Mazzaar Level 1 of the Dungeon (0, 0, D:1) 15 bolts (6, 4, D:1) a cursed +0 dagger (7, 4, D:1) 9 bolts (9, -7, D:1) 3 poisoned needles (28, 3, D:1) a +0 club a +0 dagger a +0 dagger (42, 18, D:1) a +0 dagger (50, 26, D:1) a +0 plate armour (51, 28, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 2, D:2) a +0 whip (14, 7, D:2) a +0 dagger (20, 0, D:2) a +1 scale mail of cold resistance (22, -3, D:2) a +0 short sword (23, -4, D:2) a +4 hunting sling (23, 17, D:2) a cursed +0 robe (27, 22, D:2) an uncursed amulet of guardian spirit (34, 32, D:2) 17 arrows (37, 14, D:2) a +0 club Level 3 of the Dungeon (12, -46, D:3) a +0 dagger (13, -26, D:3) a +0 club (19, -43, D:3) a +0 club (26, -21, D:3) 5 needles of frenzy (28, -29, D:3) a +0 hand axe (31, -20, D:3) a +0 ring mail (33, -33, D:3) a +0 dagger (48, -33, D:3) a +0 club a +0 club (48, -19, D:3) a +0 robe (53, -47, D:3) a cursed -2 club (59, -51, D:3) 2 potions of degeneration (64, -58, D:3) 14 poisoned needles (66, -30, D:3) a +0 falchion a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (18, 10, D:4) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (28, 6, D:4) a +0 mace (35, 53, D:4) 22 bolts (36, 36, D:4) a +0 spear (46, 34, D:4) a potion of degeneration (54, 35, D:4) a +0 longbow Level 5 of the Dungeon (0, 0, D:5) 5 curare-tipped needles (3, -2, D:5) a +4 hunting sling (3, 2, D:5) a +0 hand crossbow (9, -1, D:5) a +0 robe (10, 32, D:5) a +0 giant club (12, 32, D:5) a +0 flail a +3 club (28, 33, D:5) a +0 giant club (30, 23, D:5) a +0 hand axe (46, 9, D:5) a +0 centaur barding Level 6 of the Dungeon (0, 0, D:6) 30 arrows (9, 22, D:6) a +0 falchion (10, 22, D:6) a +0 leather armour (17, 19, D:6) a +0 giant club (17, 23, D:6) an arrow (17, 31, D:6) a +1 dagger of venom a +0 robe of magic resistance (18, 22, D:6) an uncursed ring of poison resistance a -2 ring of intelligence (19, 23, D:6) an arrow (19, 26, D:6) a +0 dagger a +0 robe (19, 30, D:6) a +0 hand axe (19, 31, D:6) a +0 flail a +0 falchion a +0 ring mail (21, 22, D:6) 2 arrows (23, 22, D:6) a +0 shortbow 13 arrows (25, 14, D:6) a +0 leather armour (31, -8, D:6) the +3 plate armour of Uxollim {SInv} It lets you see invisible. (35, 17, D:6) a +0 leather armour (40, 14, D:6) a +0 dagger a +0 plate armour (41, 6, D:6) a cursed +0 leather armour Level 7 of the Dungeon (7, -1, D:7) a +0 flail (8, -1, D:7) an orc skeleton (8, 0, D:7) a +0 hand axe a +0 trident a +0 ring mail a +0 mace a +0 leather armour (9, 0, D:7) a +0 hand axe (11, 2, D:7) a +0 hand axe a goblin corpse (11, 3, D:7) a +0 hand axe a goblin corpse (14, 8, D:7) a ration the Ecumenical Temple a bailey (0, 0, Bailey) a tomahawk of returning (2, 4, Bailey) a tomahawk of returning