Marvel Level 1 of the Dungeon (0, 0, D:1) 2 stones (2, -23, D:1) a +0 ring mail (11, -23, D:1) a +0 dagger (18, -4, D:1) a +0 club (23, 8, D:1) a +0 dagger (25, -38, D:1) 5 stones (25, 3, D:1) a +0 ring mail (30, -11, D:1) 5 stones (32, 0, D:1) a +0 dagger (39, -28, D:1) a +0 club (44, -14, D:1) a +0 ring mail (46, -26, D:1) a +0 club (46, 13, D:1) a +0 chain mail (48, -19, D:1) a +0 ring mail Level 2 of the Dungeon (0, 23, D:2) a +0 club (8, 36, D:2) a +0 dagger (10, 9, D:2) a +0 robe (14, 16, D:2) a +0 club 2 boomerangs a +0 robe (14, 17, D:2) a +0 short sword 3 stones (47, 34, D:2) a +0 short sword (55, 56, D:2) 5 large rocks Level 3 of the Dungeon (2, 2, D:3) the +6 ring mail of the Worm {-Tele Dex+6} Dex+6: It affects your dexterity (+6). -Tele: It prevents most forms of teleportation. (8, 11, D:3) a +0 dagger (15, 32, D:3) a +0 dagger (16, 27, D:3) a +0 falchion a +0 robe (17, 30, D:3) a +0 trident a +0 ring mail (18, 24, D:3) a +0 flail a +0 halberd a gnoll corpse (skeletalised by now) (18, 26, D:3) a +0 whip a +0 leather armour (18, 30, D:3) a +0 dagger a +0 robe (19, 22, D:3) a +0 halberd (19, 30, D:3) a +0 short sword a +0 robe a +0 club (21, 17, D:3) a +0 club (22, 15, D:3) a +0 hand axe a +0 leather armour (22, 16, D:3) a +0 hand axe (22, 17, D:3) a +0 short sword a +0 ring mail a +0 mace (25, 3, D:3) a +0 spear (27, 33, D:3) a +0 trident 3 boomerangs (28, 26, D:3) a +4 ring mail (28, 33, D:3) a +0 dagger a +0 robe (29, 30, D:3) a +0 short sword (29, 34, D:3) a +0 falchion a +0 ring mail (43, 31, D:3) a +0 flail a +0 flail (44, 31, D:3) a +0 club (45, 29, D:3) a +0 leather armour (50, 24, D:3) a +0 whip (50, 25, D:3) a +0 ring mail (50, 26, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 leather armour (6, -12, D:4) an adder corpse (7, -12, D:4) a wand of flame (6) (9, -15, D:4) a scroll of blinking (11, -14, D:4) a +0 ring mail (13, -3, D:4) a +0 shortbow (16, -16, D:4) a +0 robe (17, -12, D:4) a +0 flail