MartinW Level 1 of the Dungeon [Shop] Ytumir's Distillery a potion of haste (110 gold) 2 potions of heal wounds (110 gold) 2 potions of brilliance (88 gold) a potion of invisibility (88 gold) a potion of invisibility (88 gold) a potion of berserk rage (55 gold) a potion of curing (33 gold) [Shop] Muiphenkem's Book Shoppe a book of Changes (180 gold) a book of Dangerous Friends (400 gold) a book of Frost (200 gold) a book of Minor Magic (180 gold) a book of Misfortune (360 gold) a book of Lightning (340 gold) a book of Dreams (240 gold) a book of Burglary (200 gold) [Shop] Esomuf's Jewellery Shop an amulet of faith (520 gold) a +4 ring of protection (468 gold) the amulet of the Past {Acrobat Contam Harm rElec Str+5} (635 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (+5). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. a ring of resist corrosion (260 gold) a ring of ice (325 gold) a +6 ring of dexterity (468 gold) a ring of wizardry (390 gold) a ring of protection from cold (325 gold) [Shop] Ikkafu's Armour Shop a +0 leather armour (28 gold) a +0 scale mail (56 gold) a +1 pair of gloves of infusion (231 gold) a +0 ring mail (56 gold) a +0 chain mail (63 gold) a +0 pair of gloves (63 gold) a +1 helmet (161 gold) a +1 pair of boots of stealth (231 gold) [Shop] Sirot's Antique Weapon Shop a +0 sling (49 gold) a +0 hand axe (99 gold) a +1 heavy broad axe (468 gold) a +0 trident (115 gold) a +4 halberd of protection (884 gold) a +0 whip (82 gold) a +0 whip (82 gold) a +0 short sword (99 gold) a +0 whip (82 gold) a +0 spear (99 gold) a +0 club (33 gold) (0, 0, D:1) a +0 whip (5, -33, D:1) a +0 dagger (8, -35, D:1) a +0 dagger (14, -42, D:1) a +0 dagger (18, -27, D:1) a +0 pair of gloves (24, -37, D:1) a +0 whip (34, -14, D:1) a +0 club (41, -42, D:1) 2 stones (42, -5, D:1) a +0 short sword 5 stones (47, -7, D:1) a +4 ring mail (50, -50, D:1) a +0 mace (50, -7, D:1) 6 stones (52, -44, D:1) a +0 dagger of venom a stone Level 2 of the Dungeon (0, 0, D:2) a +1 mace of protection (1, 3, D:2) 7 stones (8, -5, D:2) a +0 club (18, 0, D:2) 3 stones (36, -49, D:2) a +0 sling a +0 club (37, 3, D:2) a +0 dagger 2 stones (38, -24, D:2) a book of Conjurations (41, -17, D:2) a +0 leather armour (48, -20, D:2) a +0 dagger (50, -16, D:2) a +0 ring mail (53, -40, D:2) a +0 whip (54, 1, D:2) 7 stones Level 3 of the Dungeon [Shop] Pyeqydd's Distillery 2 potions of attraction (84 gold) a potion of berserk rage (70 gold) a potion of lignification (42 gold) a potion of lignification (42 gold) a potion of resistance (140 gold) a potion of might (56 gold) a potion of berserk rage (70 gold) (4, -15, D:3) 2 stones (5, -12, D:3) a +0 short sword (13, 2, D:3) a +0 dagger (16, -23, D:3) a +0 club a +0 scythe a +0 robe (17, 1, D:3) a +0 dagger (30, -13, D:3) a +0 club (33, -5, D:3) a +0 mace (34, -27, D:3) a +0 club (40, -7, D:3) a +0 short sword a +0 ring mail (40, -6, D:3) a +0 whip (40, 0, D:3) a +0 club a +0 leather armour (42, -14, D:3) a +0 falchion (42, 2, D:3) a +0 dagger a +0 chain mail Level 4 of the Dungeon (3, 5, D:4) a +0 war axe (6, 1, D:4) a +0 dagger (13, -7, D:4) a stone a +0 dagger (21, -40, D:4) a +0 pair of boots (22, -46, D:4) a +0 whip 2 stones (28, -4, D:4) a +0 club (33, -6, D:4) a +0 hand axe (34, -7, D:4) a +0 whip (41, -14, D:4) a +0 flail (44, -7, D:4) a +0 flail (45, -27, D:4) a +0 club (46, 4, D:4) a +0 scale mail (48, -5, D:4) a +0 trident Level 5 of the Dungeon [Shop] Xery's Jewellery Shop an amulet of magic regeneration (390 gold) a +5 ring of evasion (468 gold) a ring of fire (325 gold) a ring of positive energy (260 gold) an amulet of the acrobat (390 gold) a ring of protection from fire (325 gold) an amulet of reflection (390 