Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 6728638043616447492 56 MatrixGlitch the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Dec 23, 2023. Constricted to death by Ijyb (1 damage) ... on level 3 of the Dungeon. The game lasted 00:02:42 (1851 turns). MatrixGlitch the Conjurer (Draconian Conjurer) Turns: 1851, Time: 00:02:43 Health: 0/26 AC: 12 Str: 18 XL: 3 Next: 69% Magic: 1/7 EV: 8 Int: 23 God: Gold: 106 SH: 0 Dex: 5 Spells: 4/7 levels left rFire . . . k - +7 hand axe "Bolach" {protect, Str+3 Int+3 Dex-4} rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + f - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: grasped by roots, under a protective aura, constricted A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons c - a +0 short sword k - the +7 hand axe "Bolach" (weapon) {protect, Str+3 Int+3 Dex-4} (You found it on level 2 of the Dungeon) Str: It affects your strength (+3). Int: It affects your intelligence (+3). Dex: It affects your dexterity (-4). Armour d - +0 gold dragon scales Jewellery f - a +6 ring of strength (left hand) Scrolls b - a scroll of silence {unknown} e - a scroll of noise {unknown} i - 3 scrolls of teleportation {unknown} m - a scroll of enchant armour {unknown} Potions a - a potion of magic g - 2 potions of heal wounds {unknown} h - a potion of flight {unknown} j - 2 potions of degeneration {unknown} l - a potion of ambrosia {unknown} n - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting - Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Ensorcelled Hibernation Hex/Ice 6% N/A 19% 2 Passwall Tmut/Erth 2% N/A 19% 2 Swiftness Air 3% N/A 34% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ru Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits Ijyb. Ijyb is moderately wounded. The grasping roots constrict you. The grasping roots release their grip on you. The searing ray hits Ijyb. Ijyb is heavily wounded. You finish channelling your searing ray. Ijyb screams, "Get away!" Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +4 ring mail of fire resistance and carrying a wand of roots (7) (heavily wounded, 77% to hit) The searing ray misses Ijyb. (Press . to maintain the ray.) A quokka comes into view. Ijyb barely misses you. You hit Ijyb but do no damage. Your weapon exudes an aura of protection. Ijyb is heavily wounded. The quokka twitches its whiskers. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss Ijyb. Ijyb is heavily wounded. Ijyb closely misses you. You barely miss Ijyb. Ijyb is heavily wounded. Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. You die... #. #. ####### #. ####### #.....# #. ....... #.....#########. ....... #............... ....... #............#.. ......g##......#####.### .....r.@......^......... ...........############# ......[###.# ...... ....... #.# ...... ....... #.# ...... ....... #.. .....> ....... #.. #####. ####### ... ## # You could see Ijyb and a quokka. Vanquished Creatures 2 adders (D:2) A worm (D:2) A dart slug (D:2) 3 ball pythons (D:2) An endoplasm (D:1) 4 giant cockroaches 2 goblins 5 hobgoblins 2 kobolds A quokka (D:2) 3 bats 3 frilled lizards 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MatrixGlitch the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 263 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 835 | D:2 | Learned a level 2 spell: Searing Ray 1069 | D:2 | Identified the +7 hand axe "Bolach" {protect, Str+3 Int+3 | Dex-4} 1078 | D:2 | Found a sacrificial altar of Ru. 1113 | D:2 | Reached skill level 5 in Conjurations 1113 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1841 | D:3 | Noticed Ijyb 1851 | D:3 | HP: 1/26 [Ijyb/+0 club (1)] 1851 | D:3 | Constricted to death by Ijyb Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_basic, kennysheep_minor_cross D:2: layout_loops_ring, basic_altar, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, item_on_display_a, kennysheep_generic_room_3 D:3: layout_basic, mainiacjoe_overflow_brackets, gammafunk_ghost_necromancy, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.7 Action || total ---------------------------++------- Melee: Short sword || 8 Hand axe || 27 Tailslap || 1 Punch || 1 Cast: Magic Dart || 40 Searing Ray || 3 Armour: Skin || 23 Dodge: Dodged || 24