Marvel Level 1 of the Dungeon [Shop] Hoeblosch's General Store a potion of degeneration (13 gold) 5 stones (6 gold) a scroll of identify (26 gold) a +2 mace of holy wrath (226 gold) 6 stones (7 gold) a potion of curing (39 gold) 6 stones (7 gold) a +3 orcbow (266 gold) a +0 ring mail (52 gold) a potion of magic (104 gold) [Shop] Lauzyasu's Assorted Antiques a +0 ring mail (120 gold) a potion of curing (90 gold) the +4 chain mail of Boredom {^Drain rF+ Regen+ Str+3} (1176 gold) Str+3: It affects your strength (+3). rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. ^Drain: It drains your maximum health when unequipped. a +0 pair of boots (135 gold) a potion of heal wounds (150 gold) a scroll of immolation (120 gold) a +0 scimitar (120 gold) a +0 ring mail (120 gold) [Shop] Zianesor's Distillery 2 potions of haste (280 gold) a potion of curing (42 gold) a potion of brilliance (56 gold) a potion of brilliance (56 gold) a potion of enlightenment (70 gold) 2 potions of lignification (84 gold) a potion of enlightenment (70 gold) a potion of berserk rage (70 gold) a potion of attraction (42 gold) 2 potions of curing (84 gold) [Shop] Vetheasch's Assorted Antiques a potion of curing (81 gold) a +0 scale mail (108 gold) a scroll of revelation (202 gold) a scroll of identify (54 gold) a +0 robe (18 gold) [Shop] Xaikhy's Antique Armour Emporium a +0 cloak of stealth (345 gold) a +0 robe (21 gold) the +4 crystal plate armour "Gulef" {Rampage Regen+} (3147 gold) Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. a +0 ring mail (120 gold) a scarf of repulsion (360 gold) a +0 leather armour (60 gold) a +0 robe (21 gold) +0 fire dragon scales (1800 gold) a +0 ring mail (120 gold) (0, 0, D:1) a +0 dagger (1, 4, D:1) 4 stones (2, 0, D:1) a +0 leather armour (11, 6, D:1) a +0 rapier (15, -9, D:1) a +0 dagger (20, 9, D:1) a +0 short sword (23, -28, D:1) a +0 sling (24, -28, D:1) a +0 short sword (43, -28, D:1) a +0 robe (54, 2, D:1) 2 curare-tipped darts (57, -3, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 flail a +0 club (4, -11, D:2) a +0 leather armour (9, -17, D:2) 7 stones (16, 10, D:2) a +0 morningstar (18, 11, D:2) a +0 whip (18, 13, D:2) a +0 dagger (32, -9, D:2) 5 large rocks (37, 15, D:2) 3 stones (46, -6, D:2) a +0 robe (47, -9, D:2) a +0 club (47, 6, D:2) a +0 club a +0 sling (53, 32, D:2) the +6 short sword of the Lame Duck {pain, ^Fragile rElec rC- Str+8} Str+8: It affects your strength (+8). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. ^Fragile: It will be destroyed if unequipped. Level 3 of the Dungeon (0, 0, D:3) a +0 club (6, 5, D:3) a +0 quarterstaff (18, -11, D:3) a +0 barding (21, 9, D:3) 6 stones (33, -10, D:3) a +0 leather armour (38, -17, D:3) 5 stones (38, -7, D:3) a +0 spear (39, -8, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 spear (13, -35, D:4) a +0 scale mail (16, -18, D:4) a +0 dagger 4 stones a +0 war axe (17, -19, D:4) a +0 dagger (21, -14, D:4) a +0 short sword (34, -26, D:4) a +0 leather armour a +0 dagger (37, 0, D:4) a +0 short sword (47, -47, D:4) 2 stones (54, -33, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 flail (10, -6, D:5) a +0 hand axe (15, 3, D:5) a +0 whip (15, 4, D:5) a +0 spear (15, 5, D:5) a +0 halberd (15, 6, D:5) a +0 spear (20, 25, D:5) 3 stones (22, 12, D:5) a +0 buckler (25, 21, D:5) a +0 club a +0 hand axe a +0 dagger (32, 14, D:5) a storm talisman (35, 43, D:5) a +0 dagger a +0 robe (36, 33, D:5) 4 stones (36, 43, D:5) a +0 flail (38, 15, D:5) a +0 quarterstaff (38, 41, D:5) a +0 short sword a +0 leather armour (39, 10, D:5) a +0 giant spiked club (42, 24, D:5) a +0 short sword (45, 37, D:5) 5 stones (46, 12, D:5) a +0 giant spiked club (53, -3, D:5) 7 stones (54, -1, D:5) a +0 whip a +0 club a +0 giant club (54, 3, D:5) a +0 leather armour (57, -2, D:5) a +0 hand axe a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a serpent talisman (1, -28, D:6) a +0 dagger a +1 dagger of pain a +0 club 2 stones a +0 club a +0 dagger a +0 club (3, -20, D:6) a +0 leather armour (6, -4, D:6) a +0 robe (10, 0, D:6) 5 stones (15, -26, D:6) a +0 leather armour (19, -12, D:6) a +0 dagger (23, -8, D:6) a +0 short sword (23, -7, D:6) a +0 dagger a +0 robe a +0 shortbow (23, -6, D:6) a +0 short sword (24, -7, D:6) a +0 club a +0 ring mail (27, -9, D:6) 7 stones (30, 1, D:6) a +0 whip a +0 whip a +0 leather armour a +0 flail (30, 2, D:6) a +0 halberd (30, 3, D:6) a +0 flail (31, 7, D:6) 6 stones (41, -1, D:6) 4 stones (46, 6, D:6) a +0 chain mail (48, -21, D:6) a +0 robe Level 7 of the Dungeon [Shop] Exojoihyt's Weapon Emporium a +0 club (12 gold) a +5 dire flail of protection (381 gold) a +0 glaive of venom (117 gold) a +0 flail (42 gold) a +0 great sword (78 gold) 6 stones (7 gold) a +0 quarterstaff (48 gold) 5 silver javelins (540 gold) a +2 scimitar of electrocution (264 gold) a +0 sling (18 gold) a +0 rapier (48 gold) a +0 short sword (36 gold) (0, 0, D:7) a +0 leather armour (3, -4, D:7) a +0 buckler (3, 9, D:7) a +1 whip of flaming (still there?) a +0 robe (still there?) a wand of light (8) (still there?) the kobold corpse of Pikel (still there?) (5, 10, D:7) a water moccasin corpse (8, 8, D:7) 4 stones (13, 1, D:7) a +0 halberd +0 swamp dragon scales (27, 9, D:7) a book of the Hunter