Marlhin Level 1 of the Dungeon (15, 29, D:1) a book of Spectacle (22, 51, D:1) a stone (26, 25, D:1) a book of the Warp (26, 53, D:1) a +0 helmet (28, 19, D:1) 5 stones (34, 32, D:1) a +0 club Level 2 of the Dungeon (5, -16, D:2) a +0 animal skin (12, -5, D:2) a +0 short sword (52, 9, D:2) a +0 dagger Level 3 of the Dungeon (29, -4, D:3) 3 poisoned darts (31, -5, D:3) 3 stones (33, 15, D:3) a +0 whip 2 poisoned darts (47, -6, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 scythe a +0 robe (0, 1, D:4) a +0 robe (1, 1, D:4) a +0 scythe a +0 robe (1, 9, D:4) a hound corpse (skeletalised by now) (7, -2, D:4) a book of Party Tricks (19, -13, D:4) an amulet of magic regeneration (23, 23, D:4) a +0 club a +0 scale mail (27, -21, D:4) the +0 leather armour "Uzeyl" {rElec Int+6} Int: It affects your intelligence (+6). rElec: It insulates you from electricity. (27, -17, D:4) a +0 dagger 3 stones a +7 dagger (29, 18, D:4) a +0 club (32, 17, D:4) a scarf of resistance (36, 22, D:4) a +0 giant club (37, 28, D:4) a +0 flail a +0 mace (38, 28, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 spear a +0 scale mail a gnoll corpse (1, 1, D:5) a +0 flail a +0 club a gnoll corpse