Dungeon Crawl Stone Soup version 0.27-a0-1147-gb3d8e82157 (webtiles) character file. Game seed: 7830457665505014604 0 McIrco the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on May 12, 2021. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (150 turns). McIrco the Magician (Djinni Conjurer) Turns: 150, Time: 00:00:34 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 10% Gold: 11 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of attraction {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 3d4 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The hobgoblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The endoplasm quivers. Unknown command. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. You completely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin completely misses you. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin is severely wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... #....#...###... #............## ######### #.............# #.......# #...........# # #.(.....# #...........#.# #.......# #######...........#.# #.......###...........).....#.# +............J..............#.# .##.......#....g@...#######.###.# .....#..#...#.####### #.###.# ...####)..###........ #..##.# ..# ##### ########. ##.##.# .. #.# ...##..#.# . #.# ............ . #.# ########...# #.# ##..# #.# #... You could see an endoplasm and a hobgoblin. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McIrco the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 150 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic, serial_shops, shop Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 150 | 150 | 0 | 0 | 127 | 1 | 150.0 | Dungeon | 150 | 150 | 0 | 0 | 127 | 1 | 150.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 150 daAuts