Mayheim Level 1 of the Dungeon (0, 0, D:1) 28 bolts (19, 1, D:1) 11 arrows (22, 4, D:1) a +0 robe (12, 12, D:1) a +0 robe (9, 27, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 club (-28, 5, D:2) a +0 club a +0 club (-19, 7, D:2) a +1 quarterstaff of draining (-36, 13, D:2) a +0 club (-15, 14, D:2) a +0 club (-31, 18, D:2) a +0 hand axe (-29, 26, D:2) a +0 chain mail a +0 mace (-15, 27, D:2) a +0 leather armour (5, 31, D:2) a +0 club (-16, 32, D:2) a cursed +0 ring mail (-29, 35, D:2) a +0 club (-26, 37, D:2) a +0 war axe (15, 46, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a tomahawk (2, 0, D:3) a +0 mace (3, 0, D:3) a tomahawk (9, 0, D:3) a +0 ring mail a +2 dagger of freezing a +0 club (-30, 3, D:3) 12 stones (12, 3, D:3) a +0 club (13, 3, D:3) 5 large rocks (-34, 5, D:3) a +0 morningstar (-6, 10, D:3) 27 stones (-18, 12, D:3) a +0 helmet (-30, 16, D:3) a cursed -1 scale mail (2, 20, D:3) a +0 robe (2, 32, D:3) 12 stones (-27, 37, D:3) 14 bolts (-39, 38, D:3) 11 poisoned sling bullets (3, 40, D:3) a +0 robe (-9, 44, D:3) 16 stones (-16, 47, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 cutlass (0, 3, D:4) a +0 whip (-23, 4, D:4) a scroll of teleportation (-25, 7, D:4) a +0 leather armour a +0 chain mail (-24, 7, D:4) a +0 trident (5, 8, D:4) a +0 giant club (-13, 20, D:4) a cursed +0 robe (-12, 22, D:4) a +0 club (-28, 30, D:4) 6 javelins (-7, 41, D:4) 14 sling bullets of flame (2, 41, D:4) a +0 club (-2, 45, D:4) 3 large rocks (-35, 49, D:4) a +0 club (-32, 49, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (-15, 15, D:5) a +0 hand axe a +0 leather armour (-15, 16, D:5) a +1 dagger of freezing (-14, 16, D:5) 2 stones (-6, 16, D:5) a potion of poison a scroll of teleportation a scroll of noise a potion of haste (-12, 17, D:5) a stone (-12, 18, D:5) a stone (-12, 19, D:5) a stone (-21, 20, D:5) a +2 falchion of draining (-18, 20, D:5) a stone (-14, 20, D:5) a stone (-16, 21, D:5) a stone (-15, 21, D:5) 2 stones (-17, 22, D:5) a stone (15, 22, D:5) a cursed -3 hunting sling (-11, 26, D:5) a +0 robe 23 arrows a +0 shortbow (-13, 27, D:5) an arrow (-35, 28, D:5) a +0 club a +0 leather armour (-9, 28, D:5) a +0 chain mail a +0 dire flail (4, 29, D:5) a cursed -1 giant club (-32, 32, D:5) a +0 cutlass (-5, 33, D:5) a +0 cutlass (-6, 35, D:5) a +0 short sword (-15, 37, D:5) a +0 robe (18, 37, D:5) a +0 club a cursed -3 mace (4, 48, D:5) 13 arrows (-6, 58, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (-30, 5, D:6) a +0 club (-50, 6, D:6) 16 stones (-31, 6, D:6) a +0 giant club (-20, 7, D:6) a +0 dagger (-18, 7, D:6) a +0 dagger a +0 robe (-18, 8, D:6) a cursed -1 short sword a +0 chain mail (-17, 8, D:6) a +0 giant club (2, 15, D:6) 13 stones a +0 short sword (4, 20, D:6) a stone (-6, 23, D:6) a +0 club (6, 24, D:6) 24 stones Level 7 of the Dungeon [Shop] Xemoh's Antique Weapon Shoppe a cursed -1 flail (87 gold) a +0 spear (75 gold) a +0 mace (75 gold) a +0 falchion (75 gold) a +1 hand axe of flaming (75 gold) a +5 trident of protection (87 gold) a +0 glaive (162 gold) a +0 hunting sling (37 gold) the cursed +2 scimitar of Phiaronu {freeze, +Fly Int+2} (225 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It lets you fly. It has a curse placed upon it. a +0 giant spiked club (47 gold) a +0 scythe (75 gold) (0, 0, D:7) 25 stones (0, 3, D:7) a +0 leather armour a +0 short sword a +0 club (6, 19, D:7) a +0 scimitar a +0 plate armour (4, 25, D:7) a +0 robe a +0 dagger (-6, 30, D:7) a +0 quarterstaff (1, 33, D:7) a cursed +0 ring mail a +0 hand axe (15, 37, D:7) a +0 cutlass (-24, 38, D:7) a +0 flail of crushing (9, 42, D:7) a +0 club (11, 42, D:7) a +0 club a +0 robe a +0 dagger (0, 44, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe a +3 long sword