Dungeon Crawl Stone Soup version 0.32-a0-2131-g2c87f10760 (webtiles) character file. Game seed: 11328058920198200229 1 MatrixGlitch the Gusty (level 1, -1/10 HPs) Began as a Tengu Air Elementalist on Aug 18, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (32 turns). MatrixGlitch the Gusty(Tengu Air Elementalist) Turns: 32, Time: 00:00:21 Health: -1/10 AC: 2 Str: 8 XL: 1 Next: 20% Magic: 3/4 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . c - +0 flail rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 flail (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of immolation {unknown} Potions b - a potion of magic Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.0 Spellcasting + Level 1.4 Conjurations + Level 4.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 36% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 18% 3-4/arc 11% 2 Swiftness Air 13% N/A 13% 3 Airstrike Air 6% 2d(1-17) 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History There is an open door here. You open the door. There is an open door here. Found a flail. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 flail. c - a +0 flail c - a +0 flail (weapon) d - a scroll labelled GELIDUTIRE A ball python comes into view. The ball python hisses angrily. A ball python is nearby! An endoplasm comes into view. You closely miss the ball python. The endoplasm quivers. You peck the ball python. The ball python is severely wounded. The ball python bites you. The ball python closely misses you. You sock the ball python! You kill the ball python! The endoplasm freezes you. You are frozen. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The zap hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... #.... ....#.. +.... ....#.. ###....#......# .......#......# .....#......# ...#....# #..J...# #.###.@### #........# #####..#+# #####...# #.......#+# #.##..#.#.# #....####'## #.##..#####...### #.....'.'.'.<.'.+ You could see an endoplasm. Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MatrixGlitch the Tengu Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 32 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic, hangedman_decor_clover_reticule Action || total ---------------------------++------- Melee: Flail || 2 Peck || 1 Cast: Shock || 1 Armour: Robe || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 32 | 32 | 0 | 0 | 21 | 1 | 32.0 | Dungeon | 32 | 32 | 0 | 0 | 21 | 1 | 32.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 32 daAuts