McIrco Level 1 of the Dungeon (0, 0, D:1) 27 stones (4, -4, D:1) a +0 chain mail (5, -3, D:1) a +0 leather armour (8, 32, D:1) a +0 dagger (9, 33, D:1) 19 sling bullets (12, 32, D:1) a stone (15, 3, D:1) a +0 quarterstaff (19, -7, D:1) a +0 dagger (19, 36, D:1) 15 stones (22, -8, D:1) a +0 dagger (24, -20, D:1) 16 stones (39, -13, D:1) a +0 dagger (42, 31, D:1) a +0 flail (45, 24, D:1) a +0 club (48, 18, D:1) a +0 long sword (50, 25, D:1) a +0 club Level 2 of the Dungeon (5, 17, D:2) a +0 dagger (14, 12, D:2) 20 arrows (33, 2, D:2) 11 sling bullets (37, 7, D:2) 24 stones (37, 26, D:2) 24 bolts (41, 27, D:2) 16 stones (46, -3, D:2) a +0 short sword 3 stones (46, -2, D:2) a +0 pair of gloves (49, 8, D:2) a +0 rapier (52, 2, D:2) a +0 war axe Level 3 of the Dungeon (3, -4, D:3) a +0 spear (9, 44, D:3) a +0 giant club (11, 19, D:3) a +0 dagger 4 stones (15, 2, D:3) a +0 dagger (21, 32, D:3) a +0 scale mail a +0 war axe a +0 whip a +0 club a +0 leather armour (29, 33, D:3) a +0 robe (36, 0, D:3) a +0 club (36, 36, D:3) a +0 flail a +0 leather armour (43, -1, D:3) 25 stones (43, 37, D:3) 19 stones (47, 1, D:3) a +0 club (56, 17, D:3) a +0 dagger (still there?) a +0 spear (still there?) a +0 animal skin (still there?) a +0 helmet (still there?) (56, 18, D:3) a +0 club (57, 16, D:3) a +0 club (57, 17, D:3) a +0 dagger a +0 club (58, 5, D:3) a +0 hand axe (58, 16, D:3) a +0 dagger (58, 17, D:3) a +0 club Level 4 of the Dungeon (2, 20, D:4) a +0 quarterstaff (9, 4, D:4) a +0 robe (11, 1, D:4) 17 stones (14, 5, D:4) a +0 club (16, 5, D:4) a +0 club a +0 club (17, 5, D:4) a +0 dagger a +0 leather armour (17, 33, D:4) a +0 flail (18, 5, D:4) a +0 club a +0 hunting sling 7 stones a +0 club (35, 16, D:4) a +0 war axe (45, 15, D:4) a +2 flail of draining a +0 chain mail (51, 27, D:4) a +0 falchion Level 5 of the Dungeon (0, 31, D:5) 16 bolts (8, 8, D:5) a +0 falchion a +0 leather armour (9, 1, D:5) a +0 leather armour (12, 6, D:5) 10 bolts (13, 19, D:5) 21 stones (17, 6, D:5) 13 stones (18, 26, D:5) a +0 robe (20, 2, D:5) a +0 flail (24, 33, D:5) a +3 hand axe of distortion (25, 11, D:5) a +3 chain mail (29, 21, D:5) a +0 robe (31, 35, D:5) a +0 ring mail (33, -6, D:5) 14 stones Level 6 of the Dungeon [Shop] Cooqyi Mexu's Antique Weapon Shop a +0 flail (66 gold) a +0 falchion (57 gold) a +0 dagger (38 gold) a +0 great sword (123 gold) a +2 morningstar of protection (319 gold) a +0 falchion (57 gold) a +0 whip (47 gold) a +0 club (19 gold) a +0 short sword (57 gold) a +0 hand crossbow (66 gold) a +0 quarterstaff (76 gold) a +4 whip of electrocution (535 gold) (1, 1, D:6) a +0 rapier (2, -16, D:6) a +1 ring mail of cold resistance (3, -14, D:6) 12 arrows (5, -7, D:6) 26 stones (16, -48, D:6) a +0 giant club (40, -38, D:6) a +0 giant club (41, -9, D:6) a +0 hand axe a +0 whip 8 boomerangs a +1 short sword of venom a +0 flail a +0 chain mail a +0 dagger a +0 leather armour (42, -9, D:6) a +0 whip a +0 leather armour (50, -17, D:6) 3 large rocks (53, -26, D:6) 8 boomerangs Level 7 of the Dungeon [Shop] Nethru's Jewellery Shoppe an amulet of guardian spirit (420 gold) a +6 ring of strength (819 gold) a +6 ring of intelligence (819 gold) a ring of willpower (350 gold) the brooch of Shielding {Spirit SH+8} (831 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). an amulet of the acrobat (420 gold) a ring of flight (245 gold) (0, 0, D:7) a +0 trident (1, 33, D:7) a +0 dagger (2, 21, D:7) a +0 glaive a +0 plate armour (4, 13, D:7) a +0 whip (4, 20, D:7) a +0 hand axe a +0 ring mail (5, 13, D:7) a +0 hand axe (6, 8, D:7) 5 boomerangs (8, 23, D:7) a +0 short sword (11, -2, D:7) 16 arrows (13, -3, D:7) a +0 spear (15, 28, D:7) 26 stones (16, 12, D:7) a +0 shortbow 11 arrows (16, 13, D:7) a +0 dagger a +0 robe (17, 10, D:7) a +0 short sword (22, 2, D:7) a +0 flail an orc corpse (skeletalised by now) (23, 4, D:7) a +0 dagger (26, 15, D:7) a +0 scale mail a +0 dagger a +0 plate armour a +0 mace (26, 27, D:7) 22 gold pieces (26, 29, D:7) the +4 flail "Rato" {spect, rF+ Int-3 Dex+7} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+7). rF: It protects you from fire. (27, 15, D:7) a +0 scale mail a +0 spear of distortion (27, 26, D:7) 5 large rocks a +0 dagger a cyclops corpse (28, 22, D:7) 22 arrows (30, 11, D:7) a +0 hand axe (31, -7, D:7) 25 stones (31, 22, D:7) 19 arrows (32, 2, D:7) a +0 broad axe a +0 chain mail (32, 6, D:7) a +0 halberd 7 boomerangs a +0 chain mail an orc corpse (skeletalised by now) (38, 3, D:7) a wyvern corpse (38, 13, D:7) a +0 whip a +0 scale mail (38, 19, D:7) a +0 robe (46, 10, D:7) a +0 trident a +0 hunting sling a +0 scale mail (46, 12, D:7) a bullfrog corpse (51, 15, D:7) a +0 arbalest (54, 10, D:7) a +0 club the Ecumenical Temple