MathTutor Level 1 of the Dungeon (0, 0, D:1) a +0 club (13, -10, D:1) a +0 dagger (15, -36, D:1) a +0 club (16, -10, D:1) a stone (20, 0, D:1) 19 bolts (21, -20, D:1) a potion of heal wounds (21, -10, D:1) a stone (27, -37, D:1) a +0 scale mail (33, -7, D:1) a +0 giant spiked club (39, 9, D:1) a +0 dagger (46, -13, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 mace (6, -21, D:2) a frilled lizard corpse (7, -36, D:2) a +0 club a +0 robe (10, -19, D:2) 9 gold pieces (11, -20, D:2) a quokka corpse (skeletalised by now) (12, -12, D:2) 27 arrows (13, -19, D:2) 29 arrows (13, -13, D:2) a book of Hexes (14, -12, D:2) a +0 leather armour (17, 2, D:2) a +0 whip (18, -10, D:2) an adder skeleton (19, -10, D:2) a +0 club (21, -10, D:2) an adder corpse (24, -14, D:2) a +0 whip a gnoll corpse (24, -10, D:2) 25 arrows (25, -9, D:2) a frilled lizard skeleton (29, -45, D:2) a +0 whip a +0 leather armour (43, -6, D:2) a +0 short sword a kobold corpse (skeletalised by now)