Maroo Level 1 of the Dungeon (0, 0, D:1) a +0 robe (10, -18, D:1) a +0 short sword (14, -35, D:1) a spear (18, -41, D:1) a leather armour (21, -50, D:1) a +0 whip (22, -50, D:1) a +2 dagger of venom (23, -50, D:1) a +1 dagger of electrocution (28, -45, D:1) a hobgoblin skeleton (32, -34, D:1) a short sword (44, -44, D:1) a spear (51, -54, D:1) a dagger (52, -31, D:1) a robe (53, -50, D:1) a +0 leather armour (56, 0, D:1) a hobgoblin corpse (skeletalised by now) (64, -30, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 4 poisoned darts (4, -5, D:2) a chain mail (8, -15, D:2) a +0 short sword a kobold corpse (skeletalised by now) (12, 13, D:2) a ball python corpse (19, 4, D:2) a bat corpse (skeletalised by now) (20, 2, D:2) a +0 club a goblin corpse (skeletalised by now) (20, 4, D:2) a +0 short sword of draining a kobold corpse (skeletalised by now) (21, 9, D:2) an orb of energy (24, 2, D:2) 4 stones (24, 14, D:2) an adder corpse (24, 15, D:2) a frilled lizard corpse (41, 3, D:2) an adder corpse (skeletalised by now) (50, 0, D:2) a sling