a +0 robe a +0 dagger a +0 short sword (-18, 1, D:8) a +0 short sword a cursed +0 robe (0, 1, D:8) a cursed -3 battleaxe a +0 robe a +0 falchion a +1 mace a +0 robe a +0 scale mail a cursed -3 dagger a +0 leather armour (-9, 2, D:8) 17 bolts (-4, 2, D:8) 6 bolts (-3, 2, D:8) a +0 war axe a +0 robe (-9, 3, D:8) a +0 dagger (-17, 5, D:8) a +2 scimitar a +0 robe (-15, 5, D:8) a cursed +0 dagger a +0 greatsling a cursed +0 robe (28, 7, D:8) 18 stones (26, 8, D:8) 18 sling bullets (29, 9, D:8) a +0 club a +0 ring mail (36, 11, D:8) 13 poisoned needles (-24, 14, D:8) a cursed -1 dagger a +0 robe a +0 club 5 tomahawks of dispersal a +0 ring mail a +0 falchion a +0 scale mail a +0 dagger a +0 scale mail a +0 club (-18, 14, D:8) a cursed +0 leather armour (38, 22, D:8) a +0 leather armour (11, 28, D:8) a +0 short sword a +0 ring mail a cursed -3 mace a +0 ring mail (11, 29, D:8) a +0 glaive a +0 chain mail (12, 29, D:8) a +0 club a +0 leather armour (6, 31, D:8) a stone (7, 31, D:8) a stone (8, 31, D:8) a stone (9, 32, D:8) a stone (10, 34, D:8) a +1 short sword of venom (10, 35, D:8) a +0 giant club (25, 36, D:8) 4 arrows of dispersal a +0 shortbow Level 9 of the Dungeon (0, 0, D:9) a +0 short sword (11, 1, D:9) an arrow (9, 2, D:9) a +0 shortbow 15 arrows (4, 5, D:9) a +0 robe (-16, 7, D:9) a +0 dagger a +0 robe (-15, 7, D:9) a +0 dagger (-14, 7, D:9) a +0 war axe (19, 11, D:9) a +0 war axe (-15, 13, D:9) a +0 dagger a +0 robe (12, 13, D:9) an uncursed amulet of faith (-40, 16, D:9) a +0 short sword (-26, 19, D:9) a +0 giant spiked club (-15, 23, D:9) a scroll of teleportation (-31, 30, D:9) a +1 hand axe of electrocution (-26, 31, D:9) a +0 hand axe (-24, 33, D:9) a +0 hand axe a +0 leather armour (-24, 34, D:9) a +0 scimitar of draining a +0 plate armour (-12, 38, D:9) 11 arrows Level 10 of the Dungeon [Shop] Creir's Antique Weapon Boutique the +0 lajatang of the Fool {flame, rPois SInv Stlth+} (460 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It enhances your eyesight. It makes you more stealthy. a +0 mace (69 gold) a +0 hand axe (69 gold) a +0 cutlass (92 gold) a +0 arbalest (103 gold) a +0 short sword (69 gold) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} (1633 gold) Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. a cursed -3 trident (80 gold) the +8 hand axe of the Original Sin {flame, rC+} (184 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. a +2 vampiric trident (80 gold) (-3, 7, D:10) a +0 club a +0 club a +1 dagger of speed a +0 robe a +0 dagger a +0 robe (-33, 8, D:10) 14 arrows (-10, 9, D:10) 8 needles of confusion (5, 19, D:10) a +0 glaive (-59, 21, D:10) 19 arrows (-53, 39, D:10) a stone (-16, 40, D:10) 2 stones (-57, 41, D:10) a +0 dagger (-34, 41, D:10) 19 stones (-18, 42, D:10) a stone (-38, 44, D:10) a stone (-33, 46, D:10) 2 stones (-38, 47, D:10) a stone (-33, 47, D:10) 5 stones a +0 dagger (-30, 47, D:10) a +0 short sword (-22, 47, D:10) a +0 scale mail (-32, 48, D:10) a cursed -2 club a +0 short sword a stone (-47, 52, D:10) a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 broad axe (-8, 5, Lair:1) 19 stones (-25, 6, Lair:1) a +0 cloak (-26, 12, Lair:1) a +0 hunting sling (3, 12, Lair:1) a cursed +0 chain mail Level 2 of the Lair of Beasts (12, 4, Lair:2) a +2 robe of cold resistance a +0 quarterstaff of freezing (18, 8, Lair:2) 28 stones (27, 9, Lair:2) 6 stones (35, 18, Lair:2) a cursed +0 scale mail (15, 23, Lair:2) a +0 cutlass (51, 39, Lair:2) 16 sling bullets (10, 45, Lair:2) a potion of degeneration a potion of confusion (0, 50, Lair:2) a scroll of teleportation (48, 50, Lair:2) a +0 pair of gloves Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 ring mail (-21, 3, Lair:3) a +0 pair of gloves (8, 9, Lair:3) a +0 ring mail