Mazzaar Level 1 of the Dungeon (0, 0, D:1) a +0 shield (4, 8, D:1) a +0 dagger (6, 8, D:1) a +0 club (16, -8, D:1) a +0 leather armour (18, -3, D:1) a +0 club (22, 26, D:1) a cursed -1 club (33, 28, D:1) a +0 club (51, 12, D:1) a +0 club (51, 41, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (5, -4, D:2) a +0 club (12, 0, D:2) a +0 club (18, -16, D:2) a +0 whip (19, 0, D:2) a +0 short sword a +0 animal skin a +0 club (20, -5, D:2) a +0 dagger (20, 0, D:2) a +0 dagger (21, -3, D:2) a +0 club a +0 club (21, 4, D:2) a +0 hand axe (25, 18, D:2) a +0 club (26, -8, D:2) a +0 hunting sling (26, 18, D:2) a +0 dagger (29, 18, D:2) a +0 scale mail (32, -13, D:2) a +0 dagger (36, -38, D:2) a +0 club (39, -7, D:2) a +0 club (40, 10, D:2) 4 large rocks Level 3 of the Dungeon (0, 0, D:3) a +0 buckler (4, -12, D:3) a +0 short sword (6, 11, D:3) 13 arrows (29, 12, D:3) a +0 scale mail (33, 18, D:3) a cursed +0 club (35, 14, D:3) a +0 ring mail (35, 19, D:3) a +0 club (51, -15, D:3) 18 poisoned needles (52, -15, D:3) a +0 dagger (53, -15, D:3) a +0 dagger of venom a +1 vampiric dagger a +0 robe a +0 scale mail a +0 mace (54, -17, D:3) a +0 robe a +0 dagger (54, -15, D:3) a +0 dagger a +0 short sword (55, -14, D:3) a +0 club a +0 dagger a +0 leather armour a +0 flail (55, -13, D:3) a +0 club (56, -26, D:3) 19 arrows (56, 9, D:3) a +0 dagger a +0 blowgun 20 poisoned needles Level 4 of the Dungeon (0, 0, D:4) a +0 pair of gloves (1, 12, D:4) a +0 robe (4, 15, D:4) a +0 leather armour (6, -3, D:4) the +0 dagger "Zenabar" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (11, 15, D:4) a +0 club (18, 5, D:4) 13 sling bullets (19, 5, D:4) a +0 robe (25, -10, D:4) a +0 ring mail (26, 1, D:4) 20 arrows (34, -28, D:4) a +0 giant club (36, -27, D:4) a +0 club a +0 leather armour (36, -26, D:4) a +0 trident (36, -25, D:4) a +0 short sword a +0 leather armour (37, -23, D:4) a +0 club (37, -18, D:4) 15 arrows Level 5 of the Dungeon [Shop] Loffaewi's Weapon Shoppe a +1 hand crossbow of flaming (186 gold) a +0 vampiric trident (175 gold) a +0 hand axe (42 gold) a +0 mace (42 gold) a +0 flail (49 gold) the cursed +2 spear "Maryaris" {drain, +Blink} (369 gold) A truly terrible weapon, it drains the life of those it strikes. It lets you blink. It has a curse placed upon it. 12 sling bullets (84 gold) a +0 rapier (56 gold) a +2 flail of protection (226 gold) a +0 rapier (56 gold) [Shop] Bualeulu's Distillery a potion of curing (45 gold) a potion of lignification (45 gold) a potion of agility (60 gold) a potion of curing (45 gold) a potion of magic (120 gold) a potion of curing (45 gold) a potion of might (60 gold) a potion of curing (45 gold) a potion of curing (45 gold) a potion of lignification (45 gold) a potion of flight (45 gold) [Shop] Vyps's Antique Weapon Shop the +4 hand crossbow of the Living Dead {flame, +Fly rF++ Str-4 Int+4} (1745 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (+4). It greatly protects you from fire. It lets you fly. a +0 trident (115 gold) a +0 rapier (132 gold) a +0 hand axe (99 gold) a +0 spear (99 gold) a +0 dagger (66 gold) a +0 longbow (148 gold) a +0 quarterstaff (132 gold) a +0 scimitar of slicing (264 gold) a +0 war axe (115 gold) a +0 hunting sling (49 gold) [Shop] Deulas's Magic Scroll Shoppe a scroll of amnesia (45 gold) a scroll of fear (45 gold) a scroll of summoning (123 gold) a scroll of remove curse (39 gold) a scroll of enchant weapon (97 gold) a scroll of teleportation (39 gold) a scroll of remove curse (39 gold) a scroll of remove curse (39 gold) a scroll of teleportation (39 gold) [Shop] Doogaff's Assorted Antiques a crystal ball of energy (540 gold) the Almanac of Translocation and Companions (2268 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Apportation Translocation 1 c - Aura of Abjuration Summoning 5 d - Summon Forest Summoning/Translocation 5 e - Controlled Blink Translocation 8 a box of beasts (540 gold) a fan of gales (1080 gold) a scroll of identify (54 gold) a crystal ball of energy (540 gold) the +7 shortbow "Demonslayer" {freeze, +Fly} (1336 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you fly. 3 scrolls of enchant armour (607 gold) a scroll of enchant armour (202 gold) (0, 0, D:5) 21 bolts (3, 11, D:5) a +0 giant club (10, -21, D:5) a +0 trident (11, -21, D:5) a +0 dagger (11, 0, D:5) a +0 war axe (12, -21, D:5) a +0 dagger a +0 robe (34, 14, D:5) a +0 giant club (48, -9, D:5) a +0 ring mail (57, -7, D:5) a +0 mace a +0 leather armour (58, -11, D:5) 22 sling bullets (61, 6, D:5) a +0 whip of electrocution a cursed +0 robe (63, 24, D:5) a +0 animal skin (65, -1, D:5) a +0 animal skin (66, -1, D:5) a +0 animal skin Level 6 of the Dungeon (5, 14, D:6) a +0 dagger a +0 robe a +0 short sword a +0 ring mail the elf skeleton of Dowan the elf skeleton of Duvessa (6, 0, D:6) a +0 flail (6, 7, D:6) a +0 leather armour (10, 7, D:6) a leopard gecko skeleton (13, 26, D:6) a +0 spear (25, 16, D:6) 8 poisoned needles (36, 10, D:6) a tomahawk of returning (37, 9, D:6) a +0 leather armour (41, 16, D:6) a bullfrog corpse (41, 17, D:6) a +0 club (unseen) the Ecumenical Temple