Maxmanishe Level 1 of the Dungeon (0, 0, D:1) 12 exploding sling bullets (14, 2, D:1) a +1,+0 short sword of holy wrath (-14, 4, D:1) a +0,+0 club (-34, 7, D:1) a cursed +0 leather armour (-16, 14, D:1) a +0 robe (-11, 21, D:1) a +0,+0 sling (10, 32, D:1) 21 arrows of frost (3, 35, D:1) 26 bolts Level 2 of the Dungeon (0, 0, D:2) 16 stones (24, 4, D:2) 23 stones (5, 5, D:2) a bat corpse (skeletalised by now) (15, 6, D:2) a +0,+0 club a hobgoblin corpse (skeletalised by now) (-17, 7, D:2) a giant newt corpse (skeletalised by now) (20, 8, D:2) a bat skeleton (-2, 15, D:2) a +0,+0 club a goblin corpse (skeletalised by now) (13, 16, D:2) 5 javelins (0, 18, D:2) 24 stones (8, 18, D:2) a ball python corpse (-6, 20, D:2) a +0 scale mail (-16, 27, D:2) a +0 robe (24, 28, D:2) a goblin skeleton (-21, 29, D:2) a rotting rat corpse (2, 29, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (0, 31, D:2) a +2,+2 dagger of draining (27, 31, D:2) a wand of frost (15) (15, 32, D:2) 3 large rocks (27, 32, D:2) a quokka skeleton (28, 32, D:2) a hobgoblin skeleton (9, 40, D:2) a +0 shield (7, 41, D:2) the human skeleton of Terence (1, 45, D:2) a +0,+0 hand axe a +0 ring mail a hobgoblin corpse Level 3 of the Dungeon (0, 0, D:3) a +0,+0 club (13, 14, D:3) a giant gecko corpse (39, 14, D:3) a meat ration