Martska Level 1 of the Dungeon (0, 0, D:1) a +0 sling (5, -1, D:1) a +0 club (8, 0, D:1) a +0 club (18, 15, D:1) a +4 sling of draining (18, 25, D:1) a +0 short sword a +0 dagger (20, 13, D:1) a +0 hand axe (22, 13, D:1) 5 stones (25, 8, D:1) a +0 ring mail (25, 13, D:1) a +0 dagger (28, 17, D:1) a +0 leather armour (30, 29, D:1) a +0 dagger 5 stones (39, 11, D:1) a +0 dagger (40, 4, D:1) a +0 dagger a stone (42, 21, D:1) a +0 scale mail (42, 25, D:1) a +0 helmet (50, 26, D:1) a +0 short sword a stone (54, 29, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) the +3 dagger "Akukhon" {antimagic, Dex+5} Dex: It affects your dexterity (+5). (9, 8, D:2) 6 stones (12, 19, D:2) a +0 dagger (14, 10, D:2) 2 poisoned darts a +0 whip of electrocution (19, -2, D:2) a +0 pair of boots (24, 10, D:2) an adder corpse (skeletalised by now) (25, -15, D:2) 3 stones (50, -2, D:2) a +0 ring mail (52, -4, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 whip a bat corpse (10, 29, D:3) a rat corpse (skeletalised by now) (16, 24, D:3) a rat corpse (skeletalised by now) (17, -15, D:3) 3 poisoned darts (17, 24, D:3) a bat corpse (skeletalised by now) (19, -10, D:3) a +0 club a goblin corpse (20, -2, D:3) a +0 robe (25, 29, D:3) a +0 leather armour (41, -14, D:3) a frilled lizard corpse (49, 7, D:3) a throwing net (50, 5, D:3) a large rock (51, -9, D:3) a bat corpse