Mayheim Level 1 of the Dungeon (10, 7, D:1) 14 stones (21, 0, D:1) a +0 hand axe (25, -13, D:1) a +0 club (26, -13, D:1) a +0 dagger 5 stones (35, -18, D:1) a ring of magical power (40, -20, D:1) a +0 ring mail (47, -11, D:1) a +0 whip (48, -10, D:1) a +0 club (53, -3, D:1) a +0 mace (54, 25, D:1) a +0 short sword a stone Level 2 of the Dungeon (0, 0, D:2) 14 stones (12, -6, D:2) a staff of air (12, 16, D:2) a +0 dagger (26, 2, D:2) 24 stones (32, 0, D:2) a +0 robe (34, 5, D:2) a +0 hand axe (41, 13, D:2) a +0 dagger (47, -1, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 robe (10, 14, D:3) 26 bolts (24, -13, D:3) a +0 falchion (29, -34, D:3) a +0 hunting sling a +0 club 26 stones (31, -33, D:3) 12 bolts (43, -3, D:3) a +0 robe (49, -11, D:3) a +0 short sword (52, -32, D:3) a staff of death (56, -31, D:3) a +0 flail (59, -2, D:3) a +0 hand axe (61, -1, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (3, 3, D:4) a +0 dagger (3, 4, D:4) a +0 leather armour a +0 mace (22, 31, D:4) a +0 club (23, 33, D:4) a +0 trident (24, 33, D:4) a +0 club (24, 40, D:4) 15 stones (26, 4, D:4) a +0 club 3 stones (31, 18, D:4) a +0 short sword (33, 19, D:4) a +0 hand axe the +1 leather armour of a wizard's laboratory {Contam rElec rPois Dex+4} Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. (35, 6, D:4) 8 gold pieces (39, 12, D:4) 21 gold pieces (39, 13, D:4) a condenser vane (40, 17, D:4) a +0 club (42, 17, D:4) a +0 falchion (44, 12, D:4) the ring "Biraod" {rN++ EV+4 Dex+4 SInv} [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (+4). rN: It greatly protects you from negative energy. SInv: It lets you see invisible. (44, 13, D:4) 21 gold pieces