Mazzaar Level 1 of the Dungeon (0, 0, D:1) 26 sling bullets (0, 1, D:1) a +0 hand axe (1, 1, D:1) a +0 plate armour (15, 1, D:1) a +0 ring mail (21, 5, D:1) a +0 robe (23, -10, D:1) a +0 dagger (31, 8, D:1) a +0 club (36, 28, D:1) a +0 club (44, -7, D:1) a +0 plate armour (52, 23, D:1) a +0 dagger (57, 10, D:1) a +0 dagger Level 2 of the Dungeon (16, 7, D:2) a +0 short sword (19, 4, D:2) a +0 dagger (19, 10, D:2) a +0 scale mail (25, 0, D:2) 17 bolts (27, 4, D:2) a +0 robe (30, -29, D:2) a +0 dagger (31, -8, D:2) an uncursed ring of fire (33, 7, D:2) a +0 club (36, 11, D:2) 20 sling bullets (57, -24, D:2) a +0 club (61, -26, D:2) a +0 dagger (63, -27, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 club (8, -8, D:3) a +0 club a cursed -2 ring mail (8, 11, D:3) 20 arrows (11, 2, D:3) a +0 club (14, -15, D:3) a cursed -1 dagger a +0 robe (16, -17, D:3) a +0 short sword (20, 14, D:3) a +4 quarterstaff of chaos (21, 17, D:3) a +0 club (27, 14, D:3) a cursed +0 scale mail (33, 16, D:3) a +0 club (33, 17, D:3) a +0 hunting sling (36, 3, D:3) a +0 hunting sling (37, 5, D:3) a +0 robe (42, 21, D:3) 11 bolts (52, 15, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Mouzahov's Antique Weapon Shoppe a +2 dagger of holy wrath (436 gold) a +0 flail (98 gold) a +0 long sword (98 gold) a +2 broad axe of venom (470 gold) a +0 antimagic quarterstaff (392 gold) a +0 spear (84 gold) a +0 short sword (84 gold) a +0 flail (98 gold) a +0 war axe (98 gold) a +0 war axe (98 gold) a +0 spear (84 gold) a +0 hunting sling (42 gold) (0, 0, D:4) 16 arrows (7, 9, D:4) a +0 leather armour (19, 21, D:4) a cursed -1 dagger (37, -11, D:4) a potion of degeneration (44, 6, D:4) an uncursed ring of attention Level 5 of the Dungeon [Shop] Yjeicet's Antique Armour Boutique a +2 ring mail of poison resistance (360 gold) a +0 plate armour (460 gold) a +0 scale mail (80 gold) a +0 robe (14 gold) the +18 shield of the Gong {rElec rN+ MR+ EV-5} (1946 gold) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 robe (14 gold) a +0 chain mail (90 gold) a +0 ring mail (80 gold) a +0 chain mail (90 gold) a +2 buckler of protection (430 gold) a +1 chain mail of cold resistance (330 gold) a cursed +0 ring mail (20 gold) a +0 ring mail (80 gold) a +0 robe (14 gold) (0, 0, D:5) a +0 short sword (0, 3, D:5) a +0 flail (1, 3, D:5) a +4 dagger of venom a +0 leather armour (5, -7, D:5) a +0 mace (6, -12, D:5) a +0 hand crossbow 23 bolts (6, -10, D:5) a +0 dagger (6, -5, D:5) a +0 short sword a cursed +0 robe (6, -4, D:5) a +0 ring mail (6, 18, D:5) a +0 shortbow a +0 giant club 17 arrows (7, -15, D:5) a bolt (8, -15, D:5) a +0 blowgun 18 poisoned needles a +0 short sword a +0 club a +0 dagger a +0 club a +0 short sword a +0 hand crossbow a +0 whip a +0 whip a +0 blowgun 8 curare-tipped needles a +0 club a +0 short sword 17 bolts (8, 3, D:5) a +0 mace (8, 16, D:5) an arrow (9, -16, D:5) a +0 club a +0 robe (10, -8, D:5) a +0 mace (13, 34, D:5) a +0 leather armour (26, 22, D:5) a +0 leather armour (40, 20, D:5) a +0 mace Level 6 of the Dungeon (13, 16, D:6) a +0 ring mail (19, 41, D:6) a +0 spear (20, 30, D:6) a +0 long sword (27, 28, D:6) a +0 ring mail (28, 34, D:6) the +1 robe of Trog's Whim {rPois rF- Dex+2} It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from poison. a +0 scythe a cursed +0 robe (48, 27, D:6) 13 poisoned needles Level 7 of the Dungeon (0, 0, D:7) a +0 hat (1, -13, D:7) a +0 leather armour (5, -35, D:7) a +0 trident (5, -4, D:7) a cursed +0 giant club (8, -37, D:7) 21 sling bullets (9, -36, D:7) an arrow (11, -34, D:7) a +0 shortbow 23 arrows a +0 robe (16, -32, D:7) 17 sling bullets (17, -27, D:7) a +2 scale mail of magic resistance (19, -39, D:7) 24 bolts (21, -46, D:7) 4 large rocks (21, -33, D:7) a +0 scale mail a +0 scimitar (24, 0, D:7) a +0 robe (27, -44, D:7) a +1 scimitar a cursed +0 helmet (28, 11, D:7) a +0 chain mail (32, 2, D:7) a +0 war axe a +0 robe a +4 great sword a +0 robe (32, 3, D:7) a +0 trident a +0 robe (42, -17, D:7) a +0 robe Level 8 of the Dungeon (6, 33, D:8) 26 arrows (14, 31, D:8) a +0 shortbow 16 arrows (15, 31, D:8) a +0 short sword a +0 chain mail (18, 32, D:8) 17 arrows the +4 long sword of Fedhas's Displeasure {flame, Str-3 Int+10 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your intelligence (+10). It affects your dexterity (+3). (22, 43, D:8) a +0 rapier (25, 31, D:8) a +0 ring mail (30, 15, D:8) a +0 trident (31, 4, D:8) a +0 blowgun (31, 11, D:8) a +0 robe (32, 47, D:8) a +0 ring mail (38, 16, D:8) a +0 dagger (48, 3, D:8) a +0 halberd a +0 spear a +0 scale mail a +0 whip (48, 13, D:8) a +0 short sword (49, 13, D:8) a +0 blowgun 6 poisoned needles (49, 14, D:8) a +0 dagger a cursed -1 short sword (49, 15, D:8) a +0 dagger a +0 robe a poisoned needle (49, 16, D:8) a +0 blowgun a +0 dagger 13 poisoned needles (49, 17, D:8) a poisoned needle (49, 18, D:8) a cursed -3 club (49, 22, D:8) a poisoned needle (50, 3, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) a +0 robe (3, 0, D:9) 14 sling bullets (16, -4, D:9) 9 bolts (22, 2, D:9) a cursed +0 robe a +0 dagger (23, 1, D:9) a +0 leather armour a +0 flail (24, 1, D:9) a +0 ring mail a +0 dagger of venom (24, 7, D:9) a cursed -3 war axe (25, -15, D:9) 27 arrows (32, 24, D:9) a +0 giant spiked club (38, -30, D:9) a +0 mace (42, -19, D:9) a +3 mace of holy wrath (44, -12, D:9) a large rock (44, 4, D:9) 2 large rocks (45, 3, D:9) a large rock (46, -8, D:9) a +0 rapier (46, 0, D:9) a large rock (47, 11, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (0, 18, D:10) a +0 quarterstaff (3, 21, D:10) a +0 helmet (5, -14, D:10) 16 arrows (5, 28, D:10) an uncursed ring of fire (8, 12, D:10) a +0 leather armour (9, -11, D:10) a +0 whip (9, 24, D:10) a +1 war axe of freezing (10, 2, D:10) 16 arrows (11, -2, D:10) a +1 hat (12, 18, D:10) 23 arrows (18, 14, D:10) a +0 ring mail (20, 12, D:10) 6 large rocks (20, 16, D:10) a phial of floods (22, -2, D:10) an arrow a +0 giant club (23, -10, D:10) 17 bolts (23, -5, D:10) a +0 robe a +0 dagger a cursed +0 chain mail a +0 battleaxe (24, -5, D:10) a +0 robe a +0 dagger (24, -4, D:10) a cursed +0 plate armour a +0 short sword (24, -3, D:10) a +0 shortbow 21 arrows (32, -1, D:10) a cursed -1 great mace a +2 troll leather armour (32, 10, D:10) 2 arrows (34, 4, D:10) an arrow a +0 giant spiked club (34, 5, D:10) an arrow (34, 6, D:10) an arrow (34, 7, D:10) 3 arrows (36, -4, D:10) a +0 troll leather armour (36, 3, D:10) a +0 shortbow an uncursed staff of summoning 17 arrows +1 ice dragon scales (41, 2, D:10) an arrow (42, 0, D:10) a +0 giant club Level 11 of the Dungeon (3, -7, D:11) a +0 long sword (6, 23, D:11) a +0 flail 2 poisoned tomahawks (8, 22, D:11) a poisoned tomahawk (12, 25, D:11) a cursed -3 trident (14, 27, D:11) a +0 buckler (15, 21, D:11) a +0 short sword a +0 robe (15, 22, D:11) a +0 flail (22, -9, D:11) a +0 short sword a cursed -1 ring mail (23, -10, D:11) a +0 falchion a +0 leather armour a +0 halberd a +0 chain mail a +0 dagger a +0 robe (29, 18, D:11) a +0 chain mail (29, 31, D:11) a +0 dagger (29, 32, D:11) a cursed -1 dagger a +0 blowgun 8 poisoned needles a +0 short sword a +0 short sword (30, 32, D:11) a +0 dagger (31, 32, D:11) a +0 dagger (34, -16, D:11) a +0 dagger a +0 robe (35, -15, D:11) a +0 war axe (36, -15, D:11) a cursed -2 club a +0 leather armour (47, -1, D:11) 3 large rocks (51, -1, D:11) a +0 hand axe a +0 leather armour a +0 mace (51, 0, D:11) a +0 trident Level 12 of the Dungeon [Shop] Matreget's Book Shoppe a book of the Earth (975 gold) Zuzierr's Incunabulum of Fiery Earth (870 gold) Spells Type Level a - Sandblast Earth 1 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Sticky Flame Conjuration/Fire 4 e - Ignition Fire 8 a book of Callings (450 gold) a book of Death (1050 gold) a book of Minor Magic (300 gold) a book of Misfortune (300 gold) a book of Alchemy (1125 gold) a book of Burglary (1125 gold) a book of Enchantments (750 gold) a book of Changes (375 gold) a book of the Tempests (1050 gold) a Grand Grimoire (1656 gold) a book of the Tempests (1050 gold) a book of Minor Magic (300 gold) (0, 0, D:12) an uncursed ring of poison resistance (3, 4, D:12) a +0 double sword (4, -5, D:12) a scroll of identify (5, 0, D:12) 15 gold pieces (6, -2, D:12) a scroll of brand weapon (12, 4, D:12) 12 stones (22, -8, D:12) a +0 rapier (28, -3, D:12) a vampire mosquito corpse (29, 22, D:12) 19 bolts (29, 23, D:12) 19 stones (30, 3, D:12) a +0 shortbow 19 arrows (30, 21, D:12) a scroll of remove curse (32, 3, D:12) +0 steam dragon scales (33, 2, D:12) an arrow (33, 4, D:12) 2 arrows (34, 3, D:12) an arrow (38, -2, D:12) a killer bee corpse (44, 19, D:12) a +0 centaur barding (48, 24, D:12) 26 sling bullets the Ecumenical Temple