Marvel Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -2, D:1) a +0 club (2, -9, D:1) a +0 ring mail (4, -14, D:1) a +0 club 4 stones (14, -23, D:1) a +0 dagger (17, -16, D:1) a +0 club (20, -3, D:1) a +0 dagger (23, -24, D:1) a +0 dagger a stone (28, 10, D:1) a +0 ring mail (36, -4, D:1) a +0 club (43, -30, D:1) a +0 leather armour (45, -8, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (9, 10, D:2) a +0 club (9, 11, D:2) a +0 flail (10, 14, D:2) a +0 club (11, -7, D:2) a +0 sling (12, 12, D:2) a +0 spear (17, 1, D:2) a +0 dagger 5 stones (18, 1, D:2) a +0 short sword (18, 2, D:2) a +0 whip 3 stones (30, -12, D:2) a +0 ring mail (30, 13, D:2) a +0 dagger (38, 3, D:2) a +0 whip (38, 16, D:2) a +0 dagger Level 3 of the Dungeon (1, 5, D:3) a +0 trident (5, -43, D:3) a +0 war axe a +0 leather armour (7, -29, D:3) a +0 dagger (12, -19, D:3) a +0 whip a +0 chain mail a +0 robe a +0 dagger (17, -2, D:3) 4 stones (21, -7, D:3) a +0 club (22, -17, D:3) a +0 hand axe a +0 scale mail (23, -27, D:3) 6 stones (26, -13, D:3) a +0 dagger (26, -12, D:3) a +0 club (26, -11, D:3) a +0 dagger (26, -6, D:3) a +0 rapier (27, -12, D:3) a +0 dagger a +0 animal skin a +0 helmet (27, -11, D:3) a +0 sling a +0 club a +0 dagger a +0 club (28, -11, D:3) a +0 club a +0 dagger (28, 10, D:3) a +0 robe (31, -20, D:3) a +0 dagger (38, -22, D:3) a +0 short sword a +0 short sword 2 stones (41, -22, D:3) a +0 dagger (48, -11, D:3) 5 stones (53, -17, D:3) a +0 club Level 4 of the Dungeon (6, 10, D:4) a +0 quick blade (12, -8, D:4) a +0 giant spiked club (12, 23, D:4) a +1 trident of venom (14, -11, D:4) a +0 giant club (17, 7, D:4) a +0 sling (23, 15, D:4) 3 stones (29, 25, D:4) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. (30, -4, D:4) a +0 club (32, 32, D:4) a +0 short sword (34, 13, D:4) a +0 helmet (36, 15, D:4) a +0 hand axe (37, 24, D:4) a +0 whip (37, 25, D:4) a +0 scale mail a +0 club (37, 26, D:4) a +0 leather armour a +0 hand axe a +0 leather armour a +0 dagger (39, -13, D:4) a +0 whip (39, -4, D:4) a +0 mace (39, 6, D:4) a +0 chain mail a +0 dire flail (40, 11, D:4) a +0 robe a +0 dagger (41, 7, D:4) a +0 dagger (41, 13, D:4) a +0 hand axe (42, 11, D:4) a +0 whip a +0 short sword (44, -6, D:4) a +0 club (47, 0, D:4) a +0 dagger a +0 robe (48, 1, D:4) a +0 falchion (51, 17, D:4) a +0 club (51, 18, D:4) a +0 giant club (54, 8, D:4) a +0 dagger Level 5 of the Dungeon (4, 10, D:5) a +0 flail (4, 11, D:5) a stone a +0 club (10, 11, D:5) a +0 flail a +0 chain mail a +0 flail a +0 club a +0 leather armour (12, 15, D:5) a +0 leather armour a +0 club (15, 36, D:5) a +0 hammer (17, -1, D:5) a +0 club (20, 20, D:5) a scroll of torment (20, 21, D:5) 4 gold pieces (29, 5, D:5) 3 stones (31, 7, D:5) a +0 club (36, 4, D:5) a +0 robe a +0 long sword (37, -2, D:5) a +0 flail a +0 robe (41, 3, D:5) a +0 robe (48, -8, D:5) a +4 dire flail (still there?) a +0 robe (still there?) (49, -8, D:5) a +0 robe a +3 long sword of freezing (50, -7, D:5) a +0 robe a +3 halberd Level 6 of the Dungeon [Shop] Qenwuphu's Fire Supplies the Quarto of Accelerants (500 gold) Spells Type Level a - Scorch Fire 2 b - Sticky Flame Fire/Alchemy 4 c - Starburst Conjuration/Fire 6 d - Fire Storm Conjuration/Fire 9 Qosyim's Textbook on the Arsonist (220 gold) Spells Type Level a - Scorch Fire 2 b - Volatile Blastmotes Fire/Translocation 3 c - Inner Flame Hexes/Fire 3 a wand of flame (14) (98 gold) a +3 leather armour of fire resistance (240 gold) the Guide on Accelerants (300 gold) Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Ignite Poison Fire/Alchemy 4 c - Summon Blazeheart Golem Fire/Summoning 4 a +0 robe of fire resistance (77 gold) a manual of Fire Magic (800 gold) the Quarto of the Pyre (440 gold) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Blazeheart Golem Fire/Summoning 4 c - Fireball Conjuration/Fire 5 d - Plasma Beam Fire/Air 6 a ring of fire (250 gold) (0, 0, D:6) a -3 dagger of freezing (6, 15, D:6) a +0 orcbow (14, 9, D:6) a +0 orcbow (21, 4, D:6) a +0 robe (22, 16, D:6) a +0 robe (23, 44, D:6) a +0 mace a +0 robe (29, 25, D:6) a +0 flail (32, 2, D:6) a +0 leather armour a +0 scimitar (32, 13, D:6) a +0 pair of gloves (33, 29, D:6) a +0 robe (36, 26, D:6) a +0 halberd a +0 robe (50, 20, D:6) the +0 ring mail of Boredom {rC+ MP+9} rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Level 7 of the Dungeon (0, 0, D:7) a +0 short sword 2 boomerangs the Ecumenical Temple