McKennaii Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -2, D:1) a cursed -3 club (5, 19, D:1) a +0 club (11, 1, D:1) a +0 dagger (35, -25, D:1) 12 bolts (36, 2, D:1) a cursed -3 dagger (39, 19, D:1) a +0 club (40, 38, D:1) a +0 leather armour (44, -19, D:1) a +1 dagger of flaming (51, 29, D:1) a +0 club Level 2 of the Dungeon (8, -2, D:2) 10 poisoned needles (9, 12, D:2) a +0 robe (12, 11, D:2) 22 stones (14, 6, D:2) a +0 whip (20, -12, D:2) a +0 dagger (31, 16, D:2) 13 stones (40, -4, D:2) a +0 dagger (52, -12, D:2) a +0 club (54, 12, D:2) 25 stones (56, 10, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club 3 stones a kobold corpse (1, -9, D:3) a +0 pair of gloves (7, -18, D:3) an adder corpse (14, 24, D:3) 19 bolts (20, 8, D:3) 24 stones (30, -11, D:3) a +0 club (30, -4, D:3) a +0 robe (36, -19, D:3) a +0 short sword (40, 22, D:3) a +0 club (42, 31, D:3) a +0 scale mail (42, 33, D:3) a +0 club a +0 dagger 16 arrows (42, 34, D:3) a cursed -2 club a +0 club a +0 hunting sling 19 stones a goblin corpse (skeletalised by now) (42, 35, D:3) a +0 club (43, 33, D:3) a +0 whip of draining a +0 animal skin the cursed +0 helmet of the Elven Halls {-Tele MR+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. a +0 club a +0 dagger (45, -8, D:3) a +0 club (49, -7, D:3) 15 stones Level 4 of the Dungeon (0, 0, D:4) a bread ration (4, -3, D:4) 25 arrows (4, 19, D:4) a cursed -1 hand axe