Mayheim Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, 1, D:1) a +0 short sword (30, 1, D:1) a +0 mace (41, 3, D:1) a +0 club (17, 4, D:1) 12 sling bullets (-2, 5, D:1) a +0 short sword (45, 13, D:1) a +0 robe (0, 14, D:1) a +0 flail (52, 14, D:1) 3 poisoned needles (6, 21, D:1) a +0 club (21, 26, D:1) a +0 club (56, 26, D:1) a +0 dagger (12, 29, D:1) a +0 club (48, 33, D:1) a +0 dagger (13, 34, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 27 sling bullets (-58, 14, D:2) a +0 scale mail (-7, 21, D:2) 10 bolts (-42, 33, D:2) a +0 spear (-58, 34, D:2) a +0 dagger (-19, 36, D:2) a +0 club (-51, 38, D:2) a +0 dagger (-32, 40, D:2) a +0 club (-12, 43, D:2) a +0 spear (-43, 51, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (17, 1, D:3) a +0 rapier (44, 2, D:3) a +0 dagger of venom (23, 3, D:3) a +0 club (3, 4, D:3) 17 arrows (-4, 5, D:3) a +0 ring mail (-11, 7, D:3) a +0 club (49, 11, D:3) 18 stones (26, 12, D:3) a +0 robe (29, 22, D:3) a +0 club (-3, 38, D:3) a +0 helmet a +0 leather armour a +0 animal skin a +0 club a +0 dagger a +0 dagger (-2, 38, D:3) a +0 club a +0 animal skin a +0 dagger (-2, 39, D:3) a +0 club a +0 club (13, 40, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a +0 whip 2 stones (0, 2, D:4) a stone (1, 3, D:4) a stone (-11, 13, D:4) a +0 leather armour a +0 robe a +0 flail a +0 dagger (9, 13, D:4) a +0 short sword a +0 scale mail (10, 13, D:4) a +0 mace a +0 leather armour (-11, 14, D:4) a +0 mace (-10, 14, D:4) a +0 leather armour a +0 whip (10, 14, D:4) a +0 club (11, 15, D:4) a cursed +0 morningstar a +0 leather armour (17, 17, D:4) a +0 dagger (-10, 20, D:4) a +0 dagger (15, 21, D:4) a +0 scale mail (16, 21, D:4) a +0 falchion a +0 club (17, 21, D:4) a +0 dagger a +0 robe (-13, 25, D:4) a +0 chain mail (7, 36, D:4) a +0 short sword (12, 40, D:4) a +0 whip a +0 flail a +0 ring mail a tomahawk (13, 41, D:4) a +0 dagger a +0 robe (14, 41, D:4) a +0 hand axe 4 tomahawks a cursed +0 ring mail (26, 41, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 mace a +0 robe (-8, 1, D:5) a +0 hand axe (-20, 2, D:5) a +0 club (2, 12, D:5) a +0 club a +0 hunting sling 5 stones (-20, 13, D:5) a +0 falchion a +0 leather armour (2, 14, D:5) a stone (-14, 17, D:5) a +0 dagger (2, 17, D:5) a stone (1, 18, D:5) a stone (2, 18, D:5) a stone (-11, 23, D:5) a +0 shortbow 7 arrows (-11, 26, D:5) 2 arrows (-31, 27, D:5) a +0 whip (-11, 28, D:5) an arrow (-37, 29, D:5) 16 arrows (-11, 30, D:5) an arrow (-8, 31, D:5) a stone (-9, 32, D:5) a stone (-9, 33, D:5) a stone (-9, 35, D:5) a +0 club (-6, 35, D:5) a +0 flail (-5, 35, D:5) a +0 trident a +0 chain mail (-9, 45, D:5) the -6 plate armour of the Countless Realms {+Blink rC+ Str+2} It affects your strength (+2). It protects you from cold. It lets you blink. (-7, 45, D:5) 26 bolts Level 6 of the Dungeon [Shop] Kagait's Distillery a potion of cancellation (96 gold) 2 potions of curing (72 gold) a potion of resistance (120 gold) 2 potions of berserk rage (120 gold) a potion of haste (120 gold) a potion of might (48 gold) 2 potions of curing (72 gold) a potion of haste (120 gold) (0, 0, D:6) a +0 short sword 2 stones (-6, 8, D:6) 9 stones (-2, 11, D:6) a +4 dagger a +0 chain mail a +0 leather armour a +2 dagger of electrocution a +0 robe a +0 dagger a +1 robe of magic resistance (-1, 12, D:6) a +0 hand axe a +0 leather armour (-24, 20, D:6) a +0 club (-23, 22, D:6) 25 bolts (-15, 24, D:6) a +0 helmet (-28, 25, D:6) 9 sling bullets (-18, 26, D:6) 3 arrows of flame (-16, 27, D:6) an arrow of flame (-15, 27, D:6) an arrow of flame (-14, 27, D:6) an arrow of flame (-11, 28, D:6) a +0 shortbow 7 arrows of flame (-4, 37, D:6) a poisoned needle (-38, 38, D:6) 9 stones (-35, 38, D:6) a potion of poison (-46, 41, D:6) 26 stones (-45, 41, D:6) a +0 ring mail (-32, 41, D:6) an arrow (-32, 42, D:6) an arrow (-31, 43, D:6) an arrow (-29, 46, D:6) an arrow (-28, 48, D:6) a cursed +0 shortbow 17 arrows (-1, 53, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 helmet (-8, 4, D:7) a +0 club (-3, 4, D:7) a potion of poison (-20, 6, D:7) 15 stones (-4, 6, D:7) an uncursed ring of wizardry (-26, 13, D:7) a +0 hand axe (-25, 13, D:7) a +0 short sword (-26, 14, D:7) a +0 glaive a cursed +0 chain mail (-25, 14, D:7) a +0 ring mail (-20, 14, D:7) a +0 club (-26, 15, D:7) a +0 dagger of venom a +0 robe (-19, 15, D:7) 13 sling bullets (-10, 19, D:7) 13 stones (-3, 24, D:7) a +0 robe (-1, 25, D:7) a +0 giant club (-24, 29, D:7) 5 large rocks (-27, 33, D:7) a +0 flail a +0 scale mail (-26, 33, D:7) a +0 dagger a +0 robe (-27, 34, D:7) a +0 whip (-26, 34, D:7) a +0 trident a +0 chain mail (-25, 34, D:7) a cursed -1 club 2 steel javelins a +0 shortbow 3 arrows (-23, 34, D:7) an arrow (-20, 34, D:7) an arrow (-19, 36, D:7) an arrow (-17, 36, D:7) a cursed +0 battleaxe Level 8 of the Dungeon (0, 0, D:8) a cursed +0 quarterstaff (-3, 10, D:8) 19 stones (-13, 14, D:8) a +0 short sword a cursed +0 ring mail (-12, 14, D:8) a +0 dagger a +0 robe a +0 dagger a +0 dagger a +0 robe (-10, 14, D:8) a +0 dagger a cursed -2 robe (12, 19, D:8) 22 silver bolts (-1, 29, D:8) a +0 short sword (0, 29, D:8) a +0 hand crossbow 24 bolts (1, 29, D:8) a +0 dagger 2 stones (-17, 30, D:8) a +0 ring mail (-2, 30, D:8) a +0 dagger (-1, 30, D:8) a +1 long sword of freezing 6 stones (0, 30, D:8) a +0 dagger 4 stones a +0 whip (1, 30, D:8) a +0 blowgun (0, 31, D:8) 4 stones a +0 short sword (1, 34, D:8) a +0 dagger (2, 38, D:8) a stone (3, 39, D:8) a stone (-9, 49, D:8) a +0 club a +0 leather armour a +0 dagger a +0 robe (-9, 50, D:8) a +0 scale mail a +0 flail (-8, 50, D:8) a +0 robe (-9, 51, D:8) a +0 flail a +0 ring mail (-7, 53, D:8) a +0 scale mail (-6, 54, D:8) a +0 trident (-2, 54, D:8) a +0 naga barding (-13, 55, D:8) a +0 mace Level 9 of the Dungeon [Shop] Asoiwi Lasa's Antique Weapon Shoppe a +7 dagger of holy wrath (56 gold) the +0 glaive "Tiunoadgh" {flame, Noisy +Rage rN+ Str-2 Int+2} (322 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your intelligence (+2). It protects you from negative energy. It lets you go berserk. It may make noises in combat. a +0 halberd (112 gold) a +2 shortbow of freezing (84 gold) a +0 dagger (56 gold) a +0 vampiric morningstar (112 gold) a +0 trident (98 gold) the +4 spear of Victory {speed, +Rage +Inv rC+ Dex-2} (224 gold) Attacks with this weapon are significantly faster. It affects your dexterity (-2). It protects you from cold. It lets you turn invisible. It lets you go berserk. the +8 scimitar of Disintegration {pain, rC++ Str+4 Dex-4} (252 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (-4). It greatly protects you from cold. the +4 morningstar of Checks and Balances {crush, rElec Int+2 Dex+9} (252 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+9). It insulates you from electricity. a +0 club (28 gold) a +0 spear (84 gold) a +0 lajatang of distortion (420 gold) (0, 0, D:9) 20 stones (3, 3, D:9) a +0 short sword (7, 3, D:9) a stone (11, 3, D:9) a +0 trident (8, 4, D:9) a stone (-37, 18, D:9) a +0 falchion (-35, 18, D:9) a +0 dagger a cursed -1 robe (-38, 20, D:9) a +0 short sword a +0 chain mail (-23, 22, D:9) an arrow (-23, 24, D:9) a +0 shortbow 6 arrows (-25, 25, D:9) a +0 giant spiked club (-51, 27, D:9) a +0 hand crossbow (-51, 31, D:9) 26 stones (-36, 31, D:9) a +0 trident (0, 32, D:9) a +0 halberd (-45, 33, D:9) a +0 giant club (-1, 33, D:9) a +0 short sword a +0 chain mail (0, 33, D:9) a +0 halberd (1, 33, D:9) a +0 spear (-23, 35, D:9) a +0 giant spiked club (-22, 36, D:9) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a cursed -2 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club (-26, 39, D:9) a +0 giant club (unseen) (-6, 41, D:9) 13 stones (-7, 44, D:9) a +0 giant spiked club a cursed -2 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant spiked club (-7, 48, D:9) a +0 giant club (-2, 51, D:9) a +0 giant club (-17, 62, D:9) the +7 spear "Abiek" {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). Level 10 of the Dungeon (0, 0, D:10) a cursed -1 dagger a +0 ring mail (-2, 1, D:10) a +0 flail a tomahawk of returning a +0 leather armour (-1, 1, D:10) a +0 short sword a cursed +0 leather armour (0, 1, D:10) 3 tomahawks of returning (-33, 4, D:10) 12 sling bullets (14, 7, D:10) a +0 dagger a +0 leather armour (-18, 22, D:10) a +0 leather armour (18, 24, D:10) a +0 leather armour (-19, 25, D:10) 23 stones (-3, 26, D:10) a +0 ring mail (16, 29, D:10) 10 stones (14, 30, D:10) a +0 glaive of chopping (-36, 31, D:10) 7 poisoned sling bullets (-41, 36, D:10) 7 arrows of frost (-41, 39, D:10) an arrow of frost (-41, 42, D:10) a +0 leather armour (-41, 45, D:10) a scroll of identify