MasterdooM Level 1 of the Dungeon [Shop] Omuo's Jewellery Emporium an amulet of regeneration (360 gold) a +4 ring of protection (432 gold) a ring of see invisible (180 gold) the ring "Plog" {rN++ MP-9 Int+6 Dex+3 SInv} (541 gold) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. MP-9: It affects your magic capacity (-9). SInv: It lets you see invisible. a +5 ring of evasion (432 gold) a maw talisman (360 gold) the ring of the Genius {rC+ EV+5} (600 gold) [ring of evasion] EV+5: It affects your evasion (+5). rC+: It protects you from cold. a ring of ice (300 gold) (4, 2, D:1) a +0 short sword 4 stones (6, 14, D:1) a +0 club (13, -8, D:1) a +0 dagger (15, 8, D:1) 3 stones (15, 17, D:1) a +0 dagger 3 stones (15, 18, D:1) a +0 dagger 3 stones (15, 19, D:1) a +0 dagger 3 stones (20, 29, D:1) a +0 dagger (38, 28, D:1) a +0 club (43, 19, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (7, -6, D:2) a +0 club (8, -7, D:2) 3 stones (25, -3, D:2) a +0 dagger (27, -1, D:2) a +0 spear (32, -12, D:2) a +0 robe (33, 12, D:2) 2 stones (37, 16, D:2) a +0 club (58, 12, D:2) a -2 dagger Level 4 of the Dungeon [Shop] Sisayri's Antique Weapon Emporium a +1 falchion of electrocution (435 gold) a +0 spear (90 gold) a +0 club (30 gold) a +0 sling (45 gold) a +2 hand axe of electrocution (585 gold) a +0 trident of protection (186 gold) the +1 war axe of the Hurtling Badger {heavy, *Noise Will- Int+9} (885 gold) Int+9: It affects your intelligence (+9). Will-: It decreases your willpower. *Noise: It may make a loud noise when swung. a +0 hand axe (90 gold) [Shop] Terphoul's Armour Boutique a +0 robe (7 gold) the +2 pair of boots of the Barracuda {rC+} (313 gold) rC+: It protects you from cold. a +0 cloak (49 gold) a +0 ring mail (44 gold) a +0 chain mail (49 gold) a +0 robe (7 gold) a +0 leather armour (22 gold) [Shop] Ocoqu's Distillery a potion of cancellation (104 gold) a potion of curing (39 gold) a potion of cancellation (104 gold) a potion of curing (39 gold) a potion of ambrosia (104 gold) a potion of might (52 gold) a potion of degeneration (13 gold) (0, 0, D:4) a +0 hand axe a +0 leather armour a +0 club (1, 0, D:4) a +0 dagger a +0 robe (1, 1, D:4) a +0 short sword a +0 club a +0 leather armour (10, 12, D:4) a +0 short sword (17, 4, D:4) a +0 halberd (18, -23, D:4) a book of Blasting (18, 4, D:4) a +0 whip a +0 leather armour (18, 5, D:4) a +1 flail of protection (18, 6, D:4) a +0 club (22, -19, D:4) a +0 giant spiked club (23, 22, D:4) 2 stones (27, -7, D:4) a +0 spear (29, -5, D:4) a +0 robe (31, -25, D:4) 6 boomerangs (31, 12, D:4) a +0 flail a +0 ring mail (44, -20, D:4) a +0 shortbow Level 5 of the Dungeon (1, -7, D:5) a hound skeleton (1, -1, D:5) a +0 club (2, 0, D:5) a blade talisman (4, -11, D:5) a hound skeleton (7, 3, D:5) an adder corpse (skeletalised by now) (8, 4, D:5) an iguana corpse (skeletalised by now) (11, 7, D:5) a hound corpse (skeletalised by now) (13, 1, D:5) a +0 hand axe a +0 animal skin a +0 leather armour (13, 8, D:5) a +0 mace (15, 4, D:5) 6 datura-tipped darts