MartinW Level 1 of the Dungeon (0, 0, D:1) 5 stones (5, -30, D:1) a +0 sling (6, 8, D:1) a +0 spear (7, -34, D:1) a +0 club (14, -35, D:1) a +0 spear (15, -1, D:1) a +0 ring mail (27, 5, D:1) a +0 club (29, -10, D:1) 5 stones (29, -7, D:1) a +0 leather armour (30, -11, D:1) a +0 sling (31, -12, D:1) a +0 club (40, -28, D:1) a +0 dagger 2 stones (42, -28, D:1) a +0 short sword (46, -41, D:1) a +0 dagger (48, -4, D:1) a +0 club (49, -1, D:1) a +0 dagger (59, -2, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Teud's Magic Scroll Shop a scroll of torment (114 gold) a scroll of fog (48 gold) a scroll of vulnerability (48 gold) a scroll of magic mapping (90 gold) a scroll of teleportation (36 gold) a scroll of poison (48 gold) a scroll of fear (48 gold) a scroll of vulnerability (48 gold) a scroll of identify (24 gold) (15, 17, D:2) 4 stones (19, -17, D:2) a +0 whip (27, -24, D:2) a +0 robe (27, 29, D:2) a +0 club a +0 ring mail (27, 31, D:2) a +0 ring mail (34, -9, D:2) a +0 whip a +0 pair of boots (34, 21, D:2) a +0 robe (35, -15, D:2) 3 stones (36, -17, D:2) a +0 ring mail (42, 30, D:2) a +0 club (44, -14, D:2) a +0 dagger (45, -7, D:2) a +0 club (46, 20, D:2) a +0 sling (52, 6, D:2) a +0 chain mail a +0 trident (53, -12, D:2) a +0 dagger (53, 1, D:2) a +0 club (53, 4, D:2) a +0 sling a +0 dagger (54, 18, D:2) a +0 sling a +0 dagger (56, -8, D:2) a +2 spectral club a +0 animal skin a +0 helmet a +0 club (57, 0, D:2) a +0 club (63, -5, D:2) a +0 scale mail Level 3 of the Dungeon [Shop] Vejaall's Antique Weapon Boutique a +0 falchion (84 gold) a +0 morningstar of protection (190 gold) a +2 dagger of venom (403 gold) a +0 short sword (84 gold) the +0 mace of Psychosis {flame, rC+ rCorr Dex+2 SInv} (935 gold) Dex: It affects your dexterity (+2). rC: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +0 mace (84 gold) the +8 dagger of Compassion {flame, rC+ Str+3} (1789 gold) Str: It affects your strength (+3). rC: It protects you from cold. the +8 spear of Hayvuoz {flame, Fly rElec Int-3 Dex+6} (1898 gold) Int: It affects your intelligence (-3). Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. Fly: It grants you flight. a +0 arbalest (126 gold) (7, 3, D:3) a +0 club (12, -15, D:3) a +0 dagger (15, -15, D:3) 3 large rocks (16, -6, D:3) a +0 dagger (25, 17, D:3) 5 boomerangs (28, -18, D:3) a +0 robe (29, -13, D:3) a +0 ring mail (31, 5, D:3) a +0 club (32, -30, D:3) a +0 dagger (33, -30, D:3) a +0 club a +0 chain mail (34, -32, D:3) a +0 club a +0 whip (34, -10, D:3) a +0 rapier (34, -5, D:3) a +0 dagger (37, -32, D:3) 2 boomerangs (37, -20, D:3) a +0 club (45, -27, D:3) a +0 dagger 2 poisoned darts (49, -29, D:3) a +0 short sword a +0 ring mail Level 4 of the Dungeon (0, 16, D:4) a +0 club (2, 3, D:4) 2 stones (8, 15, D:4) a +0 helmet (11, -16, D:4) a +0 rapier a +0 leather armour (12, 20, D:4) a +0 dagger a +0 leather armour (12, 21, D:4) a +0 war axe 2 boomerangs (13, 21, D:4) a +0 club (21, 5, D:4) a +0 robe (25, -9, D:4) a +0 club (26, -8, D:4) a +0 club a +0 leather armour (42, 22, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) 6 stones (5, 30, D:5) a +0 short sword (7, 2, D:5) a +0 trident (8, 42, D:5) a +0 war axe a +0 robe (25, 6, D:5) a +0 hand axe (45, 19, D:5) a +0 flail (45, 20, D:5) a +0 halberd (46, 20, D:5) a +0 club a +0 robe a +0 halberd (47, 19, D:5) a +0 spear (48, 10, D:5) 5 javelins Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (2, -7, D:6) a +0 shortbow (5, 5, D:6) a +0 mace a +0 hand axe (5, 7, D:6) a +0 club (6, 