Marlhin Level 1 of the Dungeon (0, 0, D:1) 15 sling bullets (3, -9, D:1) a +0 club (7, -12, D:1) 8 stones (16, -1, D:1) a +0 club (16, 6, D:1) a +0 dagger (18, 5, D:1) a stone (20, 7, D:1) a +0 short sword 2 stones (21, 7, D:1) a +0 scale mail (26, -16, D:1) a +0 club (49, -8, D:1) a +0 robe (49, 19, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (5, 2, D:2) a +0 robe (7, 1, D:2) 17 arrows (25, -13, D:2) 6 large rocks (27, -35, D:2) a +0 club (29, -9, D:2) 4 curare-tipped needles (34, -19, D:2) 6 arrows (41, -37, D:2) 4 tomahawks of dispersal (41, -7, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (8, 49, D:3) a +0 club a +1 ring mail of cold resistance (9, 28, D:3) a +0 chain mail (17, 8, D:3) a +0 falchion (18, -1, D:3) a +0 ring mail (34, 15, D:3) a cursed -3 club (35, 27, D:3) a +0 whip (37, 24, D:3) a +0 blowgun 4 poisoned needles (46, 7, D:3) 26 sling bullets (49, 23, D:3) 18 arrows (52, 10, D:3) a +0 whip (54, 4, D:3) a +0 spear (54, 30, D:3) 2 stones Level 4 of the Dungeon [Shop] Jerew's Assorted Antiques a wand of random effects (19) (304 gold) a scroll of enchant weapon (217 gold) a +0 quarterstaff (116 gold) the +10 hand crossbow of Uncomfortable Rashes {venom, +Inv rF- Dex+2} (1896 gold) It poisons the ammo it fires. It affects your dexterity (+2). It makes you vulnerable to fire. It lets you turn invisible. a +2 falchion of electrocution (565 gold) a potion of brilliance (116 gold) a scroll of vulnerability (217 gold) a +0 hand crossbow (101 gold) 2 potions of brilliance (232 gold) a book of Air (1015 gold) (0, 0, D:4) a cursed -2 giant club (6, 1, D:4) a +0 ring mail a +0 dagger a +0 robe a +0 dagger a cursed +0 robe (7, 1, D:4) a +0 short sword (10, -6, D:4) 23 stones (28, 10, D:4) a +0 mace of crushing (28, 16, D:4) a +0 dagger a +0 robe (28, 19, D:4) a +0 whip a +0 leather armour (33, 43, D:4) 18 poisoned needles (42, 16, D:4) 14 stones (51, -1, D:4) 14 stones (53, 40, D:4) a +0 leather armour (56, 40, D:4) a +0 dagger a +0 trident (57, 40, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +1 trident of protection (3, 0, D:5) a leopard gecko corpse (3, 1, D:5) a +0 flail (unseen) (5, -4, D:5) 4 needles of confusion (9, 0, D:5) a +2 flail of holy wrath (unseen)