gold) (0, 0, D:5) 2 stones (5, 35, D:5) a +1 vampiric whip (6, 30, D:5) a +0 ring mail a +0 mace (6, 31, D:5) a +0 leather armour a +0 dagger (6, 32, D:5) a +0 robe a +0 whip of freezing (7, 32, D:5) 4 boomerangs a +0 hand axe a +0 war axe (7, 40, D:5) a +0 falchion (10, 36, D:5) a +0 hand axe (11, 1, D:5) a +0 plate armour (11, 11, D:5) 4 stones (13, 2, D:5) a +0 giant club (17, 19, D:5) a +0 sling (23, 14, D:5) a +0 dagger a stone a +0 short sword (24, 15, D:5) a +2 vampiric whip (26, 13, D:5) a +0 dagger (26, 20, D:5) a +0 falchion (30, 41, D:5) a +0 rapier (34, 11, D:5) a +0 ring mail Level 6 of the Dungeon (5, -17, D:6) a +0 leather armour (6, -8, D:6) a +0 leather armour a +0 dagger (7, -8, D:6) a +0 chain mail a +0 whip of venom (7, -2, D:6) a +0 trident a +0 leather armour (10, -9, D:6) a +0 ring mail a +0 hand axe (24, 2, D:6) a +0 chain mail (30, -17, D:6) a +0 club (30, 24, D:6) a +0 trident (37, -7, D:6) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (38, -12, D:6) 6 stones (39, -11, D:6) a +0 morningstar (49, -23, D:6) a +0 hammer (51, -22, D:6) a +0 hammer (53, -22, D:6) a +0 hammer (56, -20, D:6) a +0 hammer (56, 13, D:6) a +0 war axe (57, -21, D:6) a +0 hammer (58, 19, D:6) the +1 trident of the Wheel {flame, rC+ rN+ Will+ rCorr} rC: It protects you from cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Level 7 of the Dungeon (0, 0, D:7) 5 stones (3, 18, D:7) a +0 short sword a +0 ring mail (7, 0, D:7) a +0 dagger (7, 1, D:7) 4 stones (9, 22, D:7) a +3 dagger a +0 robe a +0 hand axe (9, 23, D:7) a +0 flail a +0 ring mail (12, 19, D:7) a +0 hand axe a +0 leather armour (33, -7, D:7) a +0 hand axe (35, -8, D:7) a +0 hand axe (36, -8, D:7) a +0 hand axe (36, 3, D:7) a +0 hand axe (60, -13, D:7) 4 stones Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe a +0 leather armour (0, 10, D:8) a +0 trident 6 stones (7, 5, D:8) a +0 hand axe a +0 leather armour (7, 6, D:8) a +0 dagger a +0 robe (8, 8, D:8) a +0 club 2 boomerangs (8, 16, D:8) a +0 club (9, -2, D:8) a +0 scale mail (9, 11, D:8) a +0 flail (10, 9, D:8) a +0 club (12, 9, D:8) a +0 rapier a +0 ring mail (14, 2, D:8) a +0 club (17, -8, D:8) a +0 robe (20, -27, D:8) 6 stones (26, -10, D:8) a +0 spear (32, 7, D:8) a +0 robe a +0 dagger (34, 2, D:8) a +0 ring mail a +0 dagger (36, 14, D:8) 2 stones (37, -6, D:8) a +0 dagger (37, 5, D:8) a +0 club (39, -7, D:8) a +0 ring mail a +0 short sword (41, -8, D:8) a +0 robe a +0 dagger (43, 6, D:8) a +0 spear (46, -23, D:8) 6 javelins (46, 15, D:8) a +0 robe (46, 20, D:8) a +3 long sword (still there?) a +0 robe of fire resistance (still there?) (48, 21, D:8) a +0 great sword a +0 robe (48, 22, D:8) a +2 halberd (still there?) a +0 robe (still there?) Level 9 of the Dungeon [Shop] Conwa's Armour Shop the +7 tower shield of Moral Flaws {Str+3 Int-4 Dex+2} (583 gold) Str: It affects your strength (+3). Int: It affects your intelligence (-4). Dex: It affects your dexterity (+2). a +0 robe (8 gold) a +0 scale mail (48 gold) the +2 plate armour "Daapij" {Will++ Str+4 Int-4} (648 gold) Str: It affects your strength (+4). Int: It affects your intelligence (-4). Will: It greatly increases your willpower. a +0 ring mail (48 gold) a +0 tower shield (54 gold) a +0 leather armour (24 gold) a +0 chain mail (54 gold) a +1 leather armour of cold resistance (168 gold) a +0 robe (8 gold) (0, 0, D:9) a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (1, 0, D:9) a +0 mace a +0 chain mail (3, 1, D:9) a +0 mace 2 boomerangs a +0 chain mail (5, 0, D:9) a +0 dagger a +0 robe a steam dragon corpse (skeletalised by now) (5, 1, D:9) a +0 dagger (13, 5, D:9) a +0 dagger a kobold skeleton (14, 27, D:9) a +0 pair of gloves the Ecumenical Temple