Martska Level 1 of the Dungeon (10, -40, D:1) a +0 short sword (11, -3, D:1) a +0 mace (21, -10, D:1) a +0 club (28, 7, D:1) a +0 club (31, -13, D:1) 23 stones (39, -19, D:1) a +0 hand axe (40, -27, D:1) 30 stones (44, -27, D:1) 11 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 9, D:2) a +0 dagger (2, -21, D:2) 7 stones (14, -4, D:2) a +0 club (26, 4, D:2) a cursed +0 ring mail (34, -27, D:2) a stone (34, -24, D:2) a +0 dagger (35, -28, D:2) a stone (36, -39, D:2) a +0 club (37, -30, D:2) a +0 whip a cursed +0 robe (55, 11, D:2) a +0 ring mail (59, -3, D:2) 22 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (6, -36, D:3) a +0 hand axe (11, -25, D:3) a +0 war axe (13, -17, D:3) a +0 robe (15, -23, D:3) a cursed +0 leather armour a +0 flail a +0 whip (16, -24, D:3) a +0 club (18, -3, D:3) a +0 leather armour (20, -17, D:3) a +0 leather armour (20, -4, D:3) 20 sling bullets (21, -17, D:3) a +0 falchion a +0 leather armour a +0 dagger (30, -29, D:3) a +0 club (36, -27, D:3) a +1 whip of venom (37, -20, D:3) a +0 robe (39, -39, D:3) a +0 short sword (45, -26, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) an arrow (1, -1, D:4) an arrow (2, -4, D:4) a cursed -2 mace a +0 shortbow (16, -18, D:4) 8 javelins a +0 giant club (17, -19, D:4) 5 arrows (20, -16, D:4) a +0 hunting sling (25, -24, D:4) 19 stones (30, -3, D:4) 19 stones (36, -8, D:4) a +0 whip a +0 spear (36, -7, D:4) a +0 whip a +0 robe (36, -6, D:4) a +0 halberd (39, 3, D:4) 17 sling bullets Level 5 of the Dungeon (7, 22, D:5) a +0 club (9, 23, D:5) a +0 dagger (10, -9, D:5) a +0 ring mail (16, 20, D:5) 4 javelins (17, -14, D:5) 7 poisoned darts (18, 18, D:5) 14 bolts (19, 13, D:5) a +2 pair of gloves (24, 3, D:5) a +0 flail a +0 leather armour (25, 3, D:5) a +0 hand axe a +0 scale mail (29, -6, D:5) 25 stones (37, 10, D:5) a +0 war axe (39, 12, D:5) 19 arrows Level 6 of the Dungeon (15, -1, D:6) a +0 ring mail (19, -1, D:6) a +0 robe (22, -29, D:6) a +0 falchion (22, -4, D:6) 19 bolts (22, 0, D:6) a stone (23, -1, D:6) a stone (25, -3, D:6) a +0 flail 11 stones (26, 9, D:6) a +0 robe (27, 10, D:6) a +0 dagger a cursed +0 robe (27, 16, D:6) a +0 spear (35, -14, D:6) 23 sling bullets (39, 1, D:6) a +0 robe (42, -5, D:6) a +0 rapier (44, 1, D:6) a +0 ring mail (49, 8, D:6) 14 bolts Level 7 of the Dungeon (0, 0, D:7) 8 poisoned darts (5, -1, D:7) 20 stones (18, 9, D:7) 11 poisoned darts (19, 2, D:7) a +0 dagger a +0 leather armour a +0 club a +0 ring mail (20, 1, D:7) a +0 hand axe a +0 ring mail (20, 2, D:7) a cursed -3 falchion (28, 7, D:7) a +0 hunting sling (31, -4, D:7) 21 stones (39, -23, D:7) a +0 chain mail (39, -19, D:7) a +0 leather armour (52, -2, D:7) a +0 plate armour Level 8 of the Dungeon [Shop] Deodaces's Antique Weapon Emporium a +0 longbow (103 gold) a +0 hand axe (69 gold) a +0 rapier (92 gold) a +0 arbalest (103 gold) a +0 glaive (149 gold) a +0 flail (80 gold) a +0 dagger (46 gold) a +2 vampiric war axe (517 gold) a +3 vorpal halberd (529 gold) a +0 club (23 gold) (0, 0, D:8) a +0 scale mail (2, -1, D:8) a +0 ring mail (13, -11, D:8) 13 stones (20, -7, D:8) an arrow (22, -7, D:8) a +0 dagger a +0 robe (23, -8, D:8) a +0 giant spiked club a +0 giant spiked club (23, -7, D:8) a cursed -3 dagger a +0 robe a +0 shortbow 25 arrows a +1 dagger of electrocution a +0 ring mail (40, -2, D:8) a +0 shortbow 24 arrows (40, -1, D:8) a +0 giant spiked club (40, 6, D:8) 2 arrows (40, 7, D:8) an arrow (42, -3, D:8) an arrow (45, 9, D:8) an arrow (47, 10, D:8) a +0 shortbow 6 arrows Level 9 of the Dungeon [Shop] Egetrear's Weapon Shop a +0 quarterstaff (48 gold) the +0 dire flail of Integrity {freeze, MR+} (237 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. a +0 quick blade (180 gold) the +6 hand crossbow "Meonoj" {elec, rElec} (632 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It insulates you from electricity. a +0 short sword (36 gold) a +0 hand axe (36 gold) a +0 long sword (42 gold) a +0 scimitar (48 gold) the +6 mace "Hydra's Death Toll" {elec, rF+ Stlth+} (651 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It makes you more stealthy. (0, 0, D:9) 18 sling bullets (2, -5, D:9) a +0 hand axe (unseen) (2, -4, D:9) a +0 short sword (unseen) (25, 16, D:9) a +0 scale mail (29, 29, D:9) a scarf of repulsion (31, 4, D:9) 25 stones (33, 26, D:9) a +0 leather armour (36, 19, D:9) a hound skeleton the Ecumenical Temple