Marnok Level 1 of the Dungeon (6, 4, D:1) a stone (7, 29, D:1) a +0 club (8, 3, D:1) a +0 club (9, 3, D:1) a stone a +0 short sword (10, 38, D:1) a potion of degeneration (11, 2, D:1) a stone (12, 35, D:1) 16 stones (18, 3, D:1) a +0 dagger (22, 15, D:1) a +0 dagger (33, -1, D:1) 30 bolts (52, 17, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 13 sling bullets (9, 1, D:2) a +0 club (23, -5, D:2) a +0 club (32, -6, D:2) 19 arrows (33, 5, D:2) 2 stones a +0 short sword (33, 14, D:2) a +0 dagger (38, 17, D:2) a stone (40, 18, D:2) a +0 short sword a stone (51, 10, D:2) a +0 falchion (52, 13, D:2) a +0 whip (56, 19, D:2) 18 stones Level 3 of the Dungeon (16, -31, D:3) a +0 scale mail (16, -15, D:3) a +0 dagger (22, -10, D:3) a +0 falchion a +0 leather armour (22, -3, D:3) a +0 ring mail (27, -21, D:3) 20 arrows (27, -10, D:3) a +0 short sword (27, -5, D:3) a +0 hand axe (27, -3, D:3) a +0 flail (27, -2, D:3) 18 stones (28, -5, D:3) a +0 club a +0 short sword (28, -2, D:3) a +0 war axe (32, -18, D:3) a +0 dagger (39, -22, D:3) a +0 rapier (40, -28, D:3) 19 bolts Level 4 of the Dungeon [Shop] Pasijiq's Jewellery Emporium an uncursed ring of poison resistance (280 gold) a cursed amulet of inaccuracy (28 gold) an uncursed ring of stealth (245 gold) the ring "Zyahec" {Fire rPois Str+6} (683 gold) [ring of fire] It enhances your fire magic. It affects your strength (+6). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. the ring of Mumir {rPois rF+ rN+ Slay+3 SInv} (700 gold) [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from poison. It protects you from negative energy. It lets you see invisible. an uncursed ring of protection from fire (350 gold) an uncursed ring of see invisible (210 gold) the ring "Zoajarch" {Wiz Str+3} (606 gold) [ring of wizardry] It improves your spell success rate. It affects your strength (+3). the ring of Mupeasul {rF+ rC+ MR+ Dex+3} (732 gold) [ring of protection from magic] It affects your dexterity (+3). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (0, 0, D:4) a +0 robe (3, -12, D:4) an uncursed staff of wizardry (3, 2, D:4) a +0 trident (4, 5, D:4) a +0 quarterstaff (14, 10, D:4) a +0 flail (18, -12, D:4) 15 poisoned needles (18, -3, D:4) a +0 leather armour (23, -5, D:4) a +0 flail (27, -8, D:4) 2 needles of confusion (34, 8, D:4) 14 poisoned needles (36, 10, D:4) a +4 flail of holy wrath a +0 ring mail (37, -20, D:4) a +0 leather armour (38, -19, D:4) a +0 whip a +0 trident (38, -18, D:4) a +0 dagger a +0 robe (39, -18, D:4) a +0 trident a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (8, 18, D:5) a +0 halberd (23, -11, D:5) an arrow (24, -10, D:5) an arrow (27, -7, D:5) a +0 shortbow 16 arrows (27, 21, D:5) a +0 shortbow 15 arrows (29, 9, D:5) 27 stones (29, 19, D:5) an arrow (30, 18, D:5) an arrow (31, -19, D:5) 29 stones (31, 17, D:5) an arrow (32, -3, D:5) 16 sling bullets (34, 14, D:5) an arrow (40, -20, D:5) an adder skeleton (47, 19, D:5) a +0 robe (50, 0, D:5) 27 stones (51, 0, D:5) a +0 quarterstaff