10, D:6) a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 dagger of draining a +0 scale mail (8, 0, D:6) a +0 dagger a +0 robe (8, 7, D:6) a +0 dagger a +0 robe (12, -20, D:6) a +0 flail (12, 2, D:6) a +0 short sword (23, -11, D:6) a +0 giant spiked club (24, 22, D:6) a +0 quarterstaff (25, 19, D:6) a +0 hand axe 3 boomerangs (31, 11, D:6) a +0 whip (37, 17, D:6) a +0 whip (40, -17, D:6) a +0 war axe (41, -18, D:6) a +0 dagger a +0 robe (41, -17, D:6) a +0 dagger a +0 robe (44, -24, D:6) a +0 leather armour (48, 2, D:6) 2 stones Level 7 of the Dungeon [Shop] Hudoat's Assorted Antiques a scroll of magic mapping (195 gold) a scroll of blinking (195 gold) a +0 ring mail (104 gold) a +0 trident (91 gold) a scroll of enchant weapon (195 gold) a scroll of enchant armour (195 gold) (2, -1, D:7) a +0 leather armour (7, -1, D:7) a +3 scale mail (14, -2, D:7) a +0 pair of boots (16, -42, D:7) a +0 ring mail a +0 trident (25, 5, D:7) 3 stones (26, -26, D:7) a +0 short sword (26, -25, D:7) a +0 dagger a +0 club a +0 short sword 13 poisoned darts a +0 dagger (26, -24, D:7) a +0 whip (27, 3, D:7) a +0 leather armour (52, -17, D:7) a +0 club (52, -16, D:7) a +0 trident a +0 hand axe a +0 flail a +0 dagger a curare-tipped dart (52, -15, D:7) a +0 dagger a +0 robe (53, -17, D:7) a +0 whip a +0 dagger 5 stones a +0 short sword of venom a +0 short sword (54, -26, D:7) a +0 hand axe (63, -31, D:7) a +0 falchion Level 8 of the Dungeon (0, 0, D:8) a +0 spear a +0 club (4, -17, D:8) a +5 flail a +0 robe (4, 8, D:8) a +0 cloak (5, -17, D:8) a +2 halberd of freezing a +0 robe a +0 trident a +0 robe a +5 halberd a +0 robe (6, -17, D:8) a +0 robe a +5 mace (16, 16, D:8) a +0 battleaxe a +0 robe (24, 5, D:8) a +0 spear a +0 scale mail a +2 buckler of fire resistance (25, 5, D:8) a +0 dagger a +0 robe a +0 whip a +0 ring mail (27, -12, D:8) a +0 club (29, 3, D:8) a +0 shortbow (31, 4, D:8) a +0 glaive (36, -28, D:8) a +0 long sword (36, 5, D:8) a +0 dagger of distortion a curare-tipped dart (41, -5, D:8) a +0 whip (45, -12, D:8) a +0 sling a +0 leather armour (45, -11, D:8) a staff of earth 10 stones (45, 20, D:8) a +0 war axe a +0 club 3 boomerangs a +0 ring mail (45, 21, D:8) a +0 club (46, 4, D:8) a +0 dagger a +0 robe (46, 19, D:8) a +0 dagger a +0 robe (52, 5, D:8) a +4 spear of freezing a +0 robe (54, 2, D:8) a +0 battleaxe a +0 robe (54, 7, D:8) a +0 battleaxe a +0 robe Level 9 of the Dungeon (0, 0, D:9) 6 stones (4, -10, D:9) 5 stones (5, -7, D:9) a +0 hand axe (15, -33, D:9) a +1 scimitar of freezing (unseen) (17, -33, D:9) a wand of paralysis (6) (18, -32, D:9) a scroll of noise (25, 3, D:9) a +0 flail a +0 leather armour (26, -33, D:9) 5 stones (26, -30, D:9) a +0 robe (26, 3, D:9) a +0 dagger a +0 robe (27, 2, D:9) a +0 hand axe (34, 2, D:9) a +0 giant spiked club a +0 dire flail (36, -38, D:9) a +0 longbow (40, -35, D:9) a +0 dagger (51, -33, D:9) a +1 dagger of chaos a +0 robe (53, -2, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) 2 javelins (1, -21, D:10) a +0 robe (8, 4, D:10) 3 scrolls of noise (9, 3, D:10) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (unseen) (9, 4, D:10) an amulet of reflection (10, 4, D:10) 3 stones (15, 1, D:10) a potion of flight (17, -42, D:10) 4 stones (21, -19, D:10) a +3 long sword a +0 robe (21, -18, D:10) a +3 dagger a +0 robe (22, -17, D:10) a +2 long sword a +0 robe (23, -17, D:10) a +2 flail a +0 robe (26, -32, D:10) a +0 rapier (26, -23, D:10) a -1 spear a +0 animal skin Level 11 of the Dungeon (0, 0, D:11) a +0 robe the Ecumenical Temple