McIrco Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 13, D:1) a +0 robe (9, -2, D:1) 19 sling bullets (10, 40, D:1) 21 sling bullets (13, 1, D:1) a +0 spear (20, 39, D:1) a +0 club (20, 40, D:1) a +0 hunting sling (22, 4, D:1) a +0 leather armour (29, 35, D:1) a +0 club (30, 31, D:1) 8 poisoned darts (36, 36, D:1) a +0 club (41, 16, D:1) a +0 leather armour (47, 32, D:1) a +0 mace (50, 37, D:1) a +0 mace Level 2 of the Dungeon (11, 18, D:2) a +0 centaur barding (11, 26, D:2) a +0 club (13, 8, D:2) a +0 ring mail (15, 3, D:2) a +0 scythe a +0 robe (21, 14, D:2) a +2 vorpal mace (33, -6, D:2) a +0 chain mail (33, -3, D:2) 24 stones (34, -6, D:2) 20 sling bullets (37, -18, D:2) 19 bolts (46, -3, D:2) a +0 leather armour (52, -15, D:2) a +0 spear (54, -19, D:2) a stone (55, -27, D:2) a +0 club a +0 club (55, -26, D:2) a stone a +0 dagger a +0 dagger a +0 dagger (55, -25, D:2) 3 stones (55, -24, D:2) a stone (55, -23, D:2) 2 stones (55, -22, D:2) 3 stones (55, -21, D:2) 2 stones (55, -20, D:2) 2 stones (55, -19, D:2) a stone (55, -18, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 whip of freezing (3, 3, D:3) a +0 trident (3, 4, D:3) a +0 flail a +0 leather armour (4, 3, D:3) a +0 hand axe (22, 17, D:3) 12 arrows (26, 28, D:3) a +0 hand axe (32, -3, D:3) 10 poisoned darts Level 4 of the Dungeon [Shop] Fuq Soqo's Antique Armour Boutique a +0 leather armour (48 gold) the +8 ring mail of Uraocyss {rF+ Regen+ Int-5} (1140 gold) It affects your intelligence (-5). It protects you from fire. It increases your rate of regeneration. a +0 pair of gloves (108 gold) a +0 plate armour of cold resistance (720 gold) a +2 buckler (396 gold) a +0 scale mail (96 gold) a +3 scale mail of magic resistance (624 gold) a +1 ring mail of fire resistance (384 gold) a +0 leather armour (48 gold) the +1 helmet of Fun {rElec rPois rF- SInv} (597 gold) It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It lets you see invisible. a +0 buckler (108 gold) (0, 0, D:4) 22 stones (12, 4, D:4) a +0 club (13, -14, D:4) a +0 hunting sling (14, -1, D:4) a +0 dagger a +0 robe (15, -7, D:4) a +0 kite shield (15, -1, D:4) a +0 hand axe a +0 leather armour a cursed -1 flail a +0 chain mail a +0 flail 2 boomerangs a +0 leather armour (15, 0, D:4) a +0 hand axe (19, 3, D:4) 10 poisoned darts (20, 5, D:4) a +0 ring mail (23, 0, D:4) 20 arrows (36, 0, D:4) a +3 quarterstaff of chaos a +0 cloak (37, -3, D:4) a cursed -2 mace Level 5 of the Dungeon [Shop] Nevohysoath's Gadget Shop a wand of iceblast (8) (168 gold) a wand of flame (20) (154 gold) a phantom mirror (420 gold) a wand of random effects (17) (133 gold) a box of beasts (280 gold) a phantom mirror (420 gold) a wand of flame (19) (147 gold) a wand of paralysis (3) (70 gold) a wand of random effects (12) (98 gold) a phial of floods (560 gold) a wand of random effects (11) (91 gold) a box of beasts (280 gold) a lightning rod (4/4) (560 gold) (0, 0, D:5) 7 javelins (4, -4, D:5) the +2 leather armour "Caumasoc" {rElec rF+ Int-4 SInv} It affects your intelligence (-4). It protects you from fire. It insulates you from electricity. It lets you see invisible. (16, 13, D:5) a +0 hand axe a +0 dagger a +0 robe a +0 dagger a +0 robe (17, 13, D:5) a +0 dagger a +0 robe (18, -2, D:5) a cursed +0 club (20, 25, D:5) 7 bolts (21, 12, D:5) 12 arrows (25, -12, D:5) a +0 dagger (25, -4, D:5) 16 stones (29, -13, D:5) a +0 hand axe (34, 5, D:5) 19 stones (36, 33, D:5) 8 javelins (37, -17, D:5) 28 stones (37, -3, D:5) 21 bolts (39, -17, D:5) a +0 shortbow (39, -5, D:5) a +0 great mace (39, -3, D:5) 12 stones (39, 12, D:5) an arrow (39, 13, D:5) an arrow (40, 11, D:5) an arrow (42, 5, D:5) a cursed +0 leather armour (42, 9, D:5) a +0 shortbow 7 arrows (49, -17, D:5) a +0 shortbow 8 arrows (51, 2, D:5) a +0 falchion (53, -13, D:5) an arrow (57, -17, D:5) a +0 dagger 2 boomerangs a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (1, 19, D:6) a +0 leather armour (7, 14, D:6) a +0 great mace a +0 robe (9, 26, D:6) 11 stones (12, 15, D:6) a +0 hand axe a cursed -2 leather armour a +0 flail a +0 mace a +0 scale mail (13, 21, D:6) a +0 dagger (14, 16, D:6) a cursed +0 hand axe 3 boomerangs a +4 chain mail (14, 17, D:6) a +0 flail a cursed -2 falchion a +0 dagger a +0 robe a +0 hand axe a +0 flail of holy wrath a +0 ring mail a +0 dagger a +0 robe (27, 50, D:6) 28 stones (35, 24, D:6) 9 poisoned darts (41, 19, D:6) the +1 hunting sling of Midwinter {freeze, *Slow rElec Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. It may slow you when you take damage. (41, 26, D:6) a +0 falchion a +0 leather armour (48, 6, D:6) a +0 short sword a +0 leather armour (51, 6, D:6) a +0 dagger of venom a cursed +0 robe Level 7 of the Dungeon (0, 0, D:7) a cursed -2 short sword a stone (0, 1, D:7) a stone (0, 2, D:7) a +0 dagger 2 stones (0, 3, D:7) a +0 whip a +0 club 2 stones (0, 4, D:7) a cursed +0 whip (1, -1, D:7) a stone (4, 36, D:7) 7 silver boomerangs (7, 28, D:7) a +0 scale mail (10, 33, D:7) a +0 ring mail a +0 mace a +0 chain mail a +0 war axe (11, 34, D:7) a +0 dagger a +0 leather armour a +0 club (11, 35, D:7) a +0 scale mail a cursed -3 club (13, 3, D:7) 21 arrows (13, 36, D:7) a +0 chain mail (19, 51, D:7) a +0 club (40, 39, D:7) 10 stones (54, 9, D:7) a +0 hand axe a +0 robe a +0 dagger a +0 robe (54, 25, D:7) 26 bolts (55, 4, D:7) a +0 mace (55, 9, D:7) a +0 dagger a +0 leather armour (57, 11, D:7) a +0 vorpal hand axe (59, 9, D:7) 15 sling bullets Level 8 of the Dungeon (6, -11, D:8) a +0 dagger a +1 cloak (8, 6, D:8) a +0 halberd (9, 6, D:8) a cursed +0 whip a cursed -1 whip a +1 vampiric trident a +0 ring mail (10, 7, D:8) a +0 flail of protection a +0 ring mail (10, 14, D:8) a +0 cloak (11, 7, D:8) a +0 giant club (20, 9, D:8) a potion of haste (32, 4, D:8) the +12 short sword "Xuwuwkatz" {elec, +Rage rN+ Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from negative energy. It lets you go berserk. (33, -8, D:8) a +0 dagger a +0 robe (33, -2, D:8) a +0 hand axe (33, -1, D:8) a +0 club a +0 chain mail (33, 0, D:8) a +0 falchion a +0 leather armour (34, -2, D:8) a +0 giant club (34, 0, D:8) a cursed -2 club a +0 leather armour (39, 6, D:8) 17 stones (45, 5, D:8) 2 arrows (45, 7, D:8) an arrow (45, 9, D:8) a +0 shortbow 15 arrows (46, 5, D:8) an arrow the Ecumenical Temple