shoppe a There-And-Back Book (390 gold) a book of Changes (234 gold) a book of Vapours (338 gold) the Discourse on Charred Bad Luck (442 gold) Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Confusing Touch Hexes 3 d - Cause Fear Hexes 4 a book of Power (546 gold) a book of Flames (364 gold) a book of Callings (260 gold) a book of the Hunter (468 gold) (0, 0, D:6) 9 gold pieces (11, 5, D:6) a poisoned dart (12, 4, D:6) a poisoned dart (13, -10, D:6) 6 stones (13, 4, D:6) a poisoned dart (14, 4, D:6) a poisoned dart (15, 4, D:6) a poisoned dart (16, 3, D:6) a poisoned dart (17, -11, D:6) a +0 quarterstaff a +0 orcbow 4 stones (17, 2, D:6) a +0 giant club (33, -23, D:6) a +0 mace (35, -24, D:6) 6 stones a +0 trident (35, -23, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (1, -21, D:7) a +0 leather armour a +0 mace a +0 falchion a +0 club (1, 0, D:7) a +0 helmet (4, 3, D:7) a +0 giant club (8, 16, D:7) a +0 plate armour (17, 4, D:7) a +0 giant club (22, 6, D:7) a +0 leather armour a +0 war axe (23, 6, D:7) a +0 hand axe (24, 3, D:7) a +0 club (24, 7, D:7) a +0 robe a +0 flail a +0 hand axe (26, 4, D:7) a +0 club (27, 2, D:7) a +0 ring mail a +0 dagger (27, 4, D:7) a +0 whip (32, -6, D:7) a +0 hand axe a +3 mace a +0 war axe a +0 dagger (34, -20, D:7) a +0 orcbow (46, -13, D:7) 7 stones Level 8 of the Dungeon (7, -2, D:8) +0 steam dragon scales (10, -1, D:8) 9 stones (14, 8, D:8) a scroll of enchant armour 2 scrolls of enchant weapon (15, -24, D:8) a +0 mace (26, -33, D:8) a +0 dagger (35, -16, D:8) a +0 club (36, -28, D:8) a +0 ring mail (36, -14, D:8) a +0 robe a +0 dagger (37, -16, D:8) a +0 ring mail a +0 short sword (37, -15, D:8) a +0 shortbow (37, -14, D:8) a +0 club (37, -2, D:8) a +0 club a +0 ring mail (39, -17, D:8) a +2 antimagic shortbow (40, -35, D:8) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (40, -34, D:8) a +0 dagger a +0 robe (40, -8, D:8) 8 stones (41, -31, D:8) a +0 flail (41, -15, D:8) a +0 leather armour a +0 short sword (42, -16, D:8) a +0 robe a +0 dagger (43, -13, D:8) a +0 chain mail a +0 war axe (44, -18, D:8) a +0 whip (46, -22, D:8) a +0 scale mail a +0 dagger (47, -22, D:8) a +0 whip (55, -43, D:8) a +0 chain mail Level 9 of the Dungeon (5, 5, D:9) an orb of wrath (6, 0, D:9) a +0 spear (7, -8, D:9) a +0 dagger a +0 robe an orc corpse (7, -7, D:9) a +0 dagger a +0 leather armour an orc corpse (9, 3, D:9) a +0 ring mail a +0 trident (10, 2, D:9) a +0 ring mail a +0 whip (10, 3, D:9) a +0 spear a +0 scale mail a +0 buckler (10, 4, D:9) a +0 mace a +0 buckler a +0 leather armour a +0 dagger (11, 6, D:9) a +0 hand axe (13, -3, D:9) a +0 ring mail a +0 club a +0 dagger (14, -1, D:9) a +0 chain mail a boomerang a +0 mace (14, 9, D:9) a +0 spear a +0 chain mail a +0 trident (16, 7, D:9) a +0 ring mail (18, -1, D:9) 4 stones (22, -3, D:9) a howler monkey corpse (22, 6, D:9) a poisoned dart (23, -4, D:9) a +0 leather armour a +0 flail (23, 23, D:9) a +0 dagger a +0 robe a +0 morningstar a +0 leather armour (23, 24, D:9) a +0 cloak (24, -6, D:9) a +0 morningstar (24, -5, D:9) a +0 club (24, 14, D:9) a +0 halberd a gnoll corpse (25, 2, D:9) 10 gold pieces (25, 3, D:9) 12 gold pieces (25, 4, D:9) 16 gold pieces (26, -10, D:9) a +1 orcbow of draining (unseen) (27, 6, D:9) 2 potions of cancellation (27, 9, D:9) a killer bee corpse (28, -5, D:9) 2 poisoned darts (still there?) a +0 club (still there?) (28, 22, D:9) a +0 leather armour a +0 dagger (32, -6, D:9) a poisoned dart (35, 2, D:9) 11 gold pieces (35, 3, D:9) 17 gold pieces (42, 11, D:9) the +1 robe "Ecolim" {Dex+4 Archmagi} Dex+4: It affects your dexterity (+4). Archmagi: It increases the power of your magical spells. (51, 17, D:9) a +0 leather armour the Ecumenical Temple (0, 0, Temple) a +0 hand axe (2, 1, Temple) a +0 dagger