Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 763564296076799544 1 Martska the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Nov 20, 2023. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (79 turns). Martska the Conjurer (Octopode Conjurer) Turns: 79, Time: 00:00:22 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 20% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: + Level 0.0 Fighting + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History No target in view! No target in view! No target in view! No target in view! No target in view! The bat hits you. There are monsters nearby! You tentacle-slap the bat but do no damage. You grab the bat. The bat is moderately wounded. You constrict the bat. The bat barely misses you. The bat struggles to escape constriction. The quokka bites you. The bat escapes! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is severely wounded. The bat hits you. The quokka bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is severely wounded. The bat hits you. The quokka closely misses you. The bat barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is severely wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The quokka bites you. You die... .. ... #.############## ##.##.......#...# ..##.#####...#.# # #.##.#.....#.#.# #.>#.##r##.#.#.###...# #....b@..#.'.#.#.#.#.# #..#.##..###.#.#.#[#<# # #....#.#.#.#.+## #.##.#.#.#.#...# #.##.#.#...#.'## #.##.#.#####.#.# #.##.#.#.....#.# #.##.#.#.###...# #..#.#.#...#.#.# You could see a quokka and a bat. Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Martska the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 79 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_loops_ring, st_stairs_7 Action || total ---------------------------++------- Melee: Unarmed || 6 Constrict || 2 Cast: Magic Dart || 3 Stab: Sleeping || 2 Armour: Skin || 3 Dodge: Dodged